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Voip Is Coming.

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#81 Joseph Mallan

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Posted 15 April 2014 - 08:11 AM

As a Lawman We shouldn't need to use VOiP if we were allowed to be a full team. As a PUG I would be happy to have it.

#82 Malcolm Vordermark

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Posted 15 April 2014 - 08:12 AM

View PostJoseph Mallan, on 15 April 2014 - 08:06 AM, said:

I would think that even after a PPC the comm channel would not change so relinking would be a press of the button.

I hadn't thought passed this much. I don' think a changing Freq would be within PGIs abilities (Sorry boys).



Smoke and mirrors my friend. The "frequency" would just be a random number only used for the purposes of letting one team listen in. It would have no need to impact the team using it.

To cut down on there being too much talking only the scout should hear the transmissions and will need to relay info back to the team.

View PostBilbo, on 15 April 2014 - 08:04 AM, said:

We'd be where we are now. Anybody interested in communicating on VOIP will just use a third party solution. I certainly wouldn't use it if there was the slightest chance the enemy could overhear.


You're probably right, but do you just want to rehash the same old "we want VOIP" discussions we've always had?

#83 Joseph Mallan

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Posted 15 April 2014 - 08:17 AM

View PostRouken, on 15 April 2014 - 08:12 AM, said:


Smoke and mirrors my friend. The "frequency" would just be a random number only used for the purposes of letting one team listen in. It would have no need to impact the team using it.

To cut down on there being too much talking only the scout should hear the transmissions and will need to relay info back to the team.



You're probably right, but do you just want to rehash the same old "we want VOIP" discussions we've always had?

An interesting point. I'm not a scout and have no interest in trying to be one... But I don't see why PGI would need to scramble the hack once it is established. Most f what the scout would hear is us discussing rinks, drugs(Medications), Broads, and smack talk about the last guy we killed... Like we did in the service.

#84 Dimento Graven

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Posted 15 April 2014 - 08:22 AM

View PostJoseph Mallan, on 15 April 2014 - 08:17 AM, said:

An interesting point. I'm not a scout and have no interest in trying to be one... But I don't see why PGI would need to scramble the hack once it is established. Most f what the scout would hear is us discussing rinks, drugs(Medications), Broads, and smack talk about the last guy we killed... Like we did in the service.
Well it would need to work like establishing a missile lock. You'd have to be in range of an enemy mech for so long before you'd get into their coms.

Then if you got hit by a PPC or moved out of range, you'd have to endure the same 30 to 45 second wait time.

Also, it could be limited to only allowing you to hear the coms of the enemies you are in range of.

PLUS, it could be that only the scout can hear the coms, they aren't actually relayed to the rest of the team automatically. The scout would have to repeat any relevant coms on the team channel.

I like it, it's a neat idea.

#85 Malcolm Vordermark

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Posted 15 April 2014 - 08:30 AM

View PostJoseph Mallan, on 15 April 2014 - 08:17 AM, said:

An interesting point. I'm not a scout and have no interest in trying to be one... But I don't see why PGI would need to scramble the hack once it is established. Most f what the scout would hear is us discussing rinks, drugs(Medications), Broads, and smack talk about the last guy we killed... Like we did in the service.


I guess it could stay in effect once established. I'm just throwing ideas out :huh:

I guess that would be a downside, there is no guarantee you're getting useful intel. It may need to have a secondary beneficial effect in the case of a team not using it (like Bilbo suggested) or you're listening to Joseph's team so that it is still worth the effort.

View PostDimento Graven, on 15 April 2014 - 08:22 AM, said:

PLUS, it could be that only the scout can hear the coms, they aren't actually relayed to the rest of the team automatically. The scout would have to repeat any relevant coms on the team channel.

I like it, it's a neat idea.


I think thats a good idea so your team mates don't hear all these people talking in their ear. Some kinda distortion effect on the enemy comms would be cool to help the scout distinguish the two sources as well.

