xhrit, on 09 May 2014 - 10:07 PM, said:
And here i was wondering when someone would try to quote sirlin's playing to win again.
Sirlin's playing to win only applies to competitive games. MWO is not a competitive game by any stretch of the imagination. On the first page itself it even says the only winning move is not to play (when you encounter a poorly designed game).
Picture chess, except that each player can choose whatever pieces he wants to start with. So everyone brings nothing but queens because it is the most powerful piece. Thats what meta builds in MWO are like.
I still find that much of the stuff he wrote about is badly flawed though. For example he talks about exploiting bugs to win...and that its perfectly ok. Then he goes on to define an arbitrary limit to it, beyond which the bug makes competition "unfair". The problem is thats all defined by the players involved (or the tournament organizers). The irony is that if he showed up to a street fighter tournament and started using a bug which he thinks is OK but actually is banned, he would call the tournament organizers scrubs and go off to play his own version of street fighter with his own made up rules. Meanwhile everyone else would be playing the version they are fine with. Whos the scrub now?
When someone exploits a bug and its considered "ok", thats only because a lot of people who exploit the same bug agree and support him so that they, as a whole, can continue exploiting the bug. If they didnt have that level of support, they wouldnt be taken seriously at all. While Sirlin talks a lot about how playing to win at all costs can make competition deeper or whatever, the truth is, most competitive players do it simply to win, nothing more than that. They could care less if a bug allows the game to be "deeper", they just want to use it to maximize their chances of winning.
I'm reminded of when i used to play the Natural Selection mod for Half Life one...there was a bug that gave the jetpack infinite fuel if you had a high FPS. Some players on my local servers exploited the hell out of it...rendering them near unkillable unless you had a particular counter available. Their excuse was largely : Well the devs didnt tell ME it was a bug, so i wont believe it is one till they contact me about it. They didnt care that the bug was only possible if you were playing with high system specs to generate the high FPS needed to activate the bug, or its impact on game balance, or the fact that people were using it to drag matches on for 30+ minutes. It didnt bother them at all that the Jetpack was clearly designed not to have infinite fuel because most players had normal specs and couldnt get the bug to work for them. And their defence was basically to get the dev team to contact them personally like they are some super VIP to confirm that this is a bug. Which of course was never going to happen (the devs have better things to do) and they knew it.
Sirlin's playing to win wasn't written then (as far as i know anyway) but if it had been...and if those players had known about it, they would probably have declared themselves to be the "pros" and everyone else to be scrubs. Most players would have regarded them as nothing more than exploiters however. Who was playing the "game with made up rules"? Well if majority wins...
His point seems to be that you should improve yourself no matter how OP a tactic or strategy is, because someone else will inevitably devise a counter and force you to rethink your strategy and improve your game. That by itself is OK, but IMHO the moment you start exploiting bugs, you are doing things the game was never intended for and creating your OWN home made version of the game with your own made up rules that say "this bug is ok because i use it". It doesnt matter if its allowed in a tournament, its still a bug, and you are still playing a custom version of the game.
The other problem with it is that he thinks if something is so OP that its unbeatable, then the game sucks and you should just forget about it. Fair enough, but there are still plenty of people who would enjoy the game if played normally, without the OP strategy or whatever.
Poker is a fun game...if you draw random cards instead of starting every round with double aces. Its still perfectly possible to beat someone who starts with double aces without doing the same, but at that point the game becomes a joke. We could say the game sucks and to forget about it...or we could play it normally, with random draws. Oh sure, we would be scrubs playing our own scrub game...but the funny thing is, our version is going to be played by most people, while your "pros only" version got discarded as a joke game. And we are not going to care about you pointing fingers at us and calling us scrubs, because we are having fun with our own game.
The survivors examples he uses though, is spot on. Its a tournament. Theres prize money involved. At that point, pretty much anything goes.
But the key point is
, it was a tournament. There was prize money involved. These two things are not the same for casual play. In the MWO context you could play to win every time. But what purpose would it serve? You are not winning a tournament. You are not winning any prizes. You are not even improving your game (unless someone wants to claim that sync dropping in meta builds makes you a skilled player).
You want to win a PGI tournament with prizes by bringing 12 people in meta builds? Okay sure, knock yourself out. You at least can say that you wanted the prize or the fame. When you do the same thing in the public queue, you are basically doing it to pad your ego, grind c-bills/xp or to get enjoyment out of griefing other players. You are not improving your game by sync dropping in 4 man teams of meta builds against randoms, no more than a martial artist improves his skills by beating up some kids with a couple of his buddies.
