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Conquest Is Not Skirmish!


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#41 Jettrik Ryflix

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Posted 26 May 2014 - 02:31 PM

View PostBishop Steiner, on 26 May 2014 - 03:43 AM, said:

I say the team that wins by the primary objective should DOUBLE whatever rewards.


Good idea, but that would be exploited. In Conquest kill 11 mechs, leg the last one, then cap.

#42 Bishop Steiner

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Posted 26 May 2014 - 03:11 PM

View PostJettrik Ryflix, on 26 May 2014 - 02:31 PM, said:

Good idea, but that would be exploited. In Conquest kill 11 mechs, leg the last one, then cap.

if you pull that off, I say you deserve it and GG!

#43 Trauglodyte

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Posted 26 May 2014 - 03:16 PM

Right on, Bish. The name of the game should be the whole point but PGI doesn't quite reward that.

#44 Levi Porphyrogenitus

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Posted 26 May 2014 - 03:17 PM

Don't expect anyone to play the alternate objectives during a "tournament" weekend. You get no tourney points for capture assists, grid clearing, or resources gathered, so nobody who's playing the tournament cares about anything but selfish kill/damage maximization.

In short, during tournaments every mode is Skirmish mode.

#45 Deathlike

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Posted 26 May 2014 - 03:53 PM

View PostLevi Porphyrogenitus, on 26 May 2014 - 03:17 PM, said:

Don't expect anyone to play the alternate objectives during a "tournament" weekend. You get no tourney points for capture assists, grid clearing, or resources gathered, so nobody who's playing the tournament cares about anything but selfish kill/damage maximization.

In short, during tournaments every mode is Skirmish mode.


Welcome to MWO. I hope everyone enjoys their stay.

#46 maniacos

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Posted 27 May 2014 - 12:16 AM

Not that I quite care for tournaments at all but...

You are right if you complain that capping doesn't give enough rewards when it can win you the match, but the problem is, that in conquest your team is often off some mechs because they are capping elsewhere and your team loses because of everyone else just dies while confusing conquest with skirmish.

If you have good capper pilots in lights that know how to dodge hits, they can win you the match while you support them with nailing the enemy to a spot.

Oh and btw, when you wolfpack with enough other lights or medium, capping is a matter of seconds not a matter of minutes.

#47 Joseph Mallan

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Posted 27 May 2014 - 01:45 AM

View PostJherek C, on 26 May 2014 - 01:42 AM, said:

Honestly, I don't get why this is such a problem for so many players. When I lost Conquest, it was mostly because of one of these reasons:

- 1st we collected most resources but the team was killed
- 2nd we been the team with far the most kills but we had like 300 vs 750 resources

People, conquest is the game mode with the most clear tactic objectives.
Skirmish and Assault are rather free how you win and you can coordinate your team the one or the other way, but in Conquest it is always just one way to go.

Some send the lights off to cap, that's as much as they learned already, but now the heavies run into brawl and get killed one after another because they have no lights supporting. The other match the team runs after kills and suddenly loses chasing the last surviving squirrels that collected all 750 resources.

There are some quite easy rules of thumb in Conquest:
- don't hunt for kills
If you disabled a mech for instance, let the stumb zombie wander, it doesn't matter. Go back into cover and look for the next target
- stay alife
You don't have to kill anyone.
- use the terrain for cover
Don't get yourself crippled up or destroyed because you hunted that one heavy that was such a easy kill while his buddies peel off your armor.

LIGHTS CAP, HEAVIES KEEP THE ENEMY BUSY WHILE STAYING ALIFE

It is as easy as this.

When you die, the enemy will go after the lights while they cap and it will be an easy run for them. If your lights wing the heavies into brawling the enemy, they will be destroyed first and you will not have the speed to circle the map and collect resources.
And, you get paid for everything. I won matches in my light with having 0 damage points on my score but loads of collected resouces and I got roughly the same amount of c-bills like in Skirmish mode, where I have kills and kill assists.

