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Jump Sniping

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#121 Koniving

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Posted 27 May 2014 - 10:42 PM

Problem isn't jump sniping.
It's the lack of delayed convergence. (Note jump sniping existed back then, but did anyone complain? Nope. They had to hold the reticule on you for 1 full second to get a pinpoint hit; since that was nearly impossible, no one really complained about them because it wasn't that effective). There was also the LACK of Armlock; the principle tool required to get poptart sniping to function. Remove that alone and the whole thing becomes MUCH more skill based.

With that removed and Armlock added... the only thing left to do is fix autocannons to match the lore (no front loaded damage; multiple shots to do rated damage).

#122 Asmudius Heng

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Posted 27 May 2014 - 10:42 PM

So is this thread just a lot of name calling? Skimmed it a bit and its getting rediculous.

In any case my opinion for what it is worth:

1. Jump sniping is a perfectly acceptable thing to do in a mechwarrior game and adds a great deal of depth and skill when done right.
2. Jump sniping is not done right in MWO.
3. Jump jets should be primarily for mobility advantage
4. Shooting while jumping should be allowed but it should be DIFFICULT

As such keeping a reduced but still impactful reticle shake when on the downwards angle like Bishop suggests is what i have been thinking is the best way for a long long time. I thought thats what happened originally then they patched it out but my memory isnt great sometimes.

I also think that adding heat when Jumping might help to slow down the amount of fire being done from jumping and also make it more dangerous in a brawl.

Both of these things together would keep jump jets useful but sniping at decent ranges would be very hard - but not impossible while keeping JJs as a great mobility tool but one that still costs you heat so would be a meaningful choice to jump or not jump when under pressure

#123 PeekaBoo I C Ju

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Posted 27 May 2014 - 10:43 PM

View PostDaisu Saikoro, on 27 May 2014 - 10:40 PM, said:


Why are you back? You come back and you immediately give people a bad time.

And really, if you have a mech that all it can do is jump snipe, what does it say? If it can fit other roles, and you delete it plain and simple who looks like an idiot?

It's really a shame to see you back and posting.



My goal was not to give anyone a hard time, only to make a point and defend it...and why would i make doubles of a role?...so if it becomes useless at the role i designed it for then it will be deleted...plain and simple..for example...if I already have a perfectly capable cataphraft brawler..why would I use a different variant as a brawler?

#124 Mcgral18

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Posted 27 May 2014 - 10:43 PM

View PostKoniving, on 27 May 2014 - 10:42 PM, said:

Problem isn't jump sniping.
It's the lack of delayed convergence. (Note jump sniping existed back then, but did anyone complain? Nope. They had to hold the reticule on you for 1 full second to get a pinpoint hit; since that was nearly impossible, no one really complained about them because it wasn't that effective). There was also the LACK of Armlock; the principle tool required to get poptart sniping to function. Remove that alone and the whole thing becomes MUCH more skill based.

With that removed and Armlock added... the only thing left to do is fix autocannons to match the lore (no front loaded damage; multiple shots to do rated damage).


And increase the PPC cooldown to not be the same as an SRM6, or a ML.

#125 PeekaBoo I C Ju

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Posted 27 May 2014 - 10:43 PM

View PostBishop Steiner, on 27 May 2014 - 10:40 PM, said:

easy answer...which one will piss off Peekaboo more? Because the entertainment value of that alone would increase my spending here.



I don't get mad..I just stop spending lol...that is what you fail to realize

#126 Kilo 40

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Posted 27 May 2014 - 10:45 PM

View PostAsmudius Heng, on 27 May 2014 - 10:42 PM, said:

3. Jump jets should be primarily for mobility advantage


exactly.

#127 PeekaBoo I C Ju

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Posted 27 May 2014 - 10:45 PM

View PostBishop Steiner, on 27 May 2014 - 10:40 PM, said:

easy answer...which one will piss off Peekaboo more? Because the entertainment value of that alone would increase my spending here.

now I am inclined to play forever and never spend another dime...just to peeve you off lol

#128 Av4tar

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Posted 27 May 2014 - 10:45 PM

Jump sniper is so much easier since we have 3rd person.
Stay behind cover looking for target than jump and shoot.
Remove 3rd person view would help abit.

#129 Bishop Steiner

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Posted 27 May 2014 - 10:45 PM

View PostAsmudius Heng, on 27 May 2014 - 10:42 PM, said:

So is this thread just a lot of name calling? Skimmed it a bit and its getting rediculous.

In any case my opinion for what it is worth:

1. Jump sniping is a perfectly acceptable thing to do in a mechwarrior game and adds a great deal of depth and skill when done right.
2. Jump sniping is not done right in MWO.
3. Jump jets should be primarily for mobility advantage
4. Shooting while jumping should be allowed but it should be DIFFICULT

As such keeping a reduced but still impactful reticle shake when on the downwards angle like Bishop suggests is what i have been thinking is the best way for a long long time. I thought thats what happened originally then they patched it out but my memory isnt great sometimes.

I also think that adding heat when Jumping might help to slow down the amount of fire being done from jumping and also make it more dangerous in a brawl.

Both of these things together would keep jump jets useful but sniping at decent ranges would be very hard - but not impossible while keeping JJs as a great mobility tool but one that still costs you heat so would be a meaningful choice to jump or not jump when under pressure

naw, most of the first 4 pages actually were pretty intelligent. But you know, Peekaboo comes a long and you got two choices....continue to try to have an intelligent conversation with the halfwit screaming all around you, or sit back, and enjoy baiting him into making himself look even sillier than normal. I'm bored and tired, so went with plan B. *shrugs*. I never claimed altruism.

