#61
Posted 06 May 2014 - 07:51 AM
#62
Posted 06 May 2014 - 08:43 AM
As much as I love the Jaeger, something is fishy with that.
I sure wish this game produced logs so that we could actually analyze it...
#63
Posted 06 May 2014 - 09:29 AM
Edited by Almond Brown, 06 May 2014 - 09:30 AM.
#64
Posted 06 May 2014 - 09:34 AM
#65
Posted 06 May 2014 - 10:45 AM
Jun Watarase, on 05 May 2014 - 04:44 PM, said:
www.youtube.com/watch?v=qrXB_BaMZcw&feature=youtu.be
I think the video and description explains it all really. 27 large lasers on a jagermech that is in pointblank range and he doesnt die....where is all that damage dissapearing to?
Something is very wrong here. I keep seeing people tank ridiculous amounts of damage in close range even if they arent bothering to dodge. I even had a HBK-4G go toe to toe with my near mint Atlas and he almost won....and he was pretty much hugging my mech so it was impossible to miss. Alpha after alpha was like throwing spitballs.
Edit : Does anyone know what the max dimensions of a video are on youtube? Everytime i upload a nice and large video, youtube resizes them to this small size and its hard to tell whats going on.
Seems to me like
- you still dont' understand Ghost Heat [nice job firing 3 of them when the limit is 2]
- you were doing a 3 Lrg Laser alpha w/ GH on a hot map
- you were trying to do pin point damage with a non-pin point weapon
- you failed to utilize the temporary lock arms to torso toggle to actually put all three weapons in the same spot
- you failed to realize that you were fighting a mech with a STD engine
- you were getting shot by 3 other mechs'
- you fired LRMs at a target within 180m
Oh, and one more thing, damaging a torso that is already destoryed reduces damage by -50%. If you end up hitting the arm stub on that ST, your damage is dropped by -75%. So, yeah... don't hit blown off sections.
Edited by Trauglodyte, 06 May 2014 - 10:50 AM.
#66
Posted 06 May 2014 - 02:41 PM
Also to the people claiming i missed "a lot", these screencaps prove you dead wrong :

Hope i didnt miss any or added a duplicate. I only missed once because the torso laser was too high to hit the jager. Now that has been debunked, please stop all claims that i was missing the majority of my shots, thanks.
And duh, the damage is going to spread, its not an instant projectile. The jenner video earlier? He stood still, fired on largely stationery targets and nobody was shooting him, so he was able to do pinpoint. I didnt have that luxury. Any elevation change is going to make the damage spread (and i was reversing downslope). Any turns will make the damagae spread due to weapons in two different locations, and my cockpit was being obscured by weapons fire because its located in a very large and easy to hit location. Its pretty much unavoidable. If the jager was just standing still, that would have been a different story entirely. And still nobody addresses my point that the damage didnt spread that much because most of the Jager was yellow, so the damage was concentrated to the LT/CT anyway.
And i was expecting the enemies to be too occupied with my team to engage me, but they chose to prioritize me for some reason. Either way, my team won because they were too focused on me instead of the 6+ mechs behind them, so it didnt matter.
A 325 engine isnt much faster and takes up 5.5 more tons, which is really significant. I started using LRMs on the Atlas because it got really frustrating not being able to engage enemies at long range/out of LOS and being far too slow to catch up. Works decent when i get to fire them. CT LL is "ok"...not much else i can do with my tonnage anyway, and there are still times when the extra range comes in handy.
I moved the CT LL to another weapons group and have been mainly using the arm mounted lasers. I think ti runs a bit cooler, but obviously there are times when the damage spreads out more because of chain firing. But it does give me more flexibility. Lowering mouse sensitivity also helped a lot, thanks for the suggestion.
When does the ghost heat penalty "count" anyway? From the point when you press the trigger or when the beam duration is finished?
Tried arm lock but...the reticle obviously moves a lot slower and there are a lot of times when you need to move the arm crosshair, but not the torso one. Would be better if the arm lock worked so that once you reached the maximum twist/pitch angle, the arm lock would be turned off temporarily so you could shoot with arm mounted weapons.
Edited by Jun Watarase, 06 May 2014 - 02:50 PM.
#67
Posted 06 May 2014 - 02:48 PM
The screenshots prove nothing due to the fact that lasers have a beam duration, the damage isnt instant.
#68
Posted 06 May 2014 - 02:54 PM
#69
Posted 06 May 2014 - 03:06 PM
Jun Watarase, on 06 May 2014 - 02:54 PM, said:
And are you accounting for the 50% side torso damage, and 25% arm damage?
You were spraying those lasers all over the place. Even hitting him a few times.
#70
Posted 06 May 2014 - 03:11 PM
Mcgral18, on 06 May 2014 - 03:06 PM, said:
And are you accounting for the 50% side torso damage, and 25% arm damage?
You were spraying those lasers all over the place. Even hitting him a few times.
Where are you getting those figures from? I asked on page 1 and nobody has answered yet.
#71
Posted 06 May 2014 - 03:13 PM
Jun Watarase, on 06 May 2014 - 03:11 PM, said:
Where are you getting those figures from? I asked on page 1 and nobody has answered yet.
