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Blacklist Maps

Gameplay Maps

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#101 IraqiWalker

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Posted 24 July 2014 - 08:51 PM

View Post3rdworld, on 24 July 2014 - 01:26 PM, said:


Why is that a bad thing? You do understand the biggest selling point for a game is fun? If a map such as that pos Terra Therma are not fun to play, you are not benefiting the game or the player in any way.


Seriously, don't criticize a map because you don't know how to play it. Terra Therma is one of the best, if not THE best map they've released at all. The fact that you are peeved by it's high heat ratio is not a negative of the map.

#102 jaxjace

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Posted 27 July 2014 - 01:14 AM

Yes actually, blacklisting is NOT removing, you want to play therma? fine but Ill be chilling in frozen city. Thats not map removal if people can still play it, people shouldnt be forced to play bad maps. Im glad map production is in full swing, they should have made maps the priority 1 before anything at all.

#103 KuroNyra

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Posted 27 July 2014 - 01:19 AM

View Postjaxjace, on 27 July 2014 - 01:14 AM, said:

Yes actually, blacklisting is NOT removing, you want to play therma? fine but Ill be chilling in frozen city. Thats not map removal if people can still play it, people shouldnt be forced to play bad maps. Im glad map production is in full swing, they should have made maps the priority 1 before anything at all.

Yeah we should have stayed with the 4 original mech during all theses years and getting hundreds of map!


....
Not.





Blacklisting? Seriously? What is it after that, asking if you can blacklist some particular mech you don't like to face?

#104 IraqiWalker

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Posted 27 July 2014 - 01:58 AM

View PostKuroNyra, on 27 July 2014 - 01:19 AM, said:

Blacklisting? Seriously? What is it after that, asking if you can blacklist some particular mech you don't like to face?


Funny enough, someone already brought up that this suggestion will lead to blacklisting mechs.

#105 MadPanda

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Posted 27 July 2014 - 02:50 AM

View PostSandpit, on 24 July 2014 - 08:18 PM, said:

i doubt it, I'd vote for mordor just because I know so many like to run those hot builds and don't know how to manage their heat and use a little fire discipline and I have a feeling plenty more would do the same thing


First of all mordor is the lava map and not tourmaline desert. Secondly, everybody hates mordor because it revolves around the center point and creates really bad plays. There is no option to do anything but rush center, either get there first or find out that the enemy is already there and then start poking at each other near the entrances. It's a terrible map design.

#106 Satan n stuff

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Posted 27 July 2014 - 03:00 AM

View PostSandpit, on 24 July 2014 - 02:43 PM, said:

not according to some people in this thread... you can't
I happen to like therma as well. it's always funny watching people who refuse to do things like
chain fire
heat management
make a more diverse build
firing discipline
cuss and rant because it's somehow the map's fault

Keep in mind I run a 5LL stalker most times and still stand by my statements

Chain fire? HERESY!
Just alpha a bit less often, you'll get better results.
Edit: Not with that Stalker though, don't alpha with that.

Edited by Satan n stuff, 27 July 2014 - 03:01 AM.


#107 Henree

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Posted 27 July 2014 - 03:13 AM

caustic valley and forest colony (despite the buildings being to big) are great maps, add destructibility to trees etc and they would be perfect. the maps that came after, alpine and the volcanic map seem of a lower quality in every aspect and lack that MechWarrior feel. Why not involve the community, why not have a map making contest where we can vote on the maps we want?

#108 Kalimaster

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Posted 27 July 2014 - 03:15 AM

I thought that this subject had been beaten to death long ago. The concept of disliked maps is not new. Each map represents a challenge in one way or another. I understand that you hate Alpine. I on the other hand think that Alpine is a work of art and is wonderful.

#109 IraqiWalker

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Posted 27 July 2014 - 03:48 AM

View PostMadPanda, on 27 July 2014 - 02:50 AM, said:


First of all mordor is the lava map and not tourmaline desert. Secondly, everybody hates mordor because it revolves around the center point and creates really bad plays. There is no option to do anything but rush center, either get there first or find out that the enemy is already there and then start poking at each other near the entrances. It's a terrible map design.


Everyone that doesn't know how to use tactics hates Mordor.

The terrain in Terra Therma is excellent for flanking maneuvers and sneak attacks. It's the one map where every weight class, and every build can be effective. If you are tired of your team playing like idiots and heading into the pugzapper get on chat and tell them to move someplace else. There are so many avenues to use, and there are plenty of location where you can ambush and dismantle an opposing force. Even one that is larger than yours.

