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Where's Our Inner Sphere Ballistic Assault?

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#21 Strum Wealh

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Posted 21 July 2014 - 03:47 AM

View PostPrecentor Martial Jarcaddy, on 20 July 2014 - 04:54 PM, said:

The Devastator actually has two modern variants and one low tech variant.

View PostLykaon, on 21 July 2014 - 03:06 AM, said:

DVS-1 Devastator: lowtech version put out in small numbers during the period of time between the end of the 4th Succession war and 3050 Clan invasion.This version used a standard engine and mounted AC10s instead of Gauss rifles

DVS-2 Devastator: The Clan Invasion version with the 300xl engine and Gauss Rifles.

DVS-3 Devastator: a refit that increased the gauss ammo at the cost of some of the medium lasers.(ever notice how some mechs have a crap variant? well this would be the junker Devastator :) )

There exist a total of four DVS Devastator variants in all of BattleTech.
  • The DVS-1D is available as of 3036.
  • The DVS-2 is available as of 3048.
  • The DVS-3 is not available until 3058.
  • The DVS-X10 is not available until 3075.
The Devastator doesn't have enough common/basic variants available as of this point in the timeline (3049/3050), the third variant is too far away to fudge as a "prototype version", and PGI doesn't make up their own variants for the basic variants.

#22 The Basilisk

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Posted 21 July 2014 - 03:51 AM

View PostStrum Wealh, on 21 July 2014 - 03:29 AM, said:

All four of the basic Highlanders - the HGN-732, HGN-733, HGN-733C, and HGN-733P - are from BattleTech canon.

Even the Heavy Metal Hero 'Mech has some basis in BattleTech canon, as it represents PGI's take on the personal BattleMech of Rhonda Snord.
Posted Image

So, Ice Trey, do tell which variant of the Highlander you think PGI made up? :)


The fact the Highlander is ingame at all is a make up by itself.
Highlander is stated to be nearly an extinct mech outside of comstar and is stated to be out of production for next to 300 years by every valid source book. ( And by valid I mean NOT SARNA it has been retconed shortly after announcement of Highlander so guess what )

Edited by The Basilisk, 21 July 2014 - 03:56 AM.


#23 The Basilisk

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Posted 21 July 2014 - 04:01 AM

View PostKhobai, on 21 July 2014 - 03:29 AM, said:


because even though it has 4 ballistics, theyre extremely limited by all being in the same side torso. it basically means you can only use ac2s or ac5s.

the direwolf has 6. and theyre spread out across four locations. so the direwolf has way more options for ballistics.


Most of the Direwolf Ballistic Hardpoints suck due to armor and strukture crits allocation....so Direwolf can't realy carry larger ballistics setups. He could carry hexa LB-X 2 or hexa Ultra 2. But multi AC 10s and AC20s builds are pretty much as restricted as on any IS chassis.
Maximum is tripple AC10 and thats a build where the Illya is the better Mech.

#24 Strum Wealh

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Posted 21 July 2014 - 04:17 AM

View PostThe Basilisk, on 21 July 2014 - 03:51 AM, said:


The fact the Highlander is ingame at all is a make up by itself.
Highlander is stated to be nearly an extinct mech outside of comstar and is stated to be out of production for next to 300 years by every valid source book. ( And by valid I mean NOT SARNA it has been retconed shortly after announcement of Highlander so guess what )
  • "However, the Succession Wars devastated the factory on Son Hoa, leading to the virtual extinction of the design toward the end of the Second Succession War. Hollis Incorporated suggested a licensing proposal to StarCorps involving rebuilding destroyed chassis almost from scratch while using readily available technologies. StarCorps readily accepted the proposal - and a hefty licensing fee."
  • "Hollis continued to custom-build the 733 models until the Fourth Succession War, when its license was revoked. With the capture of the Corey production line and the discovery of the Helm Memory Core, StarCorps was able to begin producing 733 refits on Son Hoa by the mid 3030s."
  • "StarCorps was eventually able to restart full Highlander production on Son Hoa in 3057."
  • "Both the Capellan Confederation and the Lyran Commonwealth use the Highlander in small numbers, as the production lines only churned out less than a dozen a year in either facility. It was with great surprise, then, when during the War of 3039 the Draconis Combine fielded 733 Highlanders in moderate numbers alongside smaller amounts of the original 732 models."
  • "Tai-i Barry Corman: Commander of an assault company within the Eleventh Ghost, Corman runs a mix of Highlanders, King Crabs, and Thugs designed to slug it out with heavy Lyran troops. However, during the War of 3039, the company found themselves fighting Davion troops within the tri-cities on Matar. Corman’s company held onto one section of the city while the First Kestrel Grenadiers attempted several times to push the Eleventh Ghost out. The Thugs and King Crabs eventually pushed into the Grenadiers’ lines, finding pockets of Davion troops and holding them in place while the Highlanders leaped out from behind buildings and performed Highlander Burials on the pinned units. Tai-i Corman was credited with three BattleMech kills, all by death from above attacks, before the First retreated out of the urban sprawl."
All of the above are direct quotations from page 276 of TRO 3039.

The Highlander - in the form of the LosTech-free 733, 733C, and 733P variants - was in production by Hollis from the end of the Second Succession War until they lost the license just prior to the beginning of the Fourth Succession War (that is, from roughly 2864 to roughly 3028), with StarCorps restarting limited production on Sun Hoa in the mid-3030s and resuming full production by 3057.
Additionally, the primary users of the Highlander, prior to ComStar's gifting several to the Combine in 3039, were the Capellans & the Lyrans.

So, yes, all of the basic HGN variants are canonically timeline-appropriate for MWO, according to a valid sourcebook. :)

#25 VirtualSmitty

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Posted 21 July 2014 - 04:18 AM

View PostStrum Wealh, on 21 July 2014 - 03:47 AM, said:

There exist a total of four DVS Devastator variants in all of BattleTech.
  • The DVS-1D is available as of 3036.
  • The DVS-2 is available as of 3048.
  • The DVS-3 is not available until 3058.
  • The DVS-X10 is not available until 3075.
The Devastator doesn't have enough common/basic variants available as of this point in the timeline (3049/3050), the third variant is too far away to fudge as a "prototype version", and PGI doesn't make up their own variants for the basic variants.



The DVS 3 is a simple reworking of hard points and ammo count. It wouldn't be too much of a stretch to point it in early.

#26 willismaximus

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Posted 21 July 2014 - 04:21 AM

View PostThe Basilisk said:


Most of the Direwolf Ballistic Hardpoints suck due to armor and strukture crits allocation....so Direwolf can't realy carry larger ballistics setups. He could carry hexa LB-X 2 or hexa Ultra 2. But multi AC 10s and AC20s builds are pretty much as restricted as on any IS chassis.
Maximum is tripple AC10 and thats a build where the Illya is the better Mech.


My first DW build was a quad Uac10 build. Triple gauss happens. So no, not restricted.

#27 Strum Wealh

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Posted 21 July 2014 - 04:41 AM

View PostPrecentor Martial Jarcaddy, on 21 July 2014 - 04:18 AM, said:

The DVS 3 is a simple reworking of hard points and ammo count. It wouldn't be too much of a stretch to point it in early.

And they very likely will not put it in that much earlier, due to the timeline.

One or two years off might have worked, but a decade is very likely too much; one would be better off waiting for the game to make a jump in the timeline.

#28 VirtualSmitty

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Posted 21 July 2014 - 04:47 AM

View PostStrum Wealh, on 21 July 2014 - 04:41 AM, said:

And they very likely will not put it in that much earlier, due to the timeline.

One or two years off might have worked, but a decade is very likely too much; one would be better off waiting for the game to make a jump in the timeline.


At the rate we are going will never happen since we only seem to go backwards. I disagree with you though, I do think we will see it in game eventually, waiting ten years in canon to drop a few medium lasers and add gauss ammo is silly. And it's not like they follow canon to the law anyhow right now.

Edited by Precentor Martial Jarcaddy, 21 July 2014 - 04:47 AM.


#29 Coralld

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Posted 21 July 2014 - 07:37 AM

There is a reason why PGI is very hesitant on putting in "Ballistic Assaults" and that stems from the IS PPFLD ACs.

This is also one of the reason why I want IS ACs to also be burst fire because then these mechs, these wonderful, wonderful, machines of destruction, would be allowed into the game with out an issue.

Edited by Coralld, 21 July 2014 - 07:37 AM.


#30 MischiefSC

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Posted 21 July 2014 - 09:17 AM

Annihilator - C2 variant.

4 Gauss.
1 ERPPC.

10 tons of ammo.

Infinite love.

#31 Roadkill

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Posted 21 July 2014 - 09:19 AM

View PostThe Basilisk, on 21 July 2014 - 04:01 AM, said:

Most of the Direwolf Ballistic Hardpoints suck due to armor and strukture crits allocation....so Direwolf can't realy carry larger ballistics setups. He could carry hexa LB-X 2 or hexa Ultra 2. But multi AC 10s and AC20s builds are pretty much as restricted as on any IS chassis.
Maximum is tripple AC10 and thats a build where the Illya is the better Mech.

Um... wrong. All of the following have max armor other than the legs, which have been reduced to 73 each (from 84 max).

Daishi easily carries 4 x CUAC/10 and still has room for 6.5 tons of ammo and 6 x ER Small Lasers.

Daishi can also carry 2 x LBX-20 and 2 x LBX-10, though in that config you have to allocate your ammo carefully between the two weapon systems and you don't have room for any backup lasers.

Or there's the 2 x CUAC/20 and 2 x CUAC/5 variant that carries 4 ER Medium Lasers as backup.

If you're crazy, you can carry 4 x CUAC/20 for the ultimate in-your-face smackdown Mech. It only has room for 2.5 tons of ammo, but you can bump that up to 4 if you reduce armor on the legs and arms. Not like you're going to need full armor with this variant anyway, as you're going to run out of ammo quickly. But it's possible.

The Daishi is the biggest, baddest, ballistic boat bar none. It has no peer.

#32 Gyrok

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Posted 21 July 2014 - 09:37 AM

View PostThe Basilisk, on 21 July 2014 - 04:01 AM, said:


Most of the Direwolf Ballistic Hardpoints suck due to armor and strukture crits allocation....so Direwolf can't realy carry larger ballistics setups. He could carry hexa LB-X 2 or hexa Ultra 2. But multi AC 10s and AC20s builds are pretty much as restricted as on any IS chassis.
Maximum is tripple AC10 and thats a build where the Illya is the better Mech.


DW can carry Quad LBX10s or Quad UAC10s with enough ammo and a few lasers, or Dual UAC20s

#33 General Taskeen

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Posted 21 July 2014 - 10:00 AM

View PostStrum Wealh, on 21 July 2014 - 03:47 AM, said:

The Devastator doesn't have enough common/basic variants available as of this point in the timeline (3049/3050),



That is why I never liked PGI's Mech leveling system and the "must have 3 variants rule" - That needlessly leaves out a lot of 'Mechs.

Its too late now it seems, but they should have made it a system where you "level up" one specific 'Mech variant that comes with its own quirks /bonuses and leveling tree options, in combination with a separate pilot tree where you can only go down one "path" of skills, rather than all of them.

So over time of leveling, one variant could be fully "mastered" into one specific "role" tree, and depending on what "pilot" tree you choose there could be synergy with it or not.

#34 RagingOyster

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Posted 21 July 2014 - 10:04 AM

See my sig

#35 Radiant Mass

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Posted 21 July 2014 - 10:10 AM

It's all we need
Posted Image

Current available variants:
KGC-000
KGC-0000
KGC-010
~KGC-HERO~

And KGC-001 for the supposed Clan Buster pack for the Battle of Tukayyid.

#36 Agent 0 Fortune

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Posted 21 July 2014 - 10:12 AM

I predict we will get a dual/quad ballistic Assault chassis 2 weeks before IS mechs switch to burst fire autocannons.

#37 MischiefSC

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Posted 21 July 2014 - 11:56 AM

I predict we'll get an IS package of mechs available shortly before or after TW is available for cbills.

#38 Joseph Mallan

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Posted 21 July 2014 - 12:11 PM

View PostSephlock, on 20 July 2014 - 04:12 PM, said:

BLASPHEMER! THE ANNIHILATOR IS KING!


Not necessarily!

The Annihilator is also a Dragoons ONLY Assault. I do not want it in general population. It would cheapen its splendor.

#39 Roadkill

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Posted 21 July 2014 - 12:54 PM

View PostJoseph Mallan, on 21 July 2014 - 12:11 PM, said:

The Annihilator is also a Dragoons ONLY Assault. I do not want it in general population. It would cheapen its splendor.

Taking bets now that PGI will add the Annihilator but hide it behind the Wolf's Dragoons faction grind playwall.

;)

#40 Sephlock

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Posted 21 July 2014 - 12:57 PM

View PostJoseph Mallan, on 21 July 2014 - 12:11 PM, said:

The Annihilator is also a Dragoons ONLY Assault. I do not want it in general population. It would cheapen its splendor.


You must love the YLW.





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