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Public Test - C-Ultra Ac/20


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#1 Kyle Polulak

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Posted 12 June 2014 - 10:30 AM

Greetings!

Please tell us your thoughts on the C-Ultra AC/20 ballistic weapon system!

#2 Pezzer

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Posted 12 June 2014 - 12:48 PM

I don't understand why UACs are cheaper than normal C-ACs while taking up the same space/tonnage. Shouldn't they take up an extra slot or ton? Or is the burst-fire idea supposed to completely balance these out?

Would suggest making at least UAC/20s take up an extra slot or ton unless that breaks the Hunchback-II or any other stock Mech loadout. It's just too powerful right now by what I'm seeing.

As an example, saw a Dire Wolf with 2 UAC/20s, 4 MPLs and 2 Streak-6s.

Edited by Pezzer, 12 June 2014 - 12:50 PM.


#3 Bilbo

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Posted 12 June 2014 - 12:51 PM

View PostPezzer, on 12 June 2014 - 12:48 PM, said:

I don't understand why UACs are cheaper than normal C-ACs while taking up the same space/tonnage. Shouldn't they take up an extra slot or ton? Or is the burst-fire idea supposed to completely balance these out?

Would suggest making at least UAC/20s take up an extra slot or ton unless that breaks the Hunchback-II or any other stock Mech loadout.

Clan AC's are just the second firing mode of the LBX's. They're a place holder until they have switching ammo types sorted out.

#4 Pezzer

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Posted 12 June 2014 - 01:22 PM

View PostBilbo, on 12 June 2014 - 12:51 PM, said:

Clan AC's are just the second firing mode of the LBX's. They're a place holder until they have switching ammo types sorted out.

ahh, gotcha.

#5 ManDaisy

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Posted 12 June 2014 - 01:23 PM

Double firing bug? Seems on the double tap to only fire 1 additional bullet.

#6 Reno Blade

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Posted 12 June 2014 - 01:49 PM

I love the burst fire. It keeps the dps up, but reduces the hit chance for faster and smaller targets.
This is now a nasty big-mech brawling weapon instead of a mortar :lol:

#7 Snowseth

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Posted 12 June 2014 - 03:20 PM

Are these guys too cool?
15 DHS with C-UAC20 and seemingly no risk of overheat.

#8 Marmon Rzohr

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Posted 12 June 2014 - 03:29 PM

I suggest reducing the number of rounds in the burst for all Clan autocannons. If they are implemented in this way they will be significantly outperformed by IS autocannons.

While the idea was to offset the smaller size and reduced weight I think that the burst is too long. Reducing the burst length by 20-30% (should be tested) will still allow mechs to torso twist to mitigate damage, but will offer more comparable power when fighting medium and light mechs.

This will allow mechs able to mount a single UAC20 for instance to be more effective. The danger of boating too many high calibre UACs could be resolved with aggresive heat penalties while keeping mechs mounting just one weapon competitive.

(Compare the performance of a Shadohawk with an AC20 and a Clan medium with a Clan AC20 or UAC20 - while the weapons can't be identical due to the weight and size difference, the Shadowhawk would have too much of an offensive (single component damage) and defensive (much less exposure time) edge)

This is just a suggestion, in hopes of providing constructive feedback. Also this is based off of limited testing and is mostly a suggestion for further testing. Cheers ;)

Edited by Marmon Rzohr, 12 June 2014 - 03:29 PM.


#9 wanderer

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Posted 12 June 2014 - 03:46 PM

I'm inclined to point the other way. IS AC's need burst-fire as well, which is what was commonly suggested pre-Clans.

#10 Droz

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Posted 12 June 2014 - 04:39 PM

I'm watching a Twitch feed of the UAC/20 being used, and I'm not quite sure what it's mechanic is supposed to be. I saw 5 shots go out and didn't seem to be 20 damage. He put several shots on a mech and didn't blow it to smithereens. someone tell me how these clan UAC's work?

#11 MisterPlanetarian

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Posted 12 June 2014 - 04:46 PM

It's jam rate seem way too high.

I'd also want trigger hold to shoot on cooldown and trigger doubletap to fire twice. Improved firecontrol over your UAC's would be very useful.

#12 Prawfutt

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Posted 12 June 2014 - 04:53 PM

I like them. the only change I would suggest is applying the burst fire to ALL IS autocannons, as has been suggested MANY times prior to introducing the clans. GET RID OF SINGLE SLUG AUTOCANONS.

