#81
Posted 15 April 2014 - 08:11 AM
#82
Posted 15 April 2014 - 08:12 AM
Joseph Mallan, on 15 April 2014 - 08:06 AM, said:
I hadn't thought passed this much. I don' think a changing Freq would be within PGIs abilities (Sorry boys).
Smoke and mirrors my friend. The "frequency" would just be a random number only used for the purposes of letting one team listen in. It would have no need to impact the team using it.
To cut down on there being too much talking only the scout should hear the transmissions and will need to relay info back to the team.
Bilbo, on 15 April 2014 - 08:04 AM, said:
You're probably right, but do you just want to rehash the same old "we want VOIP" discussions we've always had?
#83
Posted 15 April 2014 - 08:17 AM
Rouken, on 15 April 2014 - 08:12 AM, said:
Smoke and mirrors my friend. The "frequency" would just be a random number only used for the purposes of letting one team listen in. It would have no need to impact the team using it.
To cut down on there being too much talking only the scout should hear the transmissions and will need to relay info back to the team.
You're probably right, but do you just want to rehash the same old "we want VOIP" discussions we've always had?
An interesting point. I'm not a scout and have no interest in trying to be one... But I don't see why PGI would need to scramble the hack once it is established. Most f what the scout would hear is us discussing rinks, drugs(Medications), Broads, and smack talk about the last guy we killed... Like we did in the service.
#84
Posted 15 April 2014 - 08:22 AM
Joseph Mallan, on 15 April 2014 - 08:17 AM, said:
Then if you got hit by a PPC or moved out of range, you'd have to endure the same 30 to 45 second wait time.
Also, it could be limited to only allowing you to hear the coms of the enemies you are in range of.
PLUS, it could be that only the scout can hear the coms, they aren't actually relayed to the rest of the team automatically. The scout would have to repeat any relevant coms on the team channel.
I like it, it's a neat idea.
#85
Posted 15 April 2014 - 08:30 AM
Joseph Mallan, on 15 April 2014 - 08:17 AM, said:
I guess it could stay in effect once established. I'm just throwing ideas out
I guess that would be a downside, there is no guarantee you're getting useful intel. It may need to have a secondary beneficial effect in the case of a team not using it (like Bilbo suggested) or you're listening to Joseph's team so that it is still worth the effort.
Dimento Graven, on 15 April 2014 - 08:22 AM, said:
I like it, it's a neat idea.
I think thats a good idea so your team mates don't hear all these people talking in their ear. Some kinda distortion effect on the enemy comms would be cool to help the scout distinguish the two sources as well.
Edited by Rouken, 15 April 2014 - 08:33 AM.
#86
Posted 15 April 2014 - 08:36 AM
Dimento Graven, on 15 April 2014 - 08:22 AM, said:
Then if you got hit by a PPC or moved out of range, you'd have to endure the same 30 to 45 second wait time.
Also, it could be limited to only allowing you to hear the coms of the enemies you are in range of.
PLUS, it could be that only the scout can hear the coms, they aren't actually relayed to the rest of the team automatically. The scout would have to repeat any relevant coms on the team channel.
I like it, it's a neat idea.
It is a neat idea, and I like that you are thinking it through as much as you are. I don't agree with the limits you suggest per se, Staying in range is good, ECM blocking would be a good use as well. the delay getting back into channel is good, but not being able to share... I understand where you are coming from, but find it difficult to say a hard No.
#87
Posted 15 April 2014 - 09:06 AM
1. Sometimes, people get caught out of position, walk the corner into 4-5 high alpha mechs, insta death,etc, does not make them a bad player...
2. Some of us when we die, do actually tell our team what has just killed us, where enemy locations are/mech damage/weakness and generally off some helpful advice.
As for the comments about ranting.etc, I can understand peoples views, hell some games, I die, I get irritated but thats why I have Press to talk, so my friends and team mates dont get subjected to my irritation. However, the game is meant to be fun, listening to someone rage/talk trash/talk random bs detracts from me enjoying my game.
#88
Posted 15 April 2014 - 10:33 AM
No. Just do what Planetside 2 does. Take the good, tried and true approach. Don't screw the interface up anymore by introducing a damn command rose. It's not a good design. Don't use it. Please.
And to you guys, please don't request it.
#89
Posted 15 April 2014 - 11:47 AM
ManaValkyrie, on 15 April 2014 - 09:06 AM, said:
1. Sometimes, people get caught out of position, walk the corner into 4-5 high alpha mechs, insta death,etc, does not make them a bad player...
2. Some of us when we die, do actually tell our team what has just killed us, where enemy locations are/mech damage/weakness and generally off some helpful advice.
As for the comments about ranting.etc, I can understand peoples views, hell some games, I die, I get irritated but thats why I have Press to talk, so my friends and team mates dont get subjected to my irritation. However, the game is meant to be fun, listening to someone rage/talk trash/talk random bs detracts from me enjoying my game.
I suppose in "Premium" matches it could be set on a toggle, but for PUG matches, it's better to mute dead people. They shouldn't even be allowed to text chat either for that matter.
A lot of you people would be less annoyed with me if I weren't able to harangue you for bad play after I die.
#90
Posted 15 April 2014 - 11:49 AM
Dimento Graven, on 15 April 2014 - 08:22 AM, said:
Then if you got hit by a PPC or moved out of range, you'd have to endure the same 30 to 45 second wait time.
