This is my version of the Cyclops Battlemech, MWO Style.
Modeling Time: <6 hrs
Texturing Time: <1 hr
7339 Polygons
Thoughts on Design
The traditional cyclops head always struck me more of a KENDO mask used for fencing and practice swordplay. I decided to highlight that as a feature rather than simply trying to hide it in the torso. Next up the communication array I used to form the shell helm. Rather than do the traditional Mullet I wanted something a bit cooler.
Next up was trying to both pay homage to the potbelly but rub some badassery on it. I like to think I drew a solid balance.
The Feet in partuclar I payed special attention to. If you look at the original artwork they sort of got that split hoof / bovine look to it. So I went ahead and went with the saytr look rather than going for the flat duck feet.
I have to hit the sack for now, but later tonight or tomorrow I will post up some "Posed" shots, slap on some stencils to make the paintjob really pop and since all the equipment is modular I can throw on how I think the hardpoints should be.
Edited by Carrioncrows, 14 May 2015 - 07:43 PM.