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The Arrow? Early Reviews?

BattleMechs Camo Spec Weapons

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#1 Bishop Steiner

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Posted 03 June 2014 - 12:50 PM

Any early results and opinions?

I picked it up, because well, JJ Medium, so gotta have it. Repainted it (like that interesting prismatic/metallic sheen.

Gotta say loadout-wise, not sure it needs much change. Some people obviously don't like the WUBWUB, me, I do just fine with it, especially for an infighter.

I've only got to use it in testing grounds, due to some bandwidth issues, so probably won't be til later I get to test it in battle, but on the testing ground, it cored out a Commando in 5 seconds with the MG alone, and a Cicada in 6. Even locked, and with a nerfed torso twist, it seems plenty agile still.

Anyhow, what's the verdict, thus far?

#2 Khobai

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Posted 03 June 2014 - 12:52 PM

I killed one. Just seemed like a Jager-DD without any armor.

#3 Bishop Steiner

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Posted 03 June 2014 - 02:24 PM

Wow. So I guessthat makes 2 sold?

#4 Papaspud

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Posted 03 June 2014 - 02:32 PM

View PostBishop Steiner, on 03 June 2014 - 02:24 PM, said:

Wow. So I guessthat makes 2 sold?


3, I bought 1 to spend some of my MC. The game is getting so stale I don't think I will be playing much longer, so might as well spend the MC, but hero BJ brings nothing new to the table really..

#5 WhoDidTheElf

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Posted 03 June 2014 - 02:36 PM

Got me excited there...thought you were talking about the Arrow weapons system. :P

#6 Chagatay

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Posted 03 June 2014 - 02:36 PM

I have seen a few roaming around....unfortunately it was on Alpine and it got legged early (poor arrow took an arrow to the knee).

Should be a rock solid BJ (9 hardpoints!?, JJs, and better side to side action....yes please).

Edited by Chagatay, 03 June 2014 - 03:07 PM.


#7 DONTOR

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Posted 03 June 2014 - 02:38 PM

I had 4 on my team at lunch immediatly after the patch, Its a little to soft and slow to fight at MG range unlike the Ember, so I switched to 2 x PPCs and 6 machineguns. It isnt a great brawler, so might aswell do some damage from afar, and chew em up in the late game.

PS i think the paint looks best when its all white or black, gives it a really cool sheen.

#8 Werewolf486 ScorpS

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Posted 03 June 2014 - 02:41 PM

Easy to kill like the others.

#9 Dawnstealer

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Posted 03 June 2014 - 02:43 PM

I love me some MGs, so might have to start grinding BJs.

Um....maybe I shouldn't acronym that?

Anyways, I want to see what the June Mech will be, first. If it's the Grasshopper, I'll get that instead. If it's more variants, I might take a month off.

#10 Mechteric

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Posted 03 June 2014 - 03:36 PM

The problem is 6 machine guns are too close range for a mech with such little armor to do anything reasonable with, not to mention it doesn't have the top speed of the 1X variant. Also you require constant bead on the target which means you are more likely to get their attention, and the attention of their guns. You're much better off with weapons you can stay at range with or hit and run with, like AC20's or medium lasers (for the 1X variant), etc, otherwise the blackjack can't perform quite that well. (Yes, I do like my blackjacks, but this one just can't compete with the CBill variants).

Edited by CapperDeluxe, 03 June 2014 - 03:37 PM.


#11 Wabbit Swaya

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Posted 03 June 2014 - 03:49 PM

All I needed to know was if the cool sheen/finish stays If you change paint colors. So wants muh shiny green n' pink mad bunny jumper.

And yes, I loves me some mediums, currently filling my cicada addiction. Yes, that seems to be the correct term for it, addiction. An uncontrollable urge to use something that you know isn't good for you.

Edited by Wabbit Swaya, 03 June 2014 - 03:56 PM.


#12 MonkeyCheese

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Posted 03 June 2014 - 03:58 PM

I got one too, Gave it double the Wubwub
Posted Image


To me you may as well go XL engine for the speed/weapon/equipment space as a zombie with such little armor as the blackjacks have just seems pointless and wont last anyway.

#13 Levi Porphyrogenitus

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Posted 03 June 2014 - 04:51 PM

This or something very like it are what I plan to put in mine, but I'm going to wait for a sale before I pick it up. I'm looking forward to it, but I'm in no rush (still working on my Wolverines).

#14 Rhaythe

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Posted 03 June 2014 - 04:54 PM

Damn thing glimmers like a JJ Abrams movie.

#15 ShadowWolf Kell

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Posted 03 June 2014 - 05:42 PM

View PostKhobai, on 03 June 2014 - 12:52 PM, said:

I killed one. Just seemed like a Jager-DD without any armor.


Actually saw a Jager carrying 6 MGs running around killing them. I'm assuming he was doing it for the lols.

Can't say I have an impression either way. I ran into one with my CPLT-C1 and was easily able to outmanuever him (315XL > 235) and core his side torso before he could do much. He was fixated on my ears which don't have any ammo anyway. Looked like he was just running the default loadout.

