I dropped a few with him and it's nice to see a beginner who is eager to learn, we had some fun games, a couple a bit chaotic but good:)
Sorry to be all Miyagi Sensei on you fella-but tactics are important too:P
Did you get to watch that light video?
Yup...watched the video, and was already doing much of those tactics...but not very well yet.
I'll drop with you anytime and try to pick up any tip and trick you want to offer sensei
I tried the ER LL builds on my 3L and 5D, but didn't like them. The 3L has missile hard points, so it can mount streaks. Why the heck would you NOT put streaks on this mech? I have streaks, mlas and a tag on mine, and I regularly do 600+ damage with this mech. On my 5D in order to mount dual LL I felt I had to make too many compromises for too little benefit. I run 3 mplas on mine, I will not switch them out for nearly anything. (Maybe I will if a new better weapon comes out, but not very likely.)
Probably the biggest challenges for lights are knowing when to engage, who to engage and when to disengage. Once the decision is made to engage, knowing how to effectively use your JJ and ECM if equipped comes in to play.
As far as disengaging, the most important consideration is which way are you going to move to get yourself out of a bad situation. Never, never, never move in a straight line, and if you have jump jets, try to keep your jumps short.
I tried the ER LL builds on my 3L and 5D, but didn't like them. The 3L has missile hard points, so it can mount streaks. Why the heck would you NOT put streaks on this mech?
Honestly? Because its lack of jumpjets means that once you've maneuvered to USE those streaks, you are less capable of exiting the situation if it turns bad...and with 2xERLL you can rack up 1000+ games pretty easily from 600m-800m out, never taking a hit.
I'm not saying streaks on a 3L can't be effective...there's a reason they were TERRIFYING when nothing would ever register on a 3L...just that meta-Ravens offer a better dmg done/dmg taken ratio pretty often.
Today's the last day of my college finals! I'll have some freedom soon!
When I do (probably around 9 PM Eastern) I'll be doing plenty of drops.
Perhaps someone'll see or drop with me?
This was last night after watching some Ghost in the Shell: Arise. (Good show; don't like changing the major prothestics origins ["never had a body" versus "first full body prothestic at a young age"] or the redesign for Saito. Am enjoying the 501st background, though).
Pretty hard fight. One leg, center cored, bad shape and way too much brawling.
But 9pm is a little late with the family and work early the next day.....
mailin, on 05 May 2014 - 08:09 AM, said:
I tried the ER LL builds on my 3L and 5D, but didn't like them. The 3L has missile hard points, so it can mount streaks. Why the heck would you NOT put streaks on this mech? I have streaks, mlas and a tag on mine, and I regularly do 600+ damage with this mech. On my 5D in order to mount dual LL I felt I had to make too many compromises for too little benefit. I run 3 mplas on mine, I will not switch them out for nearly anything. (Maybe I will if a new better weapon comes out, but not very likely.)
Probably the biggest challenges for lights are knowing when to engage, who to engage and when to disengage. Once the decision is made to engage, knowing how to effectively use your JJ and ECM if equipped comes in to play.
As far as disengaging, the most important consideration is which way are you going to move to get yourself out of a bad situation. Never, never, never move in a straight line, and if you have jump jets, try to keep your jumps short.
I'm with you...didn't like the compromises I had to make to mount ERLLs on the raven...
Kon, 3 flamers + streaks and 400 damage?
Good man!
I run my Grid Iron with 2 mgs+flamer on right arm for close in-surprising how effective it can be......
I put SRM6+A, 1 Large pulse and medium pulse in the head. All the major weapons are on the LEFT side of the mech-peeps always go for right hunch......then get a nasty shock:)
Like you, I learned the hardway when it comes to what works for me too. Fast mediums are my specialty. 90 - 120 kph is the sweet spot for me.
If you like going fast and carrying a little more fire power, I really like the Quickdraw. It plays more like a medium than a heavy, especially with a 300-360 size engine. I have all 3 mastered and they are my favorite chassis. 106 kph with the 360 engine, jumpjets and nearly 40 alpha strikes. They do have a reputation for loosing their legs, so never skimp on the leg armor.
Kon, 3 flamers + streaks and 400 damage?
Good man!
I run my Grid Iron with 2 mgs+flamer on right arm for close in-surprising how effective it can be......
I put SRM6+A, 1 Large pulse and medium pulse in the head. All the major weapons are on the LEFT side of the mech-peeps always go for right hunch......then get a nasty shock:)
Thank you. Yay @ someone seeing this quote just beyond the image link:
Koniving, on 19 May 2013 - 10:47 PM, said:
In the one match, I had 4 kills with the flamer 3-L, and 400 or so damage.
I run a flamer on my banshee for fun at times too. Not so much on Hunchbacks these days (but I have a flaming Dragon),.
