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Stormcrow (That Evil Bird)


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#21 Guitar Czar

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Posted 22 June 2014 - 03:01 AM

SCR-D

This may seem a little strange but one of the first things I tried to do with the Stormcrow was make a Lurmisher. I had two LRM 20's on each arm with tons of ammo ,but when I shot them in the first match I noticed instead of hearing a big pfoof sound I heard a long string of pfoof pfoof pfoof pfoof which is great for cockpit shake but wasn't too great for doing damage. This was my attempt to get the tightest grouping of those stringy LRM's as possible without sacrificing too much of their damage potential. Have not tried it yet myself, but I intend to soonly.

#22 Toothless

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Posted 22 June 2014 - 03:13 AM

I love my Stormcrows. The three are:

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Mech' Matches Played Wins Losses Ratio Kills Deaths Ratio Damage Done XP Earned Time Played


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STORMCROW SCR-PRIME(I) 41 19 22 0.86 66 30 2.20 17,075 46,978 04:04:36

^He's got 2 er small in the right arm, an er medium in left/right torso and head, and an LBXAC20 in the right arm with 3 tons of ammo and the rest heat sinks. Also, armor is frontloaded, only 15 on the back in each location. Very regularly get 5 kill matches with this guy, his name is Crazy Horse. :D

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STORMCROW SCR-C 37 20 17 1.18 31 22 1.41 14,713 45,933 04:04:16


While his K/D isnt as high, he puts out a ton of damage regularly over 800. ErPPC in right torso, streak srm2 in right arm, streak 4 in left torso, and ultra ac/10 in left arm with a lot of ammo.

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STORMCROW SCR-D 37 26 11 2.36 38 22 1.73 12,010 48,185 03:22:22

One of the most fun to run, he has 3 srm 6 in the torsos, an lbxac20 in the left arm, and er medium in head.

Edited by ZacharyJ, 22 June 2014 - 03:17 AM.


#23 Heiggwinie Halberstadt

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Posted 22 June 2014 - 07:29 AM

Why can't the Stormcrow take 3DHS in the engine?

#24 Escef

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Posted 22 June 2014 - 08:00 AM

View PostHeiggwinie Halberstadt, on 22 June 2014 - 07:29 AM, said:

Why can't the Stormcrow take 3DHS in the engine?

Because it's fixed, just like its armor and structure slots.

#25 Heiggwinie Halberstadt

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Posted 22 June 2014 - 11:08 AM

The engine is fixed but it still does not explain why you still can not put three unfixed double heat sinks in it.

#26 Escef

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Posted 22 June 2014 - 11:34 AM

View PostHeiggwinie Halberstadt, on 22 June 2014 - 11:08 AM, said:

The engine is fixed but it still does not explain why you still can not put three unfixed double heat sinks in it.

BECAUSE EVERYTHING ABOUT THE ENGINE IS FIXED!

EDIT: For comparison, you cannot remove ANY of the 5 engine mounted heat sinks in the Timber Wolf. The engine's construction is a fixed factor of the mech, and that includes built in heat sinks.

Edited by Escef, 22 June 2014 - 11:38 AM.


#27 Rouken

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Posted 22 June 2014 - 11:45 AM

View PostHeiggwinie Halberstadt, on 22 June 2014 - 11:08 AM, said:

The engine is fixed but it still does not explain why you still can not put three unfixed double heat sinks in it.


Engine DHS are locked as part of the engine itself.

#28 Motörhead

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Posted 24 June 2014 - 07:02 AM

SCR-D

Best LRM boat ever(just waith for min range damage fix)

Edited by fx8320, 24 June 2014 - 07:08 AM.


#29 N a p e s

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Posted 25 June 2014 - 09:20 AM

Knockout

Thanks to the power of C-ERMlas, a pair is more than enough. The 4xASRM6 prodives plenty of short range punch and you can alpha them without worrying too much about heat.

#30 Artax33

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Posted 25 June 2014 - 09:46 AM

I have been running this, works well for me. SCR-PRIME
I won't use the Prime head beacuse it reduces your armour by 10%

#31 Koniks

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Posted 25 June 2014 - 11:26 AM

I believe the Prime Head quirk only affects your head armor. And I haven't been headshot in a Stormcrow yet.

I have, however, been left with only 18% of my mech and an ERML in my head to keep fighting with.

Posted Image

Edited by Mizeur, 25 June 2014 - 11:28 AM.