Saw a lot of trial mechs, but very few Arrows.

#16 Agent 0 Fortune

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Posted 03 June 2014 - 07:13 PM

Dear PGI,
How to Battletech, the Arrow

Notice the Tier 1 technology, it makes this mech both viable for the growing 3025 private match movement, and in-line with traditional battlemech designs (read not PGIzed). Battle mechs don't strap on double heat sinks because they can, their is always a design based requirement. Same with Ferro and Endo, classic battletech mechs have those upgrades, not to fill a void in their critical slots, but because it serves a purpose.

Additionally from a game design viewpoint, this mech also creates a c-bill expense, moving game money out of the economy (not as much as adding 2 more modules slots to every mech and adding two new consumable damage items, but it manages to keep its dignity).

Frankly, as much as I like Blackjacks, this one holds little value, I cannot use it in 3025 matches and the excessive ballistics paired with a meager engine cap are a recipe for disaster in public play. You guys turned what should have been, for me, a "must buy" mech into meh.

On the other hand looking at the Champion Shadowhawk, I can see where you are going, if you can't fix the game, then build meta-rific trial mechs, sadly that is a vicious circle, right above the drain of disaster. You are literally indoctrinating new players into a very unbattletech meta, and I believe that is a slap in the face to founders that put their trust in you to make "A Battletech Game", and who want to continue to support "A Battletech Game" when MWO returns to being one.

Edited by Agent 0 Fortune, 03 June 2014 - 07:16 PM.


#17 Bishop Steiner

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Posted 03 June 2014 - 07:29 PM

View PostAgent 0 Fortune, on 03 June 2014 - 07:13 PM, said:

Dear PGI,
How to Battletech, the Arrow

Notice the Tier 1 technology, it makes this mech both viable for the growing 3025 private match movement, and in-line with traditional battlemech designs (read not PGIzed). Battle mechs don't strap on double heat sinks because they can, their is always a design based requirement. Same with Ferro and Endo, classic battletech mechs have those upgrades, not to fill a void in their critical slots, but because it serves a purpose.

Additionally from a game design viewpoint, this mech also creates a c-bill expense, moving game money out of the economy (not as much as adding 2 more modules slots to every mech and adding two new consumable damage items, but it manages to keep its dignity).

Frankly, as much as I like Blackjacks, this one holds little value, I cannot use it in 3025 matches and the excessive ballistics paired with a meager engine cap are a recipe for disaster in public play. You guys turned what should have been, for me, a "must buy" mech into meh.

On the other hand looking at the Champion Shadowhawk, I can see where you are going, if you can't fix the game, then build meta-rific trial mechs, sadly that is a vicious circle, right above the drain of disaster. You are literally indoctrinating new players into a very unbattletech meta, and I believe that is a slap in the face to founders that put their trust in you to make "A Battletech Game", and who want to continue to support "A Battletech Game" when MWO returns to being one.

almost identical to my thoughts. Am gonna petition Taskeen and Tygerlily to see if we could maybe not on Mondays, but Wednesday's run it like that or this
ARROW

looks like we pretty much had the same idea

#18 Agent 0 Fortune

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Posted 03 June 2014 - 07:48 PM

View PostBishop Steiner, on 03 June 2014 - 07:29 PM, said:

almost identical to my thoughts. Am gonna petition Taskeen and Tygerlily to see if we could maybe not on Mondays, but Wednesday's run it like that or this
ARROW

looks like we pretty much had the same idea


I actually like your design better from a classic perspective, jump jets equal to base movement is more common than not (although a 225 engine would warrant 5 if it were allowed).

#19 Bishop Steiner

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Posted 03 June 2014 - 07:54 PM

View PostAgent 0 Fortune, on 03 June 2014 - 07:48 PM, said:


I actually like your design better from a classic perspective, jump jets equal to base movement is more common than not (although a 225 engine would warrant 5 if it were allowed).

true. but at that point I felt we had to switch enough stuff to no longer really fit the "feel" of the Arrow.

I also played with the 235
ARROW
and probably "truer" to 3025 spirit
ARROW
slower but way better combat endurance
and true to TT speed and the trooper designs

or for fun....
Ghetto Phoenix Hawk wit a busted wheel!

Edited by Bishop Steiner, 03 June 2014 - 07:56 PM.


#20 Koniving

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Posted 03 June 2014 - 08:02 PM

View PostCapperDeluxe, on 03 June 2014 - 03:36 PM, said:

The problem is 6 machine guns are too close range for a mech with such little armor to do anything reasonable with.


<.<
This is what a Jagermech with 2 Small Lasers, 2 (edit: 4) MGs, and 2 PPCs can do while brawling with 288 armor.
Posted Image
Not to mention the BRIGHT WHITE paintjob.

In game stats just before the end.
Posted Image

O.o;
Posted Image

Armor hasn't got much to do with whether or not a mech is viable.

Edited by Koniving, 03 June 2014 - 08:03 PM.






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