Seriously, the problem isn't with the map. It's with people not knowing what to do other than group up and try to death ball. People always complain about PuGs not using tactics other than the death ball. I usually find one common factor with them. They try and coordinate through chat less than 10% of the time.

#110 Henree

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Posted 27 July 2014 - 03:54 AM

I just find it really ugly.

#111 Yokaiko

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Posted 27 July 2014 - 03:55 AM

View PostSephlock, on 24 July 2014 - 08:42 PM, said:

I really had Alpine in mind more than anything. I don't dislike Mordor nowdays (either it grew on me or people just learned to play the map as something other than "Where's Waldo meets Duke Nukem", and Tourmaline... definitely just grew on me.



Tourmaline is far and away my favorite map, its big, you can bring a brawler, a sniper or whatever, and there is no ******* god hill that loses you the access of half of the map.

River Sh!tty they should delete.

#112 MadPanda

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Posted 27 July 2014 - 03:56 AM

View PostIraqiWalker, on 27 July 2014 - 03:48 AM, said:


Everyone that doesn't know how to use tactics hates Mordor.

The terrain in Terra Therma is excellent for flanking maneuvers and sneak attacks. It's the one map where every weight class, and every build can be effective. If you are tired of your team playing like idiots and heading into the pugzapper get on chat and tell them to move someplace else. There are so many avenues to use, and there are plenty of location where you can ambush and dismantle an opposing force. Even one that is larger than yours.

Seriously, the problem isn't with the map. It's with people not knowing what to do other than group up and try to death ball. People always complain about PuGs not using tactics other than the death ball. I usually find one common factor with them. They try and coordinate through chat less than 10% of the time.


What game are you playing? Name a single "avenue" that doesn't lead to the center? Nice fantasy you got there, but its always the same, one team is holding the center area while the other team is using the entrances to the center to poke at them.

#113 Yokaiko

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Posted 27 July 2014 - 04:02 AM

View PostMadPanda, on 27 July 2014 - 03:56 AM, said:


What game are you playing? Name a single "avenue" that doesn't lead to the center? Nice fantasy you got there, but its always the same, one team is holding the center area while the other team is using the entrances to the center to poke at them. Lose pathetically pussing out on the ramps.



FTFY

#114 IraqiWalker

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Posted 27 July 2014 - 04:08 AM

View PostMadPanda, on 27 July 2014 - 03:56 AM, said:


What game are you playing? Name a single "avenue" that doesn't lead to the center? Nice fantasy you got there, but its always the same, one team is holding the center area while the other team is using the entrances to the center to poke at them.

See? That's your problem right there. They hold the center, don't go in and poke at them. You bottleneck yourself in.

Instead, park outside and forma proper firing line, waiting for them to come out, and get bottlenecked instead. It's a staring contest, and the team that flinches first, loses. You have to remain there waiting for them. Last time I pulled that tactic off. I had to repeat in chat, no less than 10 times "get back XYZ, and stay close to the main formation, you're too far out"

However, our team managed to stick together and wait. The enemy team flinched (meaning they moved to engage us), and it was like shooting fish in a barrel. Completely one-sided slaughter.

As for the avenues. I just put a red circle around the possible locations to be in, and draw the enemy into, that won't lead to the one-sided center engagements.

picture in spoiler
Spoiler

Edited by IraqiWalker, 27 July 2014 - 04:08 AM.


#115 MadPanda

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Posted 27 July 2014 - 04:14 AM

View PostIraqiWalker, on 27 July 2014 - 04:08 AM, said:

See? That's your problem right there. They hold the center, don't go in and poke at them. You bottleneck yourself in.

Instead, park outside and forma proper firing line, waiting for them to come out, and get bottlenecked instead. It's a staring contest, and the team that flinches first, loses. You have to remain there waiting for them. Last time I pulled that tactic off. I had to repeat in chat, no less than 10 times "get back XYZ, and stay close to the main formation, you're too far out"

However, our team managed to stick together and wait. The enemy team flinched (meaning they moved to engage us), and it was like shooting fish in a barrel. Completely one-sided slaughter.

As for the avenues. I just put a red circle around the possible locations to be in, and draw the enemy into, that won't lead to the one-sided center engagements.

picture in spoiler
Spoiler



I find your reply funny. As my original post suggested, the map has terrible design and it creates poor plays. Staring contest? Shooting fish in a barrel? I couldn't have put it better myself why its a terrible map.