#32 teabuzz

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Posted 26 June 2014 - 03:03 PM

I have been trying out almost everything with the SCR since the clans hit.

My most successful so far is ERLL (Head) 4 ERMLL (Arms) and 2xSRM6 + SRM4 in the torso.

SCR-PRIME.

I have no problem doing 500 damage with this thing and have had a few over 1K, which has been very rare for me up until now. The large laser keeps boats and snipers off of hills and the med lasers will break open the armour by the time they get with srm range. Those high mounted SRM points are also effective in a lot of situations. It's great having the ERLL in the head toward the end of the match, you can really stay mean late in the game with this one.

Edited by teabuzz, 26 June 2014 - 03:08 PM.


#33 OmegaJasam

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Posted 26 June 2014 - 05:23 PM

I've been trying out something similar today. I've got one less C-ERML and use 3 C-SRM6s though.
I think there's a movement quirk on the C arm that it makes use of too.

SCR-PRIME

Not great at this game yet, but I was doing about 2-3x better then I had been doing in the stock damage wise.

Edited by OmegaJasam, 26 June 2014 - 05:23 PM.


#34 Koniks

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Posted 28 June 2014 - 03:43 PM

If I'm taking SRM6s, I prefer to upgrade to Artemis since it gives a tighter missile grouping, useful for directing fire at specific components.

I tend to find that CERMLs give enough punch and range, since they're like lightweight Inner Sphere LLs. Especially with the SCR's speed.

The ERLL tends to run too hot for me to get much use out of it.

Edited by Mizeur, 28 June 2014 - 03:43 PM.


#35 The Great Unwashed

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Posted 29 June 2014 - 05:06 AM

I'm currently running 2LL, 2ML, 2SRM6 w Artemis (SCR-PRIME). I really like the ERLL, I wonder if I'm going to leave it off of any mech as the game runs now. I got the last elite skill last night on one chassis and nearly broke the 1,000 D limit three times (but not yet :wacko:)

Edited by The Great Unwashed, 29 June 2014 - 05:10 AM.


#36 WarWolfSW

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Posted 29 June 2014 - 05:40 AM

I have run all three with their stock Omnipods and they have all performed well with some slight tweaks.

On The Prime: 2x ER Large Pulse Lasers, 3x ER Medium Lasers, Clan Active Probe.

SCR-D: 2 LRM 20s, 3 SRM 6s, Clan Active Probe. (Depending on your style of play load the ammo tonnages the way you see fit).

SCR-C: 1x ER Large Laser, 2 ER Medium Pulse Lasers, 1x LB 10-X *-or-* 1x AC 10. (3 Tons of ammo), Clan Active Probe.

Edited by WarWolfSW, 29 June 2014 - 05:42 AM.


#37 xMintaka

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Posted 29 June 2014 - 05:46 AM

View PostThe Great Unwashed, on 29 June 2014 - 05:06 AM, said:

I'm currently running 2LL, 2ML, 2SRM6 w Artemis (SCR-PRIME). I really like the ERLL, I wonder if I'm going to leave it off of any mech as the game runs now. I got the last elite skill last night on one chassis and nearly broke the 1,000 D limit three times (but not yet :wacko:)


Just tried this build and it's awesome. Performing far better than my 4ERML, 3ASRM6 build. Clan Large Lasers are just so good!

#38 Tooth Fairy

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Posted 01 July 2014 - 12:43 PM

Here's my favorite LRM platform (SCR-D):

http://mwo.smurfy-ne...671477ca622c332

Excellent fire rate in chain-fire mode, or all at once without serious overheating. 8 tons of pure LRM goodness for extended fire support of your drop team.

Stay behind the lines and let it rain onto the front line.

#39 Verrue

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Posted 01 July 2014 - 01:30 PM

What you think about this SCR-D ?

http://mwo.smurfy-ne...cc0ed1e691c8feb


LRM-30+art, Narc, 3X ERMEDL

#40 Koniks

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Posted 01 July 2014 - 08:39 PM

View PostVerrue, on 01 July 2014 - 01:30 PM, said:

What you think about this SCR-D ?

http://mwo.smurfy-ne...cc0ed1e691c8feb


LRM-30+art, Narc, 3X ERMEDL

If you put all of the missile tubes into your torsos, you can swap in the Prime RA and put 4 ERSLs in your arms instead of the 2 ERMLs. That'll give you a bit more short range punch.





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