#13 Scarlett Avignon

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Posted 12 June 2014 - 06:42 PM

View PostPrawfut Bludskin, on 12 June 2014 - 04:53 PM, said:

I like them. the only change I would suggest is applying the burst fire to ALL IS autocannons, as has been suggested MANY times prior to introducing the clans. GET RID OF SINGLE SLUG AUTOCANONS.


So that everyone would switch to the gauss? No thanks ;)

#14 Redshift2k5

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Posted 12 June 2014 - 09:11 PM

View PostPezzer, on 12 June 2014 - 12:48 PM, said:

I don't understand why UACs are cheaper than normal C-ACs while taking up the same space/tonnage. Shouldn't they take up an extra slot or ton? Or is the burst-fire idea supposed to completely balance these out?

Would suggest making at least UAC/20s take up an extra slot or ton unless that breaks the Hunchback-II or any other stock Mech loadout. It's just too powerful right now by what I'm seeing.

As an example, saw a Dire Wolf with 2 UAC/20s, 4 MPLs and 2 Streak-6s.


you can't add tons or slots to weapons. This would negatively affect stock builds.

The Clan regular ACs are gimpy because they are the exact same stats as the Clan LBX weapons (they are LBX with slug shot instead of cluster shot!).

#15 Icewraith

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Posted 12 June 2014 - 10:01 PM

I know the UAC/20 is supposed to chew through ammo, but it's even worse with x2 armor. We seem to be getting 3 "shots" (15/5 = 3) per ton instead of 2.5 (assuming full double fire rate), but the weapon really, really needs 25 (25/5 = 5) (the full doubling).

Edited by Icewraith, 12 June 2014 - 10:03 PM.


#16 Tuku

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Posted 12 June 2014 - 10:02 PM

love the weapons and have no real problem with the way they work. If I had to say something bad about them is that (And I could be wrong here ) But sometimes the cool down seemed longer than it should have been . IT might have been jamming without the normal visual and audio cues.

#17 Territorial Oak

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Posted 12 June 2014 - 10:24 PM

View PostIcewraith, on 12 June 2014 - 10:01 PM, said:

I know the UAC/20 is supposed to chew through ammo, but it's even worse with x2 armor. We seem to be getting 3 "shots" (15/5 = 3) per ton instead of 2.5 (assuming full double fire rate), but the weapon really, really needs 25 (25/5 = 5) (the full doubling).


Are you sure you're not using 1/2 ton ammo packs? I was getting 35 rounds (7 'shots') per ton of cUAC20 ammo.

#18 MonkeyCheese

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Posted 12 June 2014 - 10:40 PM

Tried one on my kitfox and while yes it does keep the dps up (if that is the playstyle you are going for) It just didnt feel as fantastic as my ac20 raven does. But cant really complain as you can bring more weapons to the table even with a 30 ton mech.

#19 Gas Guzzler

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Posted 12 June 2014 - 10:51 PM

I think the burst duration should be a little bit shorter personally. As was stated before, even if the burst was 20-30% shorter, you could still spread damage by torso twisting, but just getting that shot off better would help I think. I would apply that to all autocannons.

Only complaint was the sound, especially for the 20. I wish it sounded a bit deeper and louder. The IS AC20 sounds amazing, obviously it wouldn't sound like that because it is smaller slugs but maybe somewhere in that direction... a little more bass.

#20 Kaio Pryde

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Posted 12 June 2014 - 11:27 PM

all C. Ultra's need a burst rate boost i think, and ballistic speed increase.. it's really hard to see them as balanced with IS

IS ac/5= hit 1 time do 5 dmg
Clan ac/5 = hit 3 times (if your target stands there to take all 3) u do 5dmg
speed up the burst & ballistic speed it sort of evens out with a chance to actually spread clan ac due to the burst vs slug mechanic

and it's even worse with u/ac 10 & 20, 5 round bursts....

maybe if they all had the rate of the uac2 then just differentiate by drop rate then it's a viable contender vs IS autocannons
or make all autocannons the same way.. clan's real advantage really was that the ultra versions came in 10 and 20 sizes where as the IS only had 5

Edited by Kaio Pryde, 12 June 2014 - 11:30 PM.






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