BattleMech 13: Trebuchet
#261
Posted 21 June 2012 - 06:03 AM
To slow to get away, armor to weak for a standup fight but in a combined team with a light spotter, an other medium brawler and a heavy ... absolutely deadly.
#262
Posted 21 June 2012 - 06:22 AM
#263
Posted 21 June 2012 - 06:23 AM
Hades Trooper, on 21 June 2012 - 01:46 AM, said:
why would you choice a bucket over a pult?
The thing that might set it apart in MWO is the arm swing. If they give the arm a extra missile hardpoints, it could be a really awesome missile fighter.
The bigger competition for it is really the Hunchback with the LRMs if they've got that one.
#264
Posted 21 June 2012 - 06:25 AM
#266
Posted 21 June 2012 - 06:31 AM
#268
Posted 21 June 2012 - 06:42 AM
#269
Posted 21 June 2012 - 06:47 AM
#270
Posted 21 June 2012 - 07:13 AM
#271
Posted 21 June 2012 - 07:33 AM
#272
Posted 21 June 2012 - 07:39 AM
This thing looks cool... though the missile pod on the left arm would make it kinda unstable in real life, don't you think?
#273
Posted 21 June 2012 - 08:11 AM
#274
Posted 21 June 2012 - 08:16 AM
So happy to see them put out a fine reinterpretation of so many classic mechs.
Now let's see some Dervish, Vidicator, and Enforcer action.
Edited by Steelgrave, 21 June 2012 - 08:17 AM.
#275
Posted 21 June 2012 - 08:45 AM
#276
Posted 21 June 2012 - 09:05 AM
#278
Posted 21 June 2012 - 09:23 AM
#279
Posted 21 June 2012 - 09:42 AM
#280
Posted 21 June 2012 - 10:06 AM
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