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Clan 'mech Release Schedule


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#401 Remarius

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Posted 10 June 2014 - 10:21 AM

View PostTylok Grey, on 29 May 2014 - 11:29 PM, said:

I'm curious to see how Clanmechs really work ingame ... all that theoretical calculating 'bout balancing gives me headache :D

got my package , waiting for release, dropping to melt some ferro :P

still hoping for a Rhino to come one day ...

but... let's w8 & C


If you mean the Behemoth/Stone Rhino then I have some bad news. It was one of the Harmony Gold mechs and won't be appearing.

Sad as I loved that mech. ^_^

#402 Pihoqahiak

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Posted 10 June 2014 - 06:12 PM

View PostRemarius, on 10 June 2014 - 10:21 AM, said:


If you mean the Behemoth/Stone Rhino then I have some bad news. It was one of the Harmony Gold mechs and won't be appearing.

Sad as I loved that mech. :(


The Stone Rhino is a Reseen mech. I always thought it was weird that Harmony Gold ever was part of the issue with it because it's not a Robotech mecha design.

#403 101011

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Posted 13 June 2014 - 08:17 AM

View PostShar Wolf, on 10 June 2014 - 09:37 AM, said:

What I want could very easily be used as the new poster boy for MWO - especially considering the company's name

With how sexy the CMG's sound, I think I would die from the sheer awesomeness overload achieved by piloting this.

#404 Alaskan Nobody

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Posted 13 June 2014 - 08:24 AM

View Post101011, on 13 June 2014 - 08:17 AM, said:

I know I would die from the sheer awesomeness overload achieved by piloting this.

:D B) :D

#405 Hastur Azargo

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Posted 15 June 2014 - 12:38 AM

View PostShar Wolf, on 10 June 2014 - 09:37 AM, said:

What I want could very easily be used as the new poster boy for MWO - especially considering the company's name


Let me give you an Orky praise on that: 'TIS NEEDZ MOAR DAKKA! :DDD

Posted Image

Edited by Azargo, 15 June 2014 - 12:54 AM.


#406 LoRdLoSs1337

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Posted 15 June 2014 - 01:20 PM

The wait seems a bit long but I would be fine with that if Inner-Sphere got the "new" tech, like LB-20, LB-5, Ultra A/Cs, ER-Medium and Small Lasers. Just considering as IS had this tech already when the clans invaded. Seem like it will cause some major balancing issues, and i have been waiting on this tech for ages.

(Edit: Ignore this post, my intel on the weapon availability from Sarna was way off, my bad.)

Edited by LoRdLoSs1337, 15 June 2014 - 01:50 PM.


#407 Corbenik

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Posted 15 June 2014 - 01:32 PM

View PostLoRdLoSs1337, on 15 June 2014 - 01:20 PM, said:

The wait seems a bit long but I would be fine with that if Inner-Sphere got the "new" tech, like LB-20, LB-5, Ultra A/Cs, ER-Medium and Small Lasers. Just considering as IS had this tech already when the clans invaded. Seem like it will cause some major balancing issues, and i have been waiting on this tech for ages.

says IS didnt get some till 3058 were in 3049 again.

#408 Magos Titanicus

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Posted 19 June 2014 - 09:42 AM

View PostInnerSphereNews, on 16 May 2014 - 01:48 PM, said:

Movember 2014
  • Week 2
    • Timber Wolf available for
  • Week 4
    • Warhawk available for


We hope you are just as eager to see these 'Mechs on the battlefield as we are!


i just love that movember :lol: :)

#409 Alianton

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Posted 19 June 2014 - 05:13 PM

any word on the eventual c-bill pricing of the clan mechs? also will the IS mechs ever be able to use clan tech?

#410 Butane9000

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Posted 19 June 2014 - 05:16 PM

View PostAlianton, on 19 June 2014 - 05:13 PM, said:

any word on the eventual c-bill pricing of the clan mechs? also will the IS mechs ever be able to use clan tech?


if you go to Sarna you can see their value from the table top game and thus roughly what their in game value will be. The Nova is roughly 11.5 million C-bills.