Edited by Rouken, 15 April 2014 - 08:33 AM.


#86 Joseph Mallan

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Posted 15 April 2014 - 08:36 AM

View PostDimento Graven, on 15 April 2014 - 08:22 AM, said:

Well it would need to work like establishing a missile lock. You'd have to be in range of an enemy mech for so long before you'd get into their coms.

Then if you got hit by a PPC or moved out of range, you'd have to endure the same 30 to 45 second wait time.

Also, it could be limited to only allowing you to hear the coms of the enemies you are in range of.

PLUS, it could be that only the scout can hear the coms, they aren't actually relayed to the rest of the team automatically. The scout would have to repeat any relevant coms on the team channel.

I like it, it's a neat idea.

It is a neat idea, and I like that you are thinking it through as much as you are. I don't agree with the limits you suggest per se, Staying in range is good, ECM blocking would be a good use as well. the delay getting back into channel is good, but not being able to share... I understand where you are coming from, but find it difficult to say a hard No.

#87 ManaValkyrie

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Posted 15 April 2014 - 09:06 AM

My one issue with the comments about why should i listen to dead people posted in this thread automatically either shows that you simply assume because they died before you, they were bad and that all players who die don't actually offer useful information when they die.

1. Sometimes, people get caught out of position, walk the corner into 4-5 high alpha mechs, insta death,etc, does not make them a bad player...

2. Some of us when we die, do actually tell our team what has just killed us, where enemy locations are/mech damage/weakness and generally off some helpful advice.

As for the comments about ranting.etc, I can understand peoples views, hell some games, I die, I get irritated but thats why I have Press to talk, so my friends and team mates dont get subjected to my irritation. However, the game is meant to be fun, listening to someone rage/talk trash/talk random bs detracts from me enjoying my game.

#88 POWR

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Posted 15 April 2014 - 10:33 AM

I really, really, really hope that they DO NOT introduce a "command rose" - that thing is the worst piece of design ever. The good-old number based input menu is so much better... playing BF3 became a terrible nuisance when they introduced the thing after whines from the community. Was it a problem with the fact that they put it on the spot key and unable to rebind it? Partly. Having to actually move a mouse around to set a command is just annoying and you spend time finding the correct command every time and then you have to fiddle to hit it.

No. Just do what Planetside 2 does. Take the good, tried and true approach. Don't screw the interface up anymore by introducing a damn command rose. It's not a good design. Don't use it. Please.

And to you guys, please don't request it.

#89 Dimento Graven

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Posted 15 April 2014 - 11:47 AM

View PostManaValkyrie, on 15 April 2014 - 09:06 AM, said:

My one issue with the comments about why should i listen to dead people posted in this thread automatically either shows that you simply assume because they died before you, they were bad and that all players who die don't actually offer useful information when they die.

1. Sometimes, people get caught out of position, walk the corner into 4-5 high alpha mechs, insta death,etc, does not make them a bad player...

2. Some of us when we die, do actually tell our team what has just killed us, where enemy locations are/mech damage/weakness and generally off some helpful advice.

As for the comments about ranting.etc, I can understand peoples views, hell some games, I die, I get irritated but thats why I have Press to talk, so my friends and team mates dont get subjected to my irritation. However, the game is meant to be fun, listening to someone rage/talk trash/talk random bs detracts from me enjoying my game.
From my own perspective muting a dead person isn't a matter of "they are bad at the game", but more of a, "You're dead, and the dead do not speak."

I suppose in "Premium" matches it could be set on a toggle, but for PUG matches, it's better to mute dead people. They shouldn't even be allowed to text chat either for that matter.

A lot of you people would be less annoyed with me if I weren't able to harangue you for bad play after I die.

#90 CeeKay Boques

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Posted 15 April 2014 - 11:49 AM

View PostDimento Graven, on 15 April 2014 - 08:22 AM, said:

Well it would need to work like establishing a missile lock. You'd have to be in range of an enemy mech for so long before you'd get into their coms.