We know for a fact that there are things you can do in MWO that render the game a joke. Sirlin would simply not play it upon discovering it. The griefers however, have decided to keep playing it and to keep abusing everything they can. At that point, they can't claim they are playing to win anymore. They are just playing to grief. The rest of us have decided to play the game normally...which results in a rather fun game. While it may be our own home made rules, we are still having fun at nobody else's expense. And we would rather not play it with you (the griefers).
I think what many people fail to consider is the
degree of unfairness here. Theres a big difference between using something effective, and using something so ridiculously OP that the only way to counter is to use something equally OP.
It is not correct to say that meta builds are just the most effective builds or a OP strategy is just the most effective.
Simple example : Imagine if small lasers were basically gatling lasers with 1000 meters range and could one shot an Atlas and never generated heat. Now compare to all the other weapons with fairly normal stats. The difference is huge. You cant just say that its the most effective weapon so theres nothing wrong with using it. Simply by using it, you have effectively ruined the match by turning it into a joke.
You had the choice to not use it and play a normal match, but you chose to use it anyway. You even had the choice to not play the game at all. You dont drop with uber gatling lasers and then say "oh im just playing to win! im a pro and you guys are all scrubs!". You are not a pro, you are a griefer. The real pros look at it and say "this is stupid, im not touching the game till they fix this" or they play it for fun without the uber laser.
Whats particularly special about MWO is that much of the game is determined before the match even starts, with mech loadouts. So its quite easy to end up facing something OP but having no counter available because you didnt build for it specifically. And thats not your fault. You could build to counter something OP, but would get wrecked by something else equally OP that you cant counter with your current loadout. Unlike most games, you cant change strategies or equipment or anything else ingame so you are stuck with what you have. Unless you are dropping in a 12 man competitive match, you cant specifically build to counter everything. OP strategies and builds are therefore far more problematic....because you cant come up with a counter on the fly.
Take for example the closed beta Dragon. Back when knockdown was in, the Dragon was bugged and could easily knockdown an Atlas. Worse, you could easily chain stun another mech so that they never got the chance to shoot back and would slowly get shot to pieces. This made the game a joke when abused, since it became a contest to see who could have the most dragons knock over the most enemy mechs. One could argue it was just a strategy...but its a strategy that you cant counter without taking very specific loadouts (for example another dragon or a mech that can outrun a dragon forever). At that point it becomes unfair. It has absolutely nothing to do with playing to win or improving your game. People were just using it to grief other players and to maximize their chances of winning. If it was a tournament, it wouldnt have been THAT bad...because the other team would know about it and could choose to build against it. But against randoms? They wont stand a chance. And even then the game would have been reduced to a complete joke of dragons ramming into each other.
Which brings me to my next point : Anything outside of a 12 man private match is obviously not a competitive environment. We are talking about random people with random mechs, equipment, funds and skill. I dont think i need to go in detail here since its pretty self explanatory. The public queue is a casual environment. In a casual environment, you are expected to adhere to certain standards of behaviour as determined by the community (in addition to the COC). Y
ou do not dress up as {Godwin's Law} at the New Year's Eve festival and go around telling everyone how much you love to persecute jews then spend the night arguing that you didn't break any laws and that they should just "deal with it". Griefers dont seem to get this, or dont care at all. I think theres a mental condition for this...Autism? Aspergers?
This wouldnt be a problem at all if you could choose whom to play with,
but you cant. That is a competitive feature, and it does not work in casual environments. Griefers exploit this...because they know that if if not for this feature, they would be stuck with each other and newbies who didnt know better.
Take a real life example. Mr Griefer attempts to go to his local game store and play battletech, the board game. He brings the most OP stuff he can and plays in the most OP way possible. Hes a model play2win player...he would probably do well in a no holds barred tournament. But its a casual environment, people there dont want to play this way, and hes soon left with nobody to play with, and blaming the scrubs while reassuring himself of how "pro" he is. He failed to adhere to standards of expected behaviour and paid the price for it. Sadly, we cant do that here in MWO. So we have people rigging matches (literally rigging them) by sync dropping in meta builds. Their opponents simply cannot compete, because the only solution is to sync drop in meta builds as well. End result is pointless curb stomping, players quitting MWO and griefers padding their win ratios.
And because of that, we have a small group of players griefing others by ruining every match they go into. And they literally are the cancer killing MWO.