#116 IraqiWalker

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Posted 27 July 2014 - 04:44 AM

View PostMadPanda, on 27 July 2014 - 04:14 AM, said:


I find your reply funny. As my original post suggested, the map has terrible design and it creates poor plays. Staring contest? Shooting fish in a barrel? I couldn't have put it better myself why its a terrible map.


No, it's a good map. Using tactics, and actually thinking, instead of running without a plan allows for such powerful results.

Or do you just want a 100 flat plain with no cover, hills, and corners, for us all to stand in and open fire with extremely long range weapons, without moving even a single step, and wait to see who survives?

Seriously, the map is great. Using tactics in it creates fantastic results, and you take a team thinking and succeeding to mean it's a bad map?

Seriously, your reply makes no logical sense.

#117 KuroNyra

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Posted 27 July 2014 - 05:54 AM

View PostIraqiWalker, on 27 July 2014 - 01:58 AM, said:


Funny enough, someone already brought up that this suggestion will lead to blacklisting mechs.


[redacted]

View PostMadPanda, on 27 July 2014 - 02:50 AM, said:


First of all mordor is the lava map and not tourmaline desert. Secondly, everybody hates mordor because it revolves around the center point and creates really bad plays. There is no option to do anything but rush center, either get there first or find out that the enemy is already there and then start poking at each other near the entrances. It's a terrible map design.


Mordor is one of the best map all around in the game...
It allow mulple angle attack with procure much more challenge.


There is no greated satisfaction than killing your ennemy by the back after flanking them.
Downed 3 Timber Wolf in my Yen-Lo-Wang once lik that! > :)

View PostMadPanda, on 27 July 2014 - 02:50 AM, said:

everybody hates mordor

I never autorised you to speak in my name.
I love Mordor.

Edited by Egomane, 03 August 2014 - 07:20 AM.
Please leave the pony pictures in the dedicated pony thread, down in jettisoned


#118 CMDR Sunset Shimmer

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Posted 27 July 2014 - 06:05 AM

View PostSephlock, on 24 July 2014 - 06:26 PM, said:


Yeah, and you know how that works out?

Posted Image


I hereby call upon Sandpit to explain why it is a dumb idea to literally ship your troops to any battlefield under any conditions without telling them anything about where they are going.

Jeeze, even under GWB they at least told you not to bother to pack your asbestos feety pajamas and hinted that you might want some sunscreen.


You clearly don't understand how the battletech universe works.

Ever hear the joke about Military Intelligence slung around by IRL service men and women? Yeah take that joke, kick it up to 20, and you have how ******* STUPID some of the House and Mercernary commanders are.

Combine with that the idea that most of the inner sphere houses are Feudal in nature, and Mechwarriors are akin to Knights fighting for their respective lords... and you begin to understand how little modern military dogma affects the choice/fighting tactics of warriors in the Inner Sphere.

STOP TRYING TO APPLY REAL WORLD LOGIC TO BATTLETECH, IT ONLY MAKES YOU LOOK STUPID!!!!!!

#119 A banana in the tailpipe

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Posted 27 July 2014 - 06:06 AM

I made a thread about alpine and how terrible it is a long time ago back when poptarting was at its worst. It's funny how well received it was then due to the competitive community's callous regard for a single queue system, and the same old tryhards who enjoy the meta are trying to get this one shut down too. There's no strat or tactics to alpine other than who wants to sit and do nothing for 10+ minutes until the other team budges, with spawn points determining the outcome of the majority of matches. The irony is Alpine is one of the best maps for conquest because the hill doesn't come into play at all. These days, Alpine is a little more tolerable but not much, as canyon and riverchitty battle for worst map with all the lurm spam being tossed about.

#120 KuroNyra

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Posted 27 July 2014 - 06:15 AM

View PostFlash Frame, on 27 July 2014 - 06:05 AM, said:


You clearly don't understand how the battletech universe works.

Ever hear the joke about Military Intelligence slung around by IRL service men and women? Yeah take that joke, kick it up to 20, and you have how ******* STUPID some of the House and Mercernary commanders are.

Combine with that the idea that most of the inner sphere houses are Feudal in nature, and Mechwarriors are akin to Knights fighting for their respective lords... and you begin to understand how little modern military dogma affects the choice/fighting tactics of warriors in the Inner Sphere.

STOP TRYING TO APPLY REAL WORLD LOGIC TO BATTLETECH, IT ONLY MAKES YOU LOOK STUPID!!!!!!


So, litteraly.
The mechwarrior are a bunch of ****** "Knight" fighting in giant robot for there Kings?

Damn, and I tought Warhammer 40K was ******** enought!




(joke intended :) I love both universe.)





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