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I dont see jump sniping as being the problem though. The problem is pinpoint damage. If you remove pinpoint damage there is no longer anything overpowered about jump sniping at all. Adding randomness to jumpsniping is just treating the symptoms rather than the actual illness. Plus it adds awful RNG to a game that simply should not have any RNG.
Besides I dont want to eliminate jump sniping as a viable playstyle. Adding reticle shake while falling would completely eliminate jump sniping. I like having jump snipers in the game and I think they perform a vital role. But the reality is the current level of pinpoint damage makes jump snipers way too good. Pinpoint damage has to be lowered so jump snipers no longer completely dominate.
Lastly remember we have mechs like the Daishi coming out that can equip 3 Gauss Rifles and an ERPPC and do 55+ pinpoint damage. I think it's fairly self-explanatory why pinpoint damage needs to be lowered on Gauss/PPCs. I suppose you could balance Gauss with ghost heat but I would much prefer to get the weapon balance to a state where Ghost heat is no longer required.
Edited by Khobai, 01 June 2014 - 12:55 AM.



