And if you don't have an enemy who want to allow the Lights to cap?

#48 Karl Streiger

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Posted 27 May 2014 - 02:04 AM

Conquest is not Skirmish?
Well let me say it otherwise - Conquest is the only game mode where you really need somewhat called tactics.
Death balling and camping doesn't win the game for you.

You have to split - but if you do it the wrong way - half of your own team get kicked and then the remaining 12 hunt the other 6.

Personaly i don't get the idea, why are kills in Conquest worth less as in Assault or Skirmish? If the other team deathballs and your team is stupid enough to attack them in groups of 2 or 3 your team deserved to get killed.

On the other hand - conquest is the hardest game mode in PUGs because of the not given ability to communicate in proper ways.

Classical - Skirmish without camping but tactics.

i stopped an advance through the tunnel with sigma as target
haunted them through the tunnel back back to C3 - did split the enemy team in two
and attacked the enemy at kappa.

Posted Image

Edited by Karl Streiger, 27 May 2014 - 02:10 AM.


#49 TexAce

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Posted 27 May 2014 - 03:25 AM

there are nearly no rewards if you win by cap and didnt kill/kill assist anyone...

so again, why should I waste my time standing on a square in a mechwarrior game?

#50 Grimmrog

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Posted 27 May 2014 - 03:45 AM

View PostJettrik Ryflix, on 26 May 2014 - 02:31 PM, said:

Good idea, but that would be exploited. In Conquest kill 11 mechs, leg the last one, then cap.


Only when both sides initially start Skirmish. If one side yourd focus on capping they will have a headsup too far to make this possible.

View PostTexAss, on 27 May 2014 - 03:25 AM, said:

there are nearly no rewards if you win by cap and didnt kill/kill assist anyone...

so again, why should I waste my time standing on a square in a mechwarrior game?


why would you if you don't want to do that even queue into this battlemode?

#51 TexAce

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Posted 27 May 2014 - 04:43 AM

View PostGrimmrog, on 27 May 2014 - 03:45 AM, said:

why would you if you don't want to do that even queue into this battlemode?


Because I like to hunt lights, who want to stand in squares, with my Kintaro :)

Yummy yummy lights, nom nom nom

Edited by TexAss, 27 May 2014 - 04:43 AM.


#52 maniacos

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Posted 27 May 2014 - 05:08 AM

View PostTexAss, on 27 May 2014 - 04:43 AM, said:


Because I like to hunt lights, who want to stand in squares, with my Kintaro :)

Yummy yummy lights, nom nom nom


Well the other day our light wolfpack whopped your Kint ass in crimson strait at conquest, you remember? :(

Why would you stand in a square? Because you get to win the match and get resources reward on your cbill account? Also, if you run with some light or meds, the capping goes faster and you can collect more resources.

Edited by Jherek C, 27 May 2014 - 05:09 AM.


#53 Almond Brown

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Posted 27 May 2014 - 05:43 AM

View PostDavers, on 26 May 2014 - 11:46 AM, said:


So Assaults and heavy mechs have all the fun while lights sit in little boxes and earn next to nothing on a win. No wonder I have seen light usage at 9%.


In a proper Conquest Match, the Lights go Cap 3 points (including Home base) to apply some Cap pressure, then join in the fight.

It takes, the Assaults at least, 2-3 minutes to get anywhere sensible. Lights can use that time for to get the best of Both worlds.

Just remember, that Cap centric Wolf pack can be real trouble if one tries to intervene at a Cap point solo. :)

#54 maniacos

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Posted 27 May 2014 - 08:08 AM

View PostAlmond Brown, on 27 May 2014 - 05:43 AM, said:


In a proper Conquest Match, the Lights go Cap 3 points (including Home base) to apply some Cap pressure, then join in the fight.

It takes, the Assaults at least, 2-3 minutes to get anywhere sensible. Lights can use that time for to get the best of Both worlds.

