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Clan Pack Mech Variants/configurations! (Reddit Ama)


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#101 Damocles69

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Posted 23 May 2014 - 04:32 AM

you will be able to make a dire wolf with 6 ballistic and 8 energy hardpoints ...

#102 Joseph Mallan

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Posted 23 May 2014 - 04:37 AM

View PostScratx, on 22 May 2014 - 03:48 PM, said:

According to Russ, these are the mechs coming with the Clan Pack



Anyone care to hit up Sarna for 'em and share? ;) (me is too lazy B) )

Anyone else find the Nova's Config choices funny? You have the Prime... and then B,S :(

#103 Mcgral18

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Posted 23 May 2014 - 07:58 AM

View PostJoseph Mallan, on 23 May 2014 - 04:37 AM, said:

Anyone else find the Nova's Config choices funny? You have the Prime... and then B,S :P


I am kinda sad I can't have 14 SPLs...only 13.

But 4 MGs in the torso is acceptable. I was hoping for the U, which had 4 MGs in EACH side torso...8 MGs+12 lasers.

That would have been very nasty.

#104 ShadowWolf Kell

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Posted 23 May 2014 - 08:03 AM

View PostMcgral18, on 23 May 2014 - 07:58 AM, said:


I am kinda sad I can't have 14 SPLs...only 13.

But 4 MGs in the torso is acceptable. I was hoping for the U, which had 4 MGs in EACH side torso...8 MGs+12 lasers.

That would have been very nasty.


Yeah I remember that build fondly. Sadly not at launch. The upside is that it's possible down the road.

Overall, I'm pleased with the Alt Config choices and have lots of ideas churning away with wub in mind. :P

#105 Alaskan Nobody

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Posted 23 May 2014 - 10:35 AM

View PostCaptain Stiffy, on 23 May 2014 - 01:31 AM, said:


wat

:P

#106 Merrick

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Posted 23 May 2014 - 12:00 PM

View PostRouken, on 22 May 2014 - 04:45 PM, said:

Guess we'll just have to settle for 3 Gauss and 1 ER PPC. Or 3 Gauss and 6 ER Medium Lasers.

with approx. 6 tons of gauss ammo and a cxouple more HS just to balancew the 3 ERML's

#107 Merrick

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Posted 23 May 2014 - 12:06 PM

View PostScratx, on 22 May 2014 - 05:08 PM, said:


Same issue as the gauss. 2 tons of ammo.

View PostRouken, on 22 May 2014 - 05:09 PM, said:


I think you'll have to settle for 3.

that's still 60 fld, meet the new brawler god lol

#108 SirLANsalot

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Posted 23 May 2014 - 01:19 PM

View PostStrum Wealh, on 23 May 2014 - 02:53 AM, said:

Like the DHS, any Jump Jets should be removable if they are not part of the base chassis' listed equipment.
The Command Chair post states:
  • "Some OmniMechs, as determined by Design, have specific weapons or other pieces of equipment (such as jump jets) as part of their base configuration."
  • "These weapons and equipment can be neither moved nor removed."
For example, the Jump Jets on the Mad Cat S aren't listed as fixed equipment on the base chassis (unlike, say, the Flamer built into the Puma's CT or the first five Jump Jets on the Thor), so they should be removable.


Do you have a citable Dev statement (including links for forum/Twitter/etc posts, and links + timestamps for VLogs & podcasts) indicating that all Jump Jets for all OmniMech configs will be fixed, regardless of BT status? ;)



Anything the devs have said, is from the book (like you stated there). So yes the JJ's on the Madcats S can be removed because they were not on the Prime. TL;DR Any equipment that is added later from the Prime is stuff that can be add/removed.

#109 Strum Wealh

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Posted 23 May 2014 - 01:43 PM

View PostSirLANsalot, on 23 May 2014 - 01:19 PM, said:

Anything the devs have said, is from the book (like you stated there). So yes the JJ's on the Madcats S can be removed because they were not on the Prime. TL;DR Any equipment that is added later from the Prime is stuff that can be add/removed.

The Base Chassis is not the same thing as the Prime Configuration.

