Public Test - C-Ultra Ac/20
#1
Posted 12 June 2014 - 10:30 AM
Please tell us your thoughts on the C-Ultra AC/20 ballistic weapon system!
#2
Posted 12 June 2014 - 12:48 PM
Would suggest making at least UAC/20s take up an extra slot or ton unless that breaks the Hunchback-II or any other stock Mech loadout. It's just too powerful right now by what I'm seeing.
As an example, saw a Dire Wolf with 2 UAC/20s, 4 MPLs and 2 Streak-6s.
Edited by Pezzer, 12 June 2014 - 12:50 PM.
#3
Posted 12 June 2014 - 12:51 PM
Pezzer, on 12 June 2014 - 12:48 PM, said:
Would suggest making at least UAC/20s take up an extra slot or ton unless that breaks the Hunchback-II or any other stock Mech loadout.
Clan AC's are just the second firing mode of the LBX's. They're a place holder until they have switching ammo types sorted out.
#5
Posted 12 June 2014 - 01:23 PM
#6
Posted 12 June 2014 - 01:49 PM
This is now a nasty big-mech brawling weapon instead of a mortar
#7
Posted 12 June 2014 - 03:20 PM
15 DHS with C-UAC20 and seemingly no risk of overheat.
#8
Posted 12 June 2014 - 03:29 PM
While the idea was to offset the smaller size and reduced weight I think that the burst is too long. Reducing the burst length by 20-30% (should be tested) will still allow mechs to torso twist to mitigate damage, but will offer more comparable power when fighting medium and light mechs.
This will allow mechs able to mount a single UAC20 for instance to be more effective. The danger of boating too many high calibre UACs could be resolved with aggresive heat penalties while keeping mechs mounting just one weapon competitive.
(Compare the performance of a Shadohawk with an AC20 and a Clan medium with a Clan AC20 or UAC20 - while the weapons can't be identical due to the weight and size difference, the Shadowhawk would have too much of an offensive (single component damage) and defensive (much less exposure time) edge)
This is just a suggestion, in hopes of providing constructive feedback. Also this is based off of limited testing and is mostly a suggestion for further testing. Cheers
Edited by Marmon Rzohr, 12 June 2014 - 03:29 PM.
#9
Posted 12 June 2014 - 03:46 PM
#10
Posted 12 June 2014 - 04:39 PM
#11
Posted 12 June 2014 - 04:46 PM
I'd also want trigger hold to shoot on cooldown and trigger doubletap to fire twice. Improved firecontrol over your UAC's would be very useful.
#12
Posted 12 June 2014 - 04:53 PM
#13
Posted 12 June 2014 - 06:42 PM
Prawfut Bludskin, on 12 June 2014 - 04:53 PM, said:
So that everyone would switch to the gauss? No thanks
#14
Posted 12 June 2014 - 09:11 PM
Pezzer, on 12 June 2014 - 12:48 PM, said:
Would suggest making at least UAC/20s take up an extra slot or ton unless that breaks the Hunchback-II or any other stock Mech loadout. It's just too powerful right now by what I'm seeing.
As an example, saw a Dire Wolf with 2 UAC/20s, 4 MPLs and 2 Streak-6s.
you can't add tons or slots to weapons. This would negatively affect stock builds.
The Clan regular ACs are gimpy because they are the exact same stats as the Clan LBX weapons (they are LBX with slug shot instead of cluster shot!).
#15
Posted 12 June 2014 - 10:01 PM
Edited by Icewraith, 12 June 2014 - 10:03 PM.
#16
Posted 12 June 2014 - 10:02 PM
#17
Posted 12 June 2014 - 10:24 PM
Icewraith, on 12 June 2014 - 10:01 PM, said:
Are you sure you're not using 1/2 ton ammo packs? I was getting 35 rounds (7 'shots') per ton of cUAC20 ammo.
#18
Posted 12 June 2014 - 10:40 PM
#19
Posted 12 June 2014 - 10:51 PM
Only complaint was the sound, especially for the 20. I wish it sounded a bit deeper and louder. The IS AC20 sounds amazing, obviously it wouldn't sound like that because it is smaller slugs but maybe somewhere in that direction... a little more bass.
#20
Posted 12 June 2014 - 11:27 PM
IS ac/5= hit 1 time do 5 dmg
Clan ac/5 = hit 3 times (if your target stands there to take all 3) u do 5dmg
speed up the burst & ballistic speed it sort of evens out with a chance to actually spread clan ac due to the burst vs slug mechanic
and it's even worse with u/ac 10 & 20, 5 round bursts....
maybe if they all had the rate of the uac2 then just differentiate by drop rate then it's a viable contender vs IS autocannons
or make all autocannons the same way.. clan's real advantage really was that the ultra versions came in 10 and 20 sizes where as the IS only had 5
Edited by Kaio Pryde, 12 June 2014 - 11:30 PM.
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