Been having issues for almost two weeks connecting from Chicago via Comcast. My ping in the game was about 5 times what it normally was, constant disconnects, etc. Getting like 80% packet loss to the mwo site.
This morning I woke up and it's perfect. It's possible that all the recent storms in my area f'd something up and it was fixed last night.
Anyone still having issues?
Your Servers Need A Tune Up Pgi
Started by Delas Ting Usee, Jul 28 2014 07:38 PM
26 replies to this topic
#21
Posted 29 July 2014 - 05:59 AM
#22
Posted 29 July 2014 - 05:59 AM
I am getting lagged out completely most games now. Can barely play. Never had I this bad since beta and not even then
#23
Posted 29 July 2014 - 06:02 AM
Delas Ting Usee, on 28 July 2014 - 07:38 PM, said:
I'm getting games where mechs are moonwalking in place...
...teleporting forwards and sideways...
...where I'm moving and then rubber-banding...
Game is unplayable at this point for guys with 250-300+ ping.
Also, just connecting or saving a mech build takes wayyyyyyy longer now.
It's NOT my ISP or PING - it's your servers - PLS fix.
...teleporting forwards and sideways...
...where I'm moving and then rubber-banding...
Game is unplayable at this point for guys with 250-300+ ping.
Also, just connecting or saving a mech build takes wayyyyyyy longer now.
It's NOT my ISP or PING - it's your servers - PLS fix.
100% agreed, many games rubberbanding, screen freeze then teleport to your death, shots going through enemies not registering.
Regards
#24
Posted 29 July 2014 - 06:15 AM
Been running traceroutes for a few days and just noticed that a node called "relay-1.mwtactics.com" is up now. Haven't noticed that before.
Did they throw the unused MWT server into the mix to try to fix things?
Did they throw the unused MWT server into the mix to try to fix things?
#25
Posted 29 July 2014 - 07:08 AM
That's what happens when one server is located in bloody Toronto despite the global playerbase that is MWO.
But then again, we're the simpleton players and are so far removed from the esoteric workings of the dev den. Right?
But then again, we're the simpleton players and are so far removed from the esoteric workings of the dev den. Right?
#26
Posted 29 July 2014 - 08:29 AM
There are fixes in today's patch that should hopefully fix the majority of these issues. It's not a hardware/ISP/end user problem. Our apologies for the performance bugs introduced in the last patches.
#27
Posted 29 July 2014 - 05:52 PM
Bryan Ekman, on 29 July 2014 - 08:29 AM, said:
There are fixes in today's patch that should hopefully fix the majority of these issues. It's not a hardware/ISP/end user problem. Our apologies for the performance bugs introduced in the last patches.
Great news. I and many of the players I'm sure are in gratitude. Thanks!
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