Will MWO sport better team work than other online games?
#1
Posted 30 May 2012 - 12:27 AM
However, in WoT when one plays a tank company battle basically custom matches with a commander there is usually a fairly high level of coordination. As well as in game voice chat.
Now the interesting thing I've noticed about MWO is mention that each team/lance gets a commander who can issue commands and orders. I'm extremely and excited and curious as to how that will play out.
If these forums are any indication though there are some really nice, mature, people out there ready to play so I feel that teamwork in MWO could really be a highpoint of this game.
The faction element should help out as well. We'll see. Sure wish those beta testers could let us in on how things are going.
#2
Posted 30 May 2012 - 12:31 AM
#3
Posted 30 May 2012 - 12:34 AM
#4
Posted 30 May 2012 - 12:34 AM
The game mechanics need to encourage gameplay to really help. Battlefield 2 and 3 were pretty good for this by giving people points for doing teamwork actions. So a light mech might not strike the killing blow but if you are the guy directing those LRMS in you gotta be rewarded ... i think this is confirmed is in so +1 for teamwork.
Being able to set move orders and so forth will also help - a teamwork overlay that works is going to be essential. And following orders should give addition points (not too many but enough to be worthwhile)
However the great advantage this game has i think is it is SLOWER than other games. It is not so frenzied you lose track of the teamwork, you will be connected to each other and have the time to think about what you are doing.
In the end it shold be up to us - the people in here now who are the veterans or keen beans about mech to foster this and encourage people to play as a team and not cuss them out for not doing it.
Be positive and helpful and mentor new players - make friends, be a team player even if you feel that rage build when someone does something dumb. Up to us guys!
#5
Posted 30 May 2012 - 12:35 AM
Edited by Flyntlock, 30 May 2012 - 12:37 AM.
#6
Posted 30 May 2012 - 12:39 AM
#7
Posted 30 May 2012 - 12:41 AM
Asmudius Heng, on 30 May 2012 - 12:34 AM, said:
The game mechanics need to encourage gameplay to really help. Battlefield 2 and 3 were pretty good for this by giving people points for doing teamwork actions. So a light mech might not strike the killing blow but if you are the guy directing those LRMS in you gotta be rewarded ... i think this is confirmed is in so +1 for teamwork.
Being able to set move orders and so forth will also help - a teamwork overlay that works is going to be essential. And following orders should give addition points (not too many but enough to be worthwhile)
However the great advantage this game has i think is it is SLOWER than other games. It is not so frenzied you lose track of the teamwork, you will be connected to each other and have the time to think about what you are doing.
In the end it shold be up to us - the people in here now who are the veterans or keen beans about mech to foster this and encourage people to play as a team and not cuss them out for not doing it.
Be positive and helpful and mentor new players - make friends, be a team player even if you feel that rage build when someone does something dumb. Up to us guys!
World of Tanks plays fairly slow but teamwork is still the bane of all pug games. Light tanks also receive xp for scouting, and helping arty get kills shots, but many light tanks just suicide full speed to the enemy die, garner some xp and creds then leave. I'm really hoping we don't see a bunch of suicidal scout mechs.
I have very high hopes that MWO is doing a lot put emphasis on team play, but were all just so damn stubborn and love running and shooting whatever is right in front of us. However, a lot of got hooked on Mechwarrior back in the 90's so +1 for a mature crowd that may prove to use some great team play.
Forscythe, on 30 May 2012 - 12:39 AM, said:
Even a bad plan is better than no plan usually. Heres hoping. It would be nice to be reward with xp for following orders even if they don't work out. I like the whole incentive thing MWO is using. Although, I wish they had put in built in VOIP.
#8
Posted 30 May 2012 - 12:42 AM
#9
Posted 30 May 2012 - 12:44 AM
#10
Posted 30 May 2012 - 12:45 AM
#11
Posted 30 May 2012 - 12:45 AM
Rejarial Galatan, on 30 May 2012 - 12:42 AM, said:
You make a great point. I'm curious how Merc Companies will be implemented. A Merc Comp with private VOIP would wreck a pug team no ifs and or buts......Will be curious to see that. At least in World of Tanks VOIP was provided in game for tank company matches. Will have to get my Vent account fired up again.
#12
Posted 30 May 2012 - 12:50 AM
Edited by moerker, 30 May 2012 - 12:51 AM.
#13
Posted 30 May 2012 - 01:02 AM
#14
Posted 30 May 2012 - 01:10 AM
Then just maybe it work.
#15
Posted 30 May 2012 - 01:12 AM
Eyclone, on 30 May 2012 - 01:02 AM, said:
matches look to be 20 minutes. this is just not enough time, to get a pug group onto a private TS server, unless the devs say: once in a group, you stay with that group until you or they log out. then wiffing a match to set up the server is an option, otherwise, it just isnt practical.
#16
Posted 30 May 2012 - 01:18 AM
/start recruiting rant
...And yes, we have a TS server, capable commanders and are accepting applicants for tryouts at launch.... so stop worrying about whether the game will have better team work and join a team to make sure that it has!)
/ end recruiting rant
Rejarial Galatan, on 30 May 2012 - 01:12 AM, said:
#17
Posted 30 May 2012 - 01:23 AM
KJ Crow, on 30 May 2012 - 01:18 AM, said:
/start recruiting rant
...And yes, we have a TS server, capable commanders and are accepting applicants for tryouts at launch.... so stop worrying about whether the game will have better team work and join a team to make sure that it has!)
/ end recruiting rant
You may organise and join with up to 12 players from a private 'chat channel' so if you drop with say 8 of your regular team mates and get 4 PuG members, like the way any of them play, invite them to your channel and give them your TS details.... soon up with a fully communicating Company... problem solved
IF you have a group of people large enough to make that work. Take MY merc unit, been around for years on many games. Consists of myself and my friend of 20 + years. As of right now, he has limited time to play when this game goes live, he has a major real life concern that is more important than a game, so, players like myself, will be PUG near 100% of the time. TS or any other VOIP not built in, is not practical for me, which hurts my experience, and my teams by extension, since, I am basically rogue the entire time.
#18
Posted 30 May 2012 - 01:24 AM
If Battlefield and World of Tanks are anything to go by you will have 3-4 players max per team that are willing to make a plan and the rest of them go where they want. The end result will be everyone going everywhere with the people who made the plan plugging the gaps, and the team which is better at doing whatever they are doing will win.
Chances are MWO will end up like WoT in that every map has one or two strategies and people will go do that. They aren't going to listen to you and you aren't going to be able to organise them, but the games will still play out with a semi-balance of structure.
Edited by cheesethief, 30 May 2012 - 01:27 AM.
#19
Posted 30 May 2012 - 01:46 AM
#20
Posted 30 May 2012 - 01:52 AM
cheesethief, on 30 May 2012 - 01:24 AM, said:
Chances are MWO will end up like WoT in that every map has one or two strategies and people will go do that. They aren't going to listen to you and you aren't going to be able to organise them, but the games will still play out with a semi-balance of structure.
relax man, i doubt it will end up WoT like, I think PGI is taking pains to avoid this.
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