Then if you got hit by a PPC or moved out of range, you'd have to endure the same 30 to 45 second wait time.

Also, it could be limited to only allowing you to hear the coms of the enemies you are in range of.

PLUS, it could be that only the scout can hear the coms, they aren't actually relayed to the rest of the team automatically. The scout would have to repeat any relevant coms on the team channel.

I like it, it's a neat idea.


It's a fantastic idea, it would be so wonderful, but the people who would benefit from it will already be on a 3rd party TS or Vent... versus guys also on Vent. Something this advanced wouldn't have much use in non competitive drops... its like fluff. So magical, but so unobtainable.

#91 Malcolm Vordermark

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Posted 15 April 2014 - 12:16 PM

View PostDimento Graven, on 15 April 2014 - 08:22 AM, said:

I like it, it's a neat idea.


View PostTechnoviking, on 15 April 2014 - 11:49 AM, said:

It's a fantastic idea, it would be so wonderful, but the people who would benefit from it will already be on a 3rd party TS or Vent... versus guys also on Vent. Something this advanced wouldn't have much use in non competitive drops... its like fluff. So magical, but so unobtainable.


This is probably the truth of it. As cool as it may sound at the end of the day it would defeat the purpose of providing VOIP :)

Perhaps some other form of intelligence could be gathered. Say all mechs that are in the "hacked" mech's line of sight are revealed on the map but not available for target lock.

Like wise the "hacker" could create false blips on the enemy map.

#92 Charons Little Helper

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Posted 15 April 2014 - 01:10 PM

View PostDimento Graven, on 15 April 2014 - 11:47 AM, said:

A lot of you people would be less annoyed with me if I weren't able to harangue you for bad play after I die.


You could just stop haranguing...

I do think you should be able to still text though.

#93 n00biwan

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Posted 15 April 2014 - 03:11 PM

Ok, I realise the futility of posting on any game forum while I have a low post count and expecting to be taken seriously, but hell, here goes...

Firstly.. unless you are headshotted you should/could still be able to chat, right? "Ejecting!"

Plus, I've had more times when post death chat was friendly/jovial than offensive/ridiculous.

It also helps when someone has DC (so many dcs...). Yes, I often think a system where deads can only talk to deads makes sense, but I'd rather this than see every game turn into a 5 minute wait for the winning team to find a dc mech somewhere stupid (fix this by adding reconnect or dc=dead, surely?).

Second, I still hit "Q" when I mouse over an enemy mech sometimes (spot in BF and Planetside) and expect it to help my team. Typing in locations and contacts is a pain when trying to also fight... Don't know If the rose is needed.

Third, and back on op topic, I like voice coms to be built in, saves faffing around with TS, and if like me you are a casual player and don't run with a clan of 100 hyper organised Germans (respect due), it's a bit pointless to load TS to talk to just a few other people. Built into the game, I can talk to whoever I happen to be playing with, maybe even make new friends *gasp*, use tactics and feel like a team (sometimes at least).

BUT, yes, voip should be an option (freedom of choice), mute should be available (freedom from headaches) and a planetside style, push to talk with lancechat and teamchat on separate keys, together these features would solve many problems.

In an aside, people who use TS in games with native VOIP irritate me, I am usually a serious, team based player, and that is made harder when half the people in my squad/platoon/whatever are on their "Clan TS", thus excluding other players from fully participating in the team experience.

If dead players end up muted, then TS also circumvents the in-game measures to prevent ghosting etc...

Just to add qualification to my comments, I've been playing video games for nearly 30 years, multiplayer since I discovered that serial cables weren't just for creating tangles at the back of your PC, multiplayer online since I discovered what a MUD was, and Mechwarrior since that fateful day I got a demo for Mechwarrior 2 on the front of my PC Gamer... So I have at least a little experience to draw on.