#411 Nauht

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Posted 19 June 2014 - 05:51 PM

View PostButane9000, on 19 June 2014 - 05:16 PM, said:


if you go to Sarna you can see their value from the table top game and thus roughly what their in game value will be. The Nova is roughly 11.5 million C-bills.

For a clearly superior mech in every way to its counterpart. Not this "balancing" to make them equal for balance reasons.

I understand the need for balance in gameplay but this should be reflected in CB cost as well. It's only common sense.

#412 Corbenik

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Posted 19 June 2014 - 05:57 PM

the CLan mech Highest sell value Stock are at least 4.9 mil cbills

#413 TheCaptainJZ

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Posted 19 June 2014 - 05:59 PM

View PostAlianton, on 19 June 2014 - 05:13 PM, said:

also will the IS mechs ever be able to use clan tech?

No

#414 Toadkillerdog

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Posted 19 June 2014 - 06:22 PM

View PostAlianton, on 19 June 2014 - 05:13 PM, said:

any word on the eventual c-bill pricing of the clan mechs? also will the IS mechs ever be able to use clan tech?

somebody calculated the cost based on reselling mechs on the test server, it boiled down to about 16 mil for each dire wolf, and scales back from there. For a rough comparison, look at the fancy IS variants with DHS and XL engines, and figure that price for that weight. The only one that seemed especially expensive for it's size was the timberwolf, I think it was about 13 mil....

#415 Torgun

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Posted 24 June 2014 - 01:41 PM

View PostToadkillerdog, on 19 June 2014 - 06:22 PM, said:

somebody calculated the cost based on reselling mechs on the test server, it boiled down to about 16 mil for each dire wolf, and scales back from there. For a rough comparison, look at the fancy IS variants with DHS and XL engines, and figure that price for that weight. The only one that seemed especially expensive for it's size was the timberwolf, I think it was about 13 mil....


So 39M then for 3 TW and maybe 15M total for gearing them up? It's not so bad, even though the nerfhammer will probably hit right about when they get released for CBills.

#416 Jason Law

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Posted 24 June 2014 - 01:51 PM

yeah clan mechs and still no clan war, not even an option to found a guild. and then superior clan tech only for real money.

well.. see ya in some months. maybe
that's all.

#417 Bill Lumbar

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Posted 25 June 2014 - 05:44 PM

View PostI Zeratul I, on 18 May 2014 - 08:11 PM, said:

Ah, but you're forgetting something! That business model isn't viable from a financial perspective! Hence the reason microsoft never bothered developing a Mechwarrior 5. As games become increasingly complex the development curve steepens and cost to launch rises. Mechwarrior 4 costs more and requires significantly greater man hours to develop than Mechwarrior 3. It naturally follows MWO is more expensive and requires more manpower to develop than Mechwarrior 4. Games like Starcraft II may be possible from a business perspective with a $50 up front price tag. Games like those have huge player bases and make up cost differences on sheer volume(like wal mart). That business model could never work for a game like MWO with its significantly smaller market niche. At least not for a smaller developer like PGI with limited resources & budget that probably couldn't afford the initial start up costs without taking extreme risks. The cost to develop a big multiplayer online game isn't far from the cost of a big budget film. It costs millions of dollars. Example, the cost to develop World of Warcraft might've been $60 million to $100 million. Those are only development costs. Without including the cost of servers, tech support and other extras. If every copy of WoW costed $50, they could need to sell 1-2 million copies just to break even on their development costs. For a game like MWO, which might not have a big enough player base to sell millions of copies, that business model doesn't make sense. The easiest and safest way to do it is to break development up into pieces and use a micro transaction based business model. Not necessarily because PGI is greedy or evil. It makes the most sense given the size of the player base and extremely high development costs.




Look,

I completely understand a viable model for them to make money and proceed with making more content, and you bring up some valid points.