The Base Chassis is the collection of only the fixed components of the OmniMech - the Engine, Structure, Armor, fixed HS, and so on - with the pod space being empty.

The Prime Configuration is merely one of the configurations that fills the pod space with a specific set of additional equipment - the difference between the Prime Config and the other alternate configs is that the Prime config simply happens to be the most common configuration.

As such, your conclusion would be correct if it read as "Any equipment that is added later from the Base is stuff that can be add/removed."

#110 Malcolm Vordermark

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Posted 23 May 2014 - 01:45 PM

View PostDamocles69, on 23 May 2014 - 04:32 AM, said:

you will be able to make a dire wolf with 6 ballistic and 8 energy hardpoints ...


Potentially, they have stated that some pod + CT combinations may be unavailable.

#111 Chemie

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Posted 23 May 2014 - 01:49 PM

daishi primary config

4xERLL (make it two PPC and two LL to avoid Ghost heat)
4xMPL
2xCUAC5
1xCLRM10

So you get an assault with a free heavy thrown in in terms of weapons/alpha.
ie. Atlas with 2xERLL and 2xUAC5 is pretty standard. so the Daishi gets an extra 2xERLL, 4MPL and LRM10 (which will function as a streak 10 based on CC posts).

Not OP????

#112 Dymlos2003

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Posted 23 May 2014 - 01:52 PM

View PostChemie, on 23 May 2014 - 01:49 PM, said:

daishi primary config

4xERLL (make it two PPC and two LL to avoid Ghost heat)
4xMPL
2xCUAC5
1xCLRM10

So you get an assault with a free heavy thrown in in terms of weapons/alpha.
ie. Atlas with 2xERLL and 2xUAC5 is pretty standard. so the Daishi gets an extra 2xERLL, 4MPL and LRM10 (which will function as a streak 10 based on CC posts).

Not OP????


Clanners should be happy. They will still be powerful yet not broken.

#113 Octavian

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Posted 23 May 2014 - 01:56 PM

View PostChemie, on 23 May 2014 - 01:49 PM, said:

daishi primary config

4xERLL (make it two PPC and two LL to avoid Ghost heat)
4xMPL
2xCUAC5
1xCLRM10

So you get an assault with a free heavy thrown in in terms of weapons/alpha.
ie. Atlas with 2xERLL and 2xUAC5 is pretty standard. so the Daishi gets an extra 2xERLL, 4MPL and LRM10 (which will function as a streak 10 based on CC posts).

Not OP????


You're not taking heat into consideration. The DW Prime is incapable of continuous fire with the 4 ERLL. It can however fire 2 ERLL, 2 UAC5 (on single shot) and 4 MPL continuously. You're also forgetting that clans don't have LL and PPC to swap in, you could maybe switch the 4 ERLL for 2 ERPPC though (damage equivalent of 3 ERLL with slightly better heat curve).

Edited by Octavian, 23 May 2014 - 01:58 PM.


#114 Malcolm Vordermark

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Posted 23 May 2014 - 02:08 PM

View PostChemie, on 23 May 2014 - 01:49 PM, said:

daishi primary config

4xERLL (make it two PPC and two LL to avoid Ghost heat)
4xMPL
2xCUAC5
1xCLRM10

So you get an assault with a free heavy thrown in in terms of weapons/alpha.
ie. Atlas with 2xERLL and 2xUAC5 is pretty standard. so the Daishi gets an extra 2xERLL, 4MPL and LRM10 (which will function as a streak 10 based on CC posts).

Not OP????


Personally I would modify the build just a bit. I believe it is possible to go: 2xER LL, 6xER ML, 2xUAC10, and a streak 6. That should still have several tons left over for ammo and DHS. I can't wait for the Dire Wolf ;)

#115 Angry Viking

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Posted 23 May 2014 - 04:37 PM

Jumping Timberwolf. So we basically have a Madcat Mark2, and third person. So, we are back where we started in Mech4. As a founder i'm just going to leave this link here.






#116 Hellcat420

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Posted 23 May 2014 - 04:41 PM

View PostAngry Viking, on 23 May 2014 - 04:37 PM, said:

Jumping Timberwolf. So we basically have a Madcat Mark2, and third person. So, we are back where we started in Mech4. As a founder i'm just going to leave this link here.






not sure why this is a suprise to you, it has been comming since day1.