That's the damage transfer mechanic. Each destroyed segment halves damage, and it stacks.
I'll assume it's in a CC post, but it's a pretty old feature.
#72
Posted 06 May 2014 - 03:22 PM
#73
Posted 06 May 2014 - 04:13 PM
#74
Posted 06 May 2014 - 04:21 PM
Jun Watarase, on 06 May 2014 - 02:54 PM, said:
edited - not worth it, he won't listen anyways.
Edited by Fierostetz, 06 May 2014 - 04:22 PM.
#75
Posted 06 May 2014 - 04:49 PM
#76
Posted 06 May 2014 - 05:02 PM
Your initial damage was down at LRM range.
You only had 3 LLs to work with once he got within range of your LRMs.
3 only LLs do very little damage.
If you want to do more damage and finish them of, you need ballistics for that boss.
#77
Posted 06 May 2014 - 05:15 PM
The reason that he didn't die, is you did nowhere near 240 damage. Sure, you had the CAPACITY to do so, but you absolutely did not. Sure, you hit him at some point with most of your lasers, but as has been pointed out, you sprayed, everywhere.
This is, as has been stated, due to both your lack of locking arms with torso, and likely too high of a mouse sensitivity.
You've received the EXACT same comments from a number of people on here, and to be honest, they've been incredibly patient with you. But you are not understanding.
But let me sum up what everyone is trying to help you out with, but you don't seem to want to hear.
YOU ARE PLAYING POORLY AND YOU HAVE A BAD BUILD.
The solution is this. Take the criticism to heart and try changing what people have suggested:
1) 2 Llasers, not 3
2) DO NOT ASSIGN WEAPONS TO THE SAME GROUP IN TORSO/ARMS IF YOU ARE PLAYING WITH UNBOUND TORSO/ARMS
3) Reduce the mouse sensitivity, or practice shooting and keeping a laser on a single point for the full duration of the beam
But honestly, i'd rather you keep playing an Atlas that way. When I come up against you in battle I can so easily pad my dmg stats
Edited by Pottertown, 06 May 2014 - 05:15 PM.
#78
Posted 06 May 2014 - 05:35 PM
And kindly stop posting "learn2play" comments, its not constructive.
Battlecruiser, on 05 May 2014 - 10:32 PM, said:
You mean make the player full screen? Because at 720p and stretching, it becomes really blurry. It looks like the video is sized for a very small size so switching to full screen just stretches the video and it becomes super blurry...
Edited by Jun Watarase, 06 May 2014 - 06:02 PM.
#79
Posted 06 May 2014 - 06:01 PM
Koniving, on 05 May 2014 - 10:36 PM, said:
This is how you use lasers. Notice how much more effective being on target is? That poor Jager didn't even stand a chance. (If you're wondering on the cooling speed I'm sporting a lot of standard heatsinks).
You only need to watch the first 50 seconds; after that it's a complaint because the heat system is jacked up and how we'd have no need for ghost heat with a 30 threshold heat system.
For now you may consider removing your CT laser (it is NOT doing you any good) and replace the standard large lasers with Large Pulse Lasers, which are somewhat better for those who have difficulty focusing specific body parts. You will find significantly better results with LPLs.
If interested in more laser usage...
First video : Hmm not sure if its just me but even on 720p the video is really blurry. Anyway you were shooting on targets that were just reversing in a straight line instead of circle strafing you, so not a really fair comparison IMHO.
I did try 2 large pulse instead of 3 LL, but it did lower damage overall, had less range and was hotter...maybe if large pulse was 5 instead of 7 tons it would be a more fair comparison.
#80
Posted 06 May 2014 - 06:08 PM
Jun Watarase, on 06 May 2014 - 06:01 PM, said:
First video : Hmm not sure if its just me but even on 720p the video is really blurry. Anyway you were shooting on targets that were just reversing in a straight line instead of circle strafing you, so not a really fair comparison IMHO.
I did try 2 large pulse instead of 3 LL, but it did lower damage overall, had less range and was hotter...maybe if large pulse was 5 instead of 7 tons it would be a more fair comparison.
The first video was badly encoded.
Were you using ER LL or LL before? Either way with your tendency to fire 3 LLs at once it should be colder.
You're doing with 2 LPLs, superior damage to an AC/20 in 6/10ths the time that your LLs require to do their 27 damage. And you're doing it without the worry of ghost heat.
The LLs have a firing cycle of 3.25 + 1 second beam time (recharge doesn't begin until the laser stops firing, so that's 4.25 seconds per 'squeeze'). It's done at 7 heat per laser but if you fire 3 at once you're doing 24.53 heat for a firing. (Opposed to 21).
The LPLs are doing 10.6 damage (21.4). They require 3.25 seconds recharge + 0.6 seconds beam time (so that's 3.85 seconds to fire again). This is done at 8 heat per LPL and with just two that's 16 heat per firing.
Don't see how you're getting more heat, except for the fact that you're firing much faster.
Edited by Koniving, 06 May 2014 - 06:09 PM.
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