willismaximus, on 24 May 2014 - 08:28 AM, said:
Holy crap. 5JJ flying multi-AC ERPPC TimberWolf poptarts. I was really hoping they wouldn't include a JJ capable Timberwolf. Gonna be so many of those bunny hopping around
S core, S side torsos, C Arms= 5JJ, LT B, RT B, RA B, LA 2X E (and 4 M slots if you want)
Not sure how much pinpoint alpha you can squeeze into that though. JJs take up a lot of room/weight. Also we dont know yet if LBX standard rounds are going to work the same as cUAC (PP or DOT?)
In fact, being less than a month away, it's remarkable just how much we don't know about what they're trying to sell us.
But I digress . . .
If they give this variant a good engine, poptarting will be less of a problem. I'm expecting a max speed of 84km/h with a Timberwolf, however
Would be fun to play a JJ Timber wolf with the same playstyle of a Mad Cat Mk II, high speed and Blitz jumpjetting around opponents. Since we can't change engines out, this probably won't be a possibility, however...
I believe PGI said they're working on the current poptart sniping meta, so this will be fixed either way. Still don't see why JJ's dont fire at a 45 degree angle, causing the player to move up and forward in a lateral motion. If they did this, the player would lose a little bit of control but it would also force poptart players to use "wallbanging" tactics. They would have to hug a building or straight cliff in order to poptart, and even then there's a possibility of getting jetted onto the top of the structure, thereby making poptart tactics USELESS.