My Grid Iron will still need some getting used to. Still not happy with it. Got an LRM + AC combination going for now.
Squeezed in some more firestarter matches. Here's the results. I screen capped all three matches.
Spoiler
Throughout this one I was greeting each enemy I found to let them know I was coming (I felt pretty cocky).
Two of the kills are Atlases, one is a Blackjack, and one is a Raven. At one point I was toe to toe with three Atlases and after getting one I had to pull back and say "Hey, this isn't fair! This Atlas keeps getting help from his team. Where's my team? Only so much I can do at 97 kph. " Someone said: "Yeah, c'mon help out Koniving!" That kept me alive with a shoulder and arm gone, leg almost gone, almost no armor left.
Don't think I get through these unscathed and perfect, it's always a deadly struggle. Don't always make it.
To mention it, I repeatedly rushed in and fought a Muromets, Jagermech, Blackjack, various lights, other nasties over and over. Soon as I'd retreat, I'd find me another opportunity and rush in again. The twin Gauss Jagermech was basically on my own for a huge portion of the fight; I had to let the Atlas know when it was clear to advance. o.o; He was an LRM Atlas though.
And then this one was solo against 6 guys, kept harassing them and leaping into a pit, then coming up and doing it again...and again..and again. Got legged while trying to get the Hunchback by a twin streak, twin LPL, twin AC Highlander that kept devastating me with every time he looked my way. Died getting my kill.
It's still using 2 SL, 4 MGs, 1 MPL. The speed is good practice for an Adder (Puma), as Clan mechs are locked to their engines.
Bulletsponge0, on 05 May 2014 - 10:09 AM, said:
I'd love to run with you sometime Koniving But 9pm is a little late with the family and work early the next day..... I'm with you...didn't like the compromises I had to make to mount ERLLs on the raven...
Truth be told, I did this to a Raven 2X. I love it to be honest. But it can be difficult at times.
Playful language but language warning nonetheless.
Twin PPCs + a tag (makes sure I can hit before I waste the shot). Takes even more sacrifice to make it work, but the results are pretty instant. Mind you the vid is old, it's an interesting premise (and elited it runs so much better than it did there; that was also before the Raven buffs).
The matchmaker seems to hate me....had 4 0-12 roflstomps against me in a row
my armor is now made of wet toilet paper....I swear I got cored by a tag laser......
I mentioned how bad 3/3/3/3 would be. But no one believed me.
So what mech? I can help you reallocate the armor.
Try these allocations next time you head into the field. Forget whether or not the variant matches.
Raven. If you're using a ranged build, allocate the higher rear CT armor to the front instead, as they can still hit front CT if they hit the nose.
For the Dragon Slayer, try this. If you brawl excessively, channel 10 more points to rear CT, but nowhere else. If you fight at range, channel all but 3 points rear STs to the front. You'd be amazed at the difference. The rear STs are tiny but the rear CT is pretty big. On the other hand the front STs are huge but the front CT is so tiny you could fit it inside a laser beam. Thanks PGI! It's bigger than it used to be, and any hits aiming for your head will always hit CT, so you still have to have it up high.
Try these allocations next time you head into the field. Forget whether or not the variant matches.
Raven. If you're using a ranged build, allocate the higher rear CT armor to the front instead, as they can still hit front CT if they hit the nose.
For the Dragon Slayer, try this. If you brawl excessively, channel 10 more points to rear CT, but nowhere else. If you fight at range, channel all but 3 points rear STs to the front. You'd be amazed at the difference. The rear STs are tiny but the rear CT is pretty big. On the other hand the front STs are huge but the front CT is so tiny you could fit it inside a laser beam. Thanks PGI! It's bigger than it used to be, and any hits aiming for your head will always hit CT, so you still have to have it up high.
raven is a 3 ml 2 ssrm RVN-3L...and I brawl with my DS
I tried the ER LL builds on my 3L and 5D, but didn't like them. The 3L has missile hard points, so it can mount streaks. Why the heck would you NOT put streaks on this mech? I have streaks, mlas and a tag on mine, and I regularly do 600+ damage with this mech. On my 5D in order to mount dual LL I felt I had to make too many compromises for too little benefit. I run 3 mplas on mine, I will not switch them out for nearly anything. (Maybe I will if a new better weapon comes out, but not very likely.)
Probably the biggest challenges for lights are knowing when to engage, who to engage and when to disengage. Once the decision is made to engage, knowing how to effectively use your JJ and ECM if equipped comes in to play.
As far as disengaging, the most important consideration is which way are you going to move to get yourself out of a bad situation. Never, never, never move in a straight line, and if you have jump jets, try to keep your jumps short.
My favorite build on the SDR-5D was ERPPC+1 or 2 MLs. With max armor, almost max JJs, and I think XL 255.
EDIT: NVM, rummaged through my mech designs database and found the actual build: