Flamers have a short maximum range of 90m and only does 0.7 damage per second. Meaning you're gonna have to be up close and your finger pulling the trigger at all time for you to even damage the enemy's paint job.
Compare this with an energy weapon with the same tonnage and slot; Medium lasers and Small Pulse Lasers have better range and damage. So why use the flamer? Sure, you could say that it generates heat to the mech that it damage, but lets be honest, you are likely to take more damage than the enemy before both of you overheats.
In my experience, I haven't seen anyone who uses flamers, not even players running with pu- err... adders. I feel like I'm the only one who's using it ._.
What I think that should be done to flamers is to Increase the maximum range to 130-150m and maybe slightly decrease the heat generation for the user, this way the user will overheat AFTER the enemy overheats
Edited by Shiroi Tsuki, 11 July 2014 - 08:13 PM.


