Just remember, that Cap centric Wolf pack can be real trouble if one tries to intervene at a Cap point solo. :)


Exactly, and when you have 4 lights, capping is done in less than a minute per point.

#55 elitewolverine

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Posted 27 May 2014 - 08:17 AM

My suggestion to fix conquest would be as is

A cap no matter who is in it, is worth one kill to cap, or the equivalent of one kill divided by the time you were in the cap (so you are not the straggler trying to get in on someones nerve wrenching stay in a single spot).

No cbills for kills or xp (i know this is not popular by any means)

Cap defense, if you are within 150m of the objective, and you are killing within that arc...then you get defense c-bills.

Respawn. The only way to stop it from being a skirmish, is to create respawn, this ties in hand to hand with no xp for kills in this method.

It benefits both heavies since they are the ones doing the defending or designed too. and the lights since they cap. The mediums get both worlds since they have speed to help cap and speed to get in on the end of a defense...

you do these changes and i bet it would be much funner

#56 Gyrok

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Posted 27 May 2014 - 09:21 AM

Respawn will kill MWO...no seriously...

What they need to do is increase XP/cbills earned for roles. How that should be...well...I do not quite have an idea worked out I would be willing to pass off at this point. However, capping nodes should be more XP in conquest than kills for sure.

#57 maniacos

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Posted 27 May 2014 - 10:07 AM

This is a game I had yesterday. I capped like mostly alone, only at theta I had a BJ with me. I fired no single shot. If more lights would have joined me, we would have capped quicker and could have had some damage done too... If instead I joined the fight with my light, I probably would have been killed too.

Posted Image

The Jaeger was smart enough to stay alife with me at the end and not run into that heavy he targeted right before.

Posted Image

Edited by Jherek C, 27 May 2014 - 10:31 AM.


#58 Domoneky

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Posted 27 May 2014 - 10:15 AM

the way I see it...there honestly is no point in having other modes besides skirmish because no matter what game mode they come up with or incentive to try other objectives, you all will just fight it out. I say just shut down assault and conquest. Skirmish and Skirmish like tactics are the only thing people do these days. That and complain about anything.

#59 elitewolverine

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Posted 27 May 2014 - 10:20 AM

View PostGyrok, on 27 May 2014 - 09:21 AM, said:

Respawn will kill MWO...no seriously...

What they need to do is increase XP/cbills earned for roles. How that should be...well...I do not quite have an idea worked out I would be willing to pass off at this point. However, capping nodes should be more XP in conquest than kills for sure.


It wouldnt when there is something to the objective other than killing the other team. As stated, conquest only works if you survive.

I had a match a few nights ago where we had 730pts but because our light died in the last few seconds it didnt matter, the other team had 450pts.

Respawn would kill it for skirmish and assault where the objective is to kill the other team, yes respawn there would hurt.

but in conquest where the idea is an entirely different objective, then no it wouldnt especially if you didnt reward for straight kills, only rewarded for defense near an objective and capping the objective.

Of course i am abit in the lunie bin

#60 Vweegit

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Posted 27 May 2014 - 10:22 AM

View PostJherek C, on 26 May 2014 - 01:42 AM, said:

If you disabled a mech for instance, let the stumb zombie wander, it doesn't matter. Go back into cover and look for the next target


This is a very poor idea, and I try constantly to break teammates of the habit. That zombie can still spot for his LRMs and teammates, giving them an idea of force size, composition, and location. If there is not a priority target, you smoke that SOB right the hell now.

Quote

- stay alife
You don't have to kill anyone.


Perhaps not, but it's alot more fun if you do. You should be trying to kill everyone, if you don't have a better task at hand. I've been saying this forever, but aggression pays off in this game, if you know how to control your mech, and, importantly, know when not to be aggressive.

Quote

Don't get yourself crippled up or destroyed because you hunted that one heavy that was such a easy kill while his buddies peel off your armor.


I can't believe this needs to be said, but this is doubly true if you pilot lights.





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