#130 Karl Streiger

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Posted 27 May 2014 - 10:46 PM

View PostPeekaboo I C JU, on 27 May 2014 - 10:40 PM, said:

I don't even consider poptarts a threat. no more than say a boom jager or a gaus cat...if anything brawling weapons need a slight buff

Nothing in this game is a threat. But of course there are Mech/Weapon constelations that are pure brown that hit the fan.
Good example - did renew my CN9-A (Stock weapons) - did face a BJ-1X....with only MLAS.

My Mech had more weight - my weapon load out was heavier... mobility was equal. If MWO would have been good balanced - it should have been a fight of equals but it wasn't. (I could explain that in detail but i think thats another matter)

#131 Bishop Steiner

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Posted 27 May 2014 - 10:47 PM

View PostPeekaboo I C JU, on 27 May 2014 - 10:45 PM, said:

now I am inclined to play forever and never spend another dime...just to peeve you off lol

but you miss the point...your self inflated sense of worth and entitlement entertain me no end, so I actually want you to stay. It¡s cheap, easy entertainment. Not enough good shows to watch over the summer, gotta get my kicks somewhere! :)

#132 PeekaBoo I C Ju

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Posted 27 May 2014 - 10:47 PM

View PostDaisu Saikoro, on 27 May 2014 - 10:40 PM, said:


Why are you back? You come back and you immediately give people a bad time.

And really, if you have a mech that all it can do is jump snipe, what does it say? If it can fit other roles, and you delete it plain and simple who looks like an idiot?

It's really a shame to see you back and posting.

here is an idea daisu...don't like my posts?...don't read them and respond to them...win win for everyone

#133 CaptainDeez

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Posted 27 May 2014 - 10:48 PM

View PostMcgral18, on 27 May 2014 - 10:39 PM, said:


That's correct. So, do you change each FLD weapon to spread damage? Or remove the offending game mechanic?



I would make the change that impacts the least number players. Changes to some weapons will affect some players, changing fundamentals like the movement and shooting mechanics has a much broader impact.

#134 Kilo 40

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Posted 27 May 2014 - 10:48 PM

View PostPeekaboo I C JU, on 27 May 2014 - 10:43 PM, said:

My goal was not to give anyone a hard time, only to make a point and defend it...


which is why you said anyone who disagrees with you must be a libtard sucking government funds while living in a basement.

#135 PeekaBoo I C Ju

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Posted 27 May 2014 - 10:48 PM

View PostBishop Steiner, on 27 May 2014 - 10:47 PM, said:

but you miss the point...your self inflated sense of worth and entitlement entertain me no end, so I actually want you to stay. It¡s cheap, easy entertainment. Not enough good shows to watch over the summer, gotta get my kicks somewhere! :)

I do not feel "entitled" I enjoy the game the way it is now....you feel entitled to cry for changes that are not needed.

#136 Bishop Steiner

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Posted 27 May 2014 - 10:50 PM

View PostPeekaboo I C JU, on 27 May 2014 - 10:48 PM, said:

I do not feel "entitled" I enjoy the game the way it is now....you feel entitled to cry for changes that are not needed.

ah come on....don't wimp out and start recycling rants now! Boring!

#137 Mcgral18

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Posted 27 May 2014 - 10:50 PM

View PostPeekaboo I C JU, on 27 May 2014 - 10:48 PM, said:

I do not feel "entitled" I enjoy the game the way it is now....you feel entitled to cry for changes that are not needed.


So, what's your take on weapon balance? It is proper?

#138 CMDR Sunset Shimmer

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Posted 27 May 2014 - 10:54 PM

one of the things that would help is to return convergence time on all weaponry. that way when you jump, the "cone" of convergence expands, thus making you less accurate. This could also be utilized for penalty's while running at top speed [which is a factor in the to hit modifier of tabletop] and several other different factors. [engine/sensor hits, heat penalty's expanding the cone, ect.]

I know people complain and rally hard against a cone of fire mechanic for weaponry in this game... though I don't get why considering every modern shooter has this, even WoT which MWO is trying so hard to emulate. And it would solve all the complaints about poptart and FLD alpha spam... and it would spread hits out more, thus allowing for longer fight times. Which everyone seems to want [including the devs].

#139 PeekaBoo I C Ju

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Posted 27 May 2014 - 10:54 PM

View PostMcgral18, on 27 May 2014 - 10:50 PM, said:


So, what's your take on weapon balance? It is proper?


I think the ac2 nerf was unneeded..ghost heat is an atrocity...and while in skilled hands poptarting can be deadly...but so can anything else in skilled hands...I think lrms could use a buff...and for GODS SAKE plz fix SRM's, that would help brawling in the game a great deal....never understood ghost heat especially on srm's....

#140 DaisuSaikoro Nagasawa

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Posted 27 May 2014 - 10:55 PM

View PostPeekaboo I C JU, on 27 May 2014 - 10:47 PM, said:

here is an idea daisu...don't like my posts?...don't read them and respond to them...win win for everyone


I'm trying hard to not read them, in the future I hope not to respond. I will, however, report your inappropriate and immature behavior (notice I didn't refer to the grammar) and hope that they're properly taken care of.

You are a toxic person.





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