#117 lonewolfsx

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Posted 23 May 2014 - 05:38 PM

Sucks that the storm crow A and B aren't the variants they chose.

"A" would've been at least 2-4 missile hardpoints and 4 energy.. I could make some great builds with that.

"B" would've been 2 ballistic and 6 energy.. also good for some great builds.


Or hey, how about these are omni-mechs and shouldn't have hardpoints to begin with.

#118 Malcolm Vordermark

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Posted 23 May 2014 - 05:54 PM

View Postlonewolfsx, on 23 May 2014 - 05:38 PM, said:

Sucks that the storm crow A and B aren't the variants they chose.

"A" would've been at least 2-4 missile hardpoints and 4 energy.. I could make some great builds with that.

"B" would've been 2 ballistic and 6 energy.. also good for some great builds.


Or hey, how about these are omni-mechs and shouldn't have hardpoints to begin with.


Looking at the record sheets you should be able to build the "A" using combination of omni pods. The weapons would be laid out differently but with no major impact to the weapon's usefulness.

It also appears we will be able to get within 1 energy hardpoint of the "B" variant based on some pod swapping. Not to mention I think the "B" variant would suffer from low ammo (2 tons stock). Probably would need to drop a laser or two with that build anyways.

So we pretty much got those variants anyways... assuming there are no limitations on combining pods with CTs that would prevent this.

Edited by Rouken, 23 May 2014 - 05:57 PM.


#119 Caesar Lop

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Posted 23 May 2014 - 07:53 PM

View PostShar Wolf, on 22 May 2014 - 03:51 PM, said:

Dire Wolf / Daishi
P: 4xERLL 4xMPL 2xUAC5 1xLRM10
-- 2B 8E 1M
A: 1xGauss 3xLPL 2xSSRM6 AMS
-- 1B 3E 2M
B: 4xUAC2 2xERPPC 1xLBAC10 2xMPL 1xERSL
-- 5B 5E

Looking at where these hardpoints would be with help from Solaris SkunkWerks, methinks we might be able to go Time Paradox and re-create the Wolf's Dragoon's 'Configuration W' before they even come up with the design for such. Only changes to make this work until we do get an official DIre Wolf-W would be...

1. RT OmniPod from Dire Wolf-B to support the UAC/20 canonically mounted there.
2. Movement of the CT-mounted pair of Medium Pulse Lasers to the RA OmniPod.
3. Movement of one Double Heat Sink from RA to CT.
4. Movement of HD-mounted ER Small Laser to LA.
5. Movement of fourth ton of Gauss Ammo to HD.

Asides from that, it should work like a Dire Wolf-W. I'd personally swap the Gauss and UAC/20 to each others' spots due to my mental quirk of 'Rotary-barreled weapon~? Belongs on LA' and trade in the fourth ton of Gauss Ammo for a third ton of ammo for the UAC/20, but that's just me. =u=

===

As for other Mechs, I was hoping for the Timber Wolf-A myself. Really wanted to see if the trio of Medium Pulse Lasers housed in the LT are mounted where the LRM-20 on a T-Wolf Prime would be and if PGI would get creative and mount them in a way that makes people think 'Oooh~! Gatling Lasers~!' Unless we do see the OmniPods from the Configurations we're not seeing as a la carte sorts of things, I don't think we'll know how those triple Medium Pulsies are mounted on the T-Wolf-A for a while. o.o

On the flipside, I was originally disappoint we got Configuration C for the Stormcrow and not Configuration B, but this may work out to our advantage if we're seeing the UAC/20 as a primary weapon and not a secondary. Three Energy Hardpoints on the right arm means three ER Medium Lasers and three more tons worth of space for UAC/20 ammo. Not exactly a Stormcrow-B, but for me it'll do. o.o

#120 Firelizard

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Posted 23 May 2014 - 08:31 PM

Nova Prime arms and S-config side torsos...

12 ERSLAS, 4 MGUN, fixed jump-jets...

I present, for your consideration, the 50 ton Ember.





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