However,

I can also see the other end of it as a soon to be 37 year old war gamer/ table top, Warhammer 40,000k, historical gaming, paint my own armies, build gaming tables, been doing it since 10 years old. I have been gaming for years also, started out with ColecoVision system....over atari. Moved on to Nintendo, SNES, Sega, and then dropped main stream gaming systems building custom gaming rigs, turning to PC gaming and never looked back. I really, really want to help support this game, and on a very small scale I have bought into it, and spent very little money at this point compared to the rest of this mostly Awesome group of people. Some of you are new here, young gamers that don't have some of our history and experience with Battle tech and the table top version. Hell, I remember back in the day of heading to Chicago to play at the Battle tech center and thought the prices to get in the cockpit was rather high for the amount of time we got to play.....but it was fun! Fun enough to make me want to drive over almost two hours to go there, and spend my money. Most of the players that I have run with here, I enjoy playing against them, and some I have added to friends to drop with because I enjoy being in battle with them.

This game has great promise, but so have many games. I get it takes money to make all this happen.... but is the amount of money for all these things, that we can't ever use again if the sever goes down, or anything that might ever happen, like a company dropping the game or going under, worth the amount being charged? IF this game has a single player version that you don't have to be online to play.... I might just be able to drop such amounts of hard earned cash on buying them. With its currant state, I just can't even begin to drop more then $60 dollars for a package for all clan mechs just released. PGI can keep the gold mech, enjoy it ;-)

I so want this game to mature and become the awesome we all want it to be. Even if things are not in perfect balance..... just great content is what this game needs! CW, factions, depth from missions to cripple other factions, taking planets,.....etc. etc.

I so want to build a custom mech pod, maybe a eyeifinty set up, foot pedals, joystick, I mean really make a bada$$ pod to play and support this game! I have the skills to do it, and really want to. I hear both sides of "you just can't afford it, quit hating" and "Prices are insane for anything". I am sure there are many of us here that can afford to blow money on this game, problem is guys, make us want to and not regret it. We all have bills, I don't care how much you make.

Bottom line.....are the high prices really the only way for PGI to give us this game at its current level of content, or lack of content depending on who's opinion you read on these forms? If they lowered prices by 50% could they still further progress on this game and add the content we would all like to see or has been promised? Would they get twice the amount of sales if they lowered prices by 50% and get much more love from this group of fans who love this game?

Seriously I love Battle tech, and like where this game is at, but for the money one needs to spend to get things in this model.... all I can say is WOW!

I am looking forward to the new Warhammer 40K due out in late 2014.... hopefully this is not where all new games are going. Example: Just bought Shadowrun returns and the berlin pack a while back and it was reasonable for the price paid, $28 dollars total for both. Full content and a User generated content editor to make your own missions and play others USG after downloading it for free on steam. IF you guys make the game we want, money will come, this is a great group of people that love this game.

Edited by Bill Lumbar, 25 June 2014 - 06:52 PM.


#418 Cavendish

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Posted 26 June 2014 - 03:40 AM

View PostBill Lumbar, on 25 June 2014 - 05:44 PM, said:

I am looking forward to the new Warhammer 40K due out in late 2014.... hopefully this is not where all new games are going.


I am sorry to derail this a bit, but you bring in GWs WH 40k into a discussion about pricing? The game that is infamous for their sky-high pricing of their models that have gone from metal to plastic yet magicaly increased in price several times over? The game that is giving out yet another edition of the rules 2 years after the last, very expensive, rulebook was published (and lets be clear on this, the new rulebook is a fine tuning of the old, its not a makeover yet commands a higher price)?!

I might be missreading this, and if that is the case I appologise, but if you are fine with how WH 40k is priced, can you please explain why you mind paying the prices in MWO for stuff? I am honestly curious.

