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Lolhorns


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#61 Solahma

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Posted 05 June 2014 - 03:19 PM

^trololol

#62 Hellen Wheels

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Posted 05 June 2014 - 03:19 PM

View PostMonkeyCheese, on 05 June 2014 - 02:13 PM, said:

The real question is ....

... how many straw men can you drag along the street while asking yourself:

"How much more minimally viable can PGI make these 'war' horns?"

I don't think they're ready to get lower.

The real question is: How low can they go?

Seriously. This must be their theme song:



and they are mighty glad you all dance right along.

Edited by Hellen Wheels, 05 June 2014 - 03:21 PM.


#63 KuroNyra

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Posted 05 June 2014 - 03:20 PM

Reecrom and Surat for strange reason remind me of:
Reecrom: A heavy machine starting up ready to explode everything. (A bit like the tripods from war of the worlds.)
Surat could be actually nice to create "fear aspect" like the horn of the same tripods.



#64 lol lol lol lol lol lol lol lol

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Posted 05 June 2014 - 03:21 PM

View PostCoffiNail, on 05 June 2014 - 01:18 PM, said:

I sadly have to agree


I remember playing around with Acid Music Pro back in the day... I'm not a Pro, but I do think they could do better and more appropriate.

Gee... what could they add...

Wolf Howl
Bear Roar
Jaguar snarl/growl
Falcon scream

OH I DON'T KNOW IF THAT'D EVEN MAKE SENSE... SORRY, PGI!

Edited by 00ohDstruct, 05 June 2014 - 03:26 PM.


#65 DAYLEET

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Posted 05 June 2014 - 03:28 PM

wubwubwwubwwubwuubwuubwwuubwbwbwb

Im going to hate the game so much everytime i hear that ******** ****.

On the bright side only the troll are going to use those and we should be spared that crap most of the time.

Edited by DAYLEET, 05 June 2014 - 03:28 PM.


#66 Willard Phule

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Posted 05 June 2014 - 03:53 PM

Wow. I just can't believe they actually spent time and resources on that as opposed to...oh...I don't know....rewriting the damn matchmaker, fixing some of the stuff that really needs fixing, maybe?

Epic.

#67 Solahma

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Posted 05 June 2014 - 03:54 PM

I think the problem is that they didn't spend ENOUGH time and resources into these audio clips...

#68 CeeKay Boques

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Posted 05 June 2014 - 04:36 PM

Maybe Clanners can use these to communicate like whale songs.

#69 A banana in the tailpipe

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Posted 05 June 2014 - 05:19 PM

View PostMechwarrior Mousse, on 05 June 2014 - 10:47 AM, said:

I expected at least a few animal-sounding ones to go with the clan release.

But I guess we'll see if they get added in by then, or afterward.


Only if we get an auto-horn that sounds like Moooooo for pugs being farmed like the cattle PGIs treats us as.

#70 -Natural Selection-

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Posted 05 June 2014 - 05:31 PM

This in game, really?

#71 MalodorousMonkey

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Posted 05 June 2014 - 05:37 PM

I'm not against the warhorns like some of the people here are, but I laughed at all of the middle ones.

#72 sokitumi

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Posted 05 June 2014 - 05:45 PM

Wow.. just wow.. i give up on this steaming pile of mediocrity. pz

#73 Liquid Leopard

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Posted 05 June 2014 - 05:49 PM

View PostZerberus, on 05 June 2014 - 10:52 AM, said:

Seriously, all of this " We have to appeal to all the short attention span / ADD-diagnosed Sz3n3 K1Dd13Z @ 8ny c0s7!" BS is really starting to make me want to just say gg, have fun and leave...

I'm increasingly certain that the developers are ADHD kids, and that's part of why we're getting the product that we are. PGI can't relate to anyone who could sit down and play a tabletop game, so they're making a game that looks more and more like "CallofDutyTech". They're making the game they want, and if you actually know what Battletech is, tough sh!t.

#74 JediPanther

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Posted 05 June 2014 - 06:11 PM

I just want one sound but I doubt capcom would ever let pgi use it.



#75 _Comrade_

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Posted 05 June 2014 - 06:13 PM

The second one is the best sounds like foghorn from war of the worlds. Some of those are pretty cheesy, i get annoyed easily when hear that stuff. I've already turn off the MWO music that plays and ends with every match

#76 El Bandito

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Posted 05 June 2014 - 06:27 PM

There goes the last of immersion. Blake damn it.

Can we start a petition to make them audible to the pilot only?

Edited by El Bandito, 05 June 2014 - 06:28 PM.


#77 Alex Warden

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Posted 05 June 2014 - 06:31 PM

View PostCoffiNail, on 05 June 2014 - 01:30 PM, said:

I am starting to worry pgi/igp are sliding their marketing to teenagers.


WEEELLL...what has catering to teenies to do with the horn sounds? kids nowadays are used to hi-rez electronic sounds and not to 90´s midi files :)

#78 El Bandito

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Posted 05 June 2014 - 06:47 PM

View PostAlex Warden, on 05 June 2014 - 06:31 PM, said:

WEEELLL...what has catering to teenies to do with the horn sounds? kids nowadays are used to hi-rez electronic sounds and not to 90´s midi files :)


There are Dupstep horns in those files. Proof enough.

Edited by El Bandito, 05 June 2014 - 06:47 PM.


#79 Gooner

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Posted 05 June 2014 - 10:29 PM

Those all sound completely obnoxious. I am not looking forward to hearing this crap multiple times per match, multiple matches per day. You can add me to the list of those requesting for a way to disable it in my options.

Sigh. At least Killing Floor 2 will be out soon.

#80 Kilo 40

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Posted 05 June 2014 - 10:56 PM

"yardsale" doesn't sound too bad. But the rest I could do without.





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