Mechwarrior: Living Legends Is Not Dead...
#681
Posted 07 January 2017 - 12:13 PM
#682
Posted 08 January 2017 - 11:50 AM
#684
Posted 09 January 2017 - 06:58 AM
#685
Posted 10 January 2017 - 12:37 AM
#686
Posted 13 January 2017 - 12:47 AM
#687
Posted 17 January 2017 - 05:37 AM
#688
Posted 17 January 2017 - 07:53 AM
#689
Posted 21 January 2017 - 03:37 PM
#690
Posted 23 January 2017 - 09:44 PM
"Fellow Mechwarriors,
You thought MWLL was a forgotten casualty, but the Legends Live on!
Several community members have very much kept the fires going and have now revived our Total Conversion mod with their Community Edition (found here). Now with an all in one installer, it has never been easier to play. Simply download and play!
As for Wandering Samurai Studios, we are no longer pursuing future development on MWLL and thus passing the torch onto the Community Edition team and wish them all the best in their endeavors. We are confident that they will uphold the all rights that were granted in the development of MWLL as well as assume any and all responsibilities with regards to the legal obligations of this non-profit total conversion mod.
With great pride, we look forward to seeing where the Community Edition team will take this total conversion mod and what legends may emerge in the future.
Best of luck, Community Edition! May you become the next Living Legends!"
After seeing people like Kanajashi and Shivaxi play this game, I might give this game a try. Although it ain't gonna stop me from playing MWO (as I appreciate both) anytime soon. I do hope decals for IS and Clan make it in someday so I can run as a Blue House Steiner pilot or a Green Clan Jade Falcon warrior. But I understand the game's current form, hopefully the community will pick up after this game and make it better. I wish them the best of luck of making MWLL as more as an awesome game than it already is.
Edited by Will9761, 23 January 2017 - 11:50 PM.
#692
Posted 30 January 2017 - 01:20 AM
#693
Posted 03 February 2017 - 12:26 AM
#694
Posted 03 February 2017 - 01:35 AM
hey khorn, can you play this game in an offline lan mode?
Mech-Cellent!
#696
Posted 03 February 2017 - 08:45 AM
Set in a wilderness forest/ coast setting Wildlands is a vast open battlefield with objectives scattered all across, all elements from tracked, infantry, mechs and aerospace can be deployed, various types of paths and dense foliage allow flanking forces to take and attack bases as the two sides duke it out.
created by a long standing community member.
Rest of the album here
http://imgur.com/a/qPibc
#697
Posted 04 February 2017 - 04:03 PM
#698
Posted 08 February 2017 - 01:01 AM
#699
Posted 24 February 2017 - 09:11 PM
TC_ThunderRift
Set inside a massive cavern, the many tight spaces and paths are ideal for intense brawls, while middle bases can make good sniping spots for BA or tanks. With many rocks, stalagmites and stalactites obscuring view, the map is a perfect one to hide tanks and APCs (and therefore BA) for ambushes, and discourages LRM boating. Long tom artillery is difficult to use here, but can prove incredibly rewarding when used with C3.
#700
Posted 04 March 2017 - 01:47 AM
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