#419 Lord Perversor

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Posted 26 June 2014 - 04:15 AM

View PostCavendish, on 26 June 2014 - 03:40 AM, said:


I am sorry to derail this a bit, but you bring in GWs WH 40k into a discussion about pricing? The game that is infamous for their sky-high pricing of their models that have gone from metal to plastic yet magicaly increased in price several times over? The game that is giving out yet another edition of the rules 2 years after the last, very expensive, rulebook was published (and lets be clear on this, the new rulebook is a fine tuning of the old, its not a makeover yet commands a higher price)?!

I might be missreading this, and if that is the case I appologise, but if you are fine with how WH 40k is priced, can you please explain why you mind paying the prices in MWO for stuff? I am honestly curious.


He's speaking about an upcoming MMO game (Eternal Crusade) not the tabletop comparison.

#420 Bill Lumbar

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Posted 26 June 2014 - 06:05 AM

View PostCavendish, on 26 June 2014 - 03:40 AM, said:


I am sorry to derail this a bit, but you bring in GWs WH 40k into a discussion about pricing? The game that is infamous for their sky-high pricing of their models that have gone from metal to plastic yet magicaly increased in price several times over? The game that is giving out yet another edition of the rules 2 years after the last, very expensive, rulebook was published (and lets be clear on this, the new rulebook is a fine tuning of the old, its not a makeover yet commands a higher price)?!

I might be missreading this, and if that is the case I appologise, but if you are fine with how WH 40k is priced, can you please explain why you mind paying the prices in MWO for stuff? I am honestly curious.



You are not derailing, lol. I am talking about the new game coming out in 2015 (eternal crusade) And yes, even has a kid growing up the table top of Warhammer 40K or anything with gw name on it or coming out of the UK for that matter has always been very high priced. NO i never liked paying those prices even back before figures had to switch from lead to pewter, making the prices even worse. However as a person who can make molds and cast.... its not that bad, lol. Even with the high prices of all of Game workshops stuff... there is one difference in paying for that stuff over MWO. You get something real, that you can put your hands on, if the power goes out you can still play with the game, if you don't have internet, you can still play, if Games workshop closes its doors, you can still play the game and have everything you have spent so much time and money on. With the currant state of MWO model, if they fold, you have nothing to show for your money, no game to play. That is the BIG difference here..... and to me it makes a huge difference!

If the prices were 50%-60% lower on everything you can buy in this game.... imo it might make it easier to swallow. If they had a game mode you could play as a single player with missions and goals, that might make it easier to swallow. I mean come on guys, seriously, I am sure some of you have over a grand into this game, maybe only $500 over the last couple years. If you are ok with spending that for what you are getting... great! But IMO, it is insane to pay that kinda money for nothing more then a digital marker that could go poof at any given time or day. Its not about not being able to afford it, or being tight with my money....Its all about content, and what you are left with if the company stops producing this game.

So if that happens, what will we all be left with? Will there be private servers we can still play this on with all the stuff we grinded for in game or spent hard cash on? Will there be anything to this game other then what we have now, really just a first person shooter in mechs game? Don't get me wrong, its fun, but with out real content like CW, factions, it does get stale.

Is that what you guys wanted when you spent $200-$1000 towards this game? If you are ok with all this, then great, it is your money and I don't hold it against any that have spent that kinda money. It is your money to spend however you like ;-)

My question is though, is this the type of model we the consumer are ok with and should be supporting???

Eternal crusade just released and launched their founders program btw, basic buy in starts at $40 bucks, and gets you the key for the game when it is released. I am still on the fence with buying into it, but it is looking very promising with the model they are pitching to the people who really want that game. With what they have promised it will be, if they keep their promises, it should be one of the very best Warhammer 40k games of all time! :-) My point is that even with games like DOW, soul storm, DOW II I can still go back, replay the story out, and even play online with other players. I have maybe $300 tops in all these games and can still enjoy them even after the company closed its doors. I don't mind giving my hard earned cash for games that give you something that is yours to keep even if they don't update the content any longer. Very simple concept, you pay money and you get something real in return that you can enjoy even if they close shop.

Is that a unreal out look in this day in age to have regarding new games being developed? lol

Edited by Bill Lumbar, 26 June 2014 - 06:08 AM.






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