Also, it could be limited to only allowing you to hear the coms of the enemies you are in range of.
PLUS, it could be that only the scout can hear the coms, they aren't actually relayed to the rest of the team automatically. The scout would have to repeat any relevant coms on the team channel.
I like it, it's a neat idea.
It's a fantastic idea, it would be so wonderful, but the people who would benefit from it will already be on a 3rd party TS or Vent... versus guys also on Vent. Something this advanced wouldn't have much use in non competitive drops... its like fluff. So magical, but so unobtainable.
#91
Posted 15 April 2014 - 12:16 PM
Dimento Graven, on 15 April 2014 - 08:22 AM, said:
Technoviking, on 15 April 2014 - 11:49 AM, said:
This is probably the truth of it. As cool as it may sound at the end of the day it would defeat the purpose of providing VOIP
Perhaps some other form of intelligence could be gathered. Say all mechs that are in the "hacked" mech's line of sight are revealed on the map but not available for target lock.
Like wise the "hacker" could create false blips on the enemy map.
#93
Posted 15 April 2014 - 03:11 PM
Firstly.. unless you are headshotted you should/could still be able to chat, right? "Ejecting!"
Plus, I've had more times when post death chat was friendly/jovial than offensive/ridiculous.
It also helps when someone has DC (so many dcs...). Yes, I often think a system where deads can only talk to deads makes sense, but I'd rather this than see every game turn into a 5 minute wait for the winning team to find a dc mech somewhere stupid (fix this by adding reconnect or dc=dead, surely?).
Second, I still hit "Q" when I mouse over an enemy mech sometimes (spot in BF and Planetside) and expect it to help my team. Typing in locations and contacts is a pain when trying to also fight... Don't know If the rose is needed.
Third, and back on op topic, I like voice coms to be built in, saves faffing around with TS, and if like me you are a casual player and don't run with a clan of 100 hyper organised Germans (respect due), it's a bit pointless to load TS to talk to just a few other people. Built into the game, I can talk to whoever I happen to be playing with, maybe even make new friends *gasp*, use tactics and feel like a team (sometimes at least).
BUT, yes, voip should be an option (freedom of choice), mute should be available (freedom from headaches) and a planetside style, push to talk with lancechat and teamchat on separate keys, together these features would solve many problems.
In an aside, people who use TS in games with native VOIP irritate me, I am usually a serious, team based player, and that is made harder when half the people in my squad/platoon/whatever are on their "Clan TS", thus excluding other players from fully participating in the team experience.
If dead players end up muted, then TS also circumvents the in-game measures to prevent ghosting etc...
Just to add qualification to my comments, I've been playing video games for nearly 30 years, multiplayer since I discovered that serial cables weren't just for creating tangles at the back of your PC, multiplayer online since I discovered what a MUD was, and Mechwarrior since that fateful day I got a demo for Mechwarrior 2 on the front of my PC Gamer... So I have at least a little experience to draw on.
#94
Posted 15 April 2014 - 03:43 PM
Kyynele, on 15 April 2014 - 04:30 AM, said:
People will complain about anything when they lose nothing changes there not VOIPs fault at all it just shifts to the next excuse for the bads i agree ... thats no reason to hate on VOIP though.
I was not specifically refering to you, if you communicate in chat or with commands or try to work with the team as best as you can thats great ... but you are missing and opportunity to create greater cohesion if you refuse to use VOIP at all.
The assumption that all PUGs are terribad and will never be good or cannot communicate so i will not even try - thats the attitude i find extremely damaging to our community though.
Personally I will be on my unit's TS where i usually leave my mic open - but will have push to talk on for MWO to communicate with anyone not on my TS and my sound on so i can hear them.
As soon as i encounter someone being a douche i give them a warning, if it is not heeded then mute ... that easy but i will not sacrifice all the other people who might be cool and want to work together just because of that jerk,
Once jerks get muted by everyone but people keep talking they get the message pretty quick that being a jerk will get them ignored and it can start to change behaviour.
Thats how i see this - a real opportunity, but you will always get jerks and idiots and bads who blame everything but themselves - VOIP does not give them any more oxygen than chat since you will be able to mute.
#95
Posted 15 April 2014 - 03:50 PM
Let me know after CW if it is any good.
#96
Posted 15 April 2014 - 03:57 PM
Just saying.
#98
Posted 15 April 2014 - 05:17 PM
Edited by RG870, 15 April 2014 - 05:18 PM.
#99
Posted 15 April 2014 - 08:26 PM
The amount of sentiments like "PUGS DON'T DESERVE VOICE CHAT IF THEY'RE TOO LAZY TO JOIN A UNIT/etc" I'm seeing in this thread makes me inclined to think no small amount of the opposition is coming from elitism. Voice communication is one of the biggest advantages premades have, and removing that
advantage would go a long way towards both balancing the presence of mixed premades/PuG players and removing the perceived advantage as well. Which will lead to less whining overall, even if there will, of course, always be whiners.
Players launching together and knowing how to work together beforehand will still have an edge, but it will no longer be a massive cliff. Which is better for the game in the long run, given that new player retention at the moment is iffy.
Edited by Elkfire, 15 April 2014 - 08:34 PM.
#100
Posted 16 April 2014 - 01:22 AM
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