#94 Asmudius Heng

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Posted 15 April 2014 - 03:43 PM

View PostKyynele, on 15 April 2014 - 04:30 AM, said:

I do however find it slightly offensive that you imply that my preferred way of communicating makes me a bad player that the community would do better without anyway.


People will complain about anything when they lose nothing changes there not VOIPs fault at all it just shifts to the next excuse for the bads i agree ... thats no reason to hate on VOIP though.

I was not specifically refering to you, if you communicate in chat or with commands or try to work with the team as best as you can thats great ... but you are missing and opportunity to create greater cohesion if you refuse to use VOIP at all.

The assumption that all PUGs are terribad and will never be good or cannot communicate so i will not even try - thats the attitude i find extremely damaging to our community though.

Personally I will be on my unit's TS where i usually leave my mic open - but will have push to talk on for MWO to communicate with anyone not on my TS and my sound on so i can hear them.

As soon as i encounter someone being a douche i give them a warning, if it is not heeded then mute ... that easy but i will not sacrifice all the other people who might be cool and want to work together just because of that jerk,

Once jerks get muted by everyone but people keep talking they get the message pretty quick that being a jerk will get them ignored and it can start to change behaviour.

Thats how i see this - a real opportunity, but you will always get jerks and idiots and bads who blame everything but themselves - VOIP does not give them any more oxygen than chat since you will be able to mute.

#95 Name140704

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Posted 15 April 2014 - 03:50 PM

Cool, it's coming.

Let me know after CW if it is any good.

#96 Roland

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Posted 15 April 2014 - 03:57 PM

The last time VOIP "was coming" we got the terribad C3 garbage.

Just saying.

#97 wanderer

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Posted 15 April 2014 - 04:59 PM

View PostRoadbeer, on 12 April 2014 - 08:35 AM, said:

It's barely breathing hard


This is about equal to one of those money shots where you hear a lot of noise...and barely anything dribbles out.

There is no milkshake in this yard.

#98 RG870

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Posted 15 April 2014 - 05:17 PM

It's not about the technology if VoIP benefits teamplay, it's about the player base. If people in MWO gonna use VoIP similar to the Planetside 2 community it could be a really great feature. A coordinated force using VoIP to coordinate their activities is the key to be successfull in that game. As long as there is the possibility to turn VoIP off and ignore people, I would prefer voice com over typing (which 90% of PUG players ignore anyways).

Edited by RG870, 15 April 2014 - 05:18 PM.


#99 Elkfire

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Posted 15 April 2014 - 08:26 PM

My experience in games like Natural Selection 2 (and online games in general) has been overwhelmingly more positive than negative with voice chat. At the very least, people who aren't inclined to talk can hear things like "two atlases at c3" that would be hard to type while you're trying not to die. Anyone who's opposed to more options for communication makes me scratch my head; a mute button solves pretty much every single problem with it that comes from disruptive players, and those problems are few and far between anyway.

The amount of sentiments like "PUGS DON'T DESERVE VOICE CHAT IF THEY'RE TOO LAZY TO JOIN A UNIT/etc" I'm seeing in this thread makes me inclined to think no small amount of the opposition is coming from elitism. Voice communication is one of the biggest advantages premades have, and removing that
advantage would go a long way towards both balancing the presence of mixed premades/PuG players and removing the perceived advantage as well. Which will lead to less whining overall, even if there will, of course, always be whiners.

Players launching together and knowing how to work together beforehand will still have an edge, but it will no longer be a massive cliff. Which is better for the game in the long run, given that new player retention at the moment is iffy.

Edited by Elkfire, 15 April 2014 - 08:34 PM.


#100 POWR

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Posted 16 April 2014 - 01:22 AM

99% will just disable the VOIP anyway. The remaining 1% will complain that it's terrible compared to their existing hosted VOIP solution.





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