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Why Does The New Module System Feel Like 3Pv All Over Again?


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#41 Haji1096

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Posted 29 July 2014 - 02:31 PM

Weapon Modules are garbage.

A 10 meter increase in range that will help me .01% of the time vs. increased heat that hurts me 100% of time ? WHERE DO I SIGN UP ?!

#42 Bilbo

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Posted 29 July 2014 - 02:32 PM

View PostCurccu, on 29 July 2014 - 02:01 PM, said:


I know man! It totally needs to have most module slots and ECM of all Atlais...

If it were just the DDC it wouldn't bother me. The change invalidated 20 builds. I now have 68 mil(resale value) worth of modules I'll likely never use again.

#43 Mercules

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Posted 29 July 2014 - 02:35 PM

View PostBilbo, on 29 July 2014 - 02:32 PM, said:

If it were just the DDC it wouldn't bother me. The change invalidated 20 builds. I now have 68 mil(resale value) worth of modules I'll likely never use again.


So you wasted about 80 million on extra modules instead of swapping?

#44 Bilbo

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Posted 29 July 2014 - 02:39 PM

View PostMercules, on 29 July 2014 - 02:35 PM, said:



So you wasted about 80 million on extra modules instead of swapping?

It's wasted now because they'll never be used again. It wasn't wasted before because I didn't need to swap them.

#45 Bhael Fire

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Posted 29 July 2014 - 02:46 PM

I think in order for weapon modules to be worthwhile they need to not be punitive in any shape or form. This isn't like a piece of equipment that's not balanced by XP and outrageous C-Bill costs; it's supposed to be a direct buff to your mech...not a wishy-washy trade-off.

Just get rid of the heat penalty and let it have the pittance of a range increase it already has. It's not going to break the game, especially if everyone can equip them guilt-free now.

#46 Mercules

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Posted 29 July 2014 - 02:47 PM

View PostBilbo, on 29 July 2014 - 02:39 PM, said:

It's wasted now because they'll never be used again.
Never? That seems like a mighty long time to be sure of less than 24 hours from the change.


View PostBilbo, on 29 July 2014 - 02:39 PM, said:

It wasn't wasted before because I didn't need to swap them.
Not a huge return on your investment though.

Look, it's fake money that you got use out of and may someday get use out of again.

#47 R Razor

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Posted 29 July 2014 - 02:50 PM

Do you even module brah??

Seems to me like the modules can be left equipped in each individual mech............so if you have multiple copies of a seismic sensor you can still equip multiple mechs with a seismic sensor concurrently............not seeing the issue here.

That Direwhale you just died in can fit modules right?

#48 Bilbo

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Posted 29 July 2014 - 02:53 PM

View PostMercules, on 29 July 2014 - 02:47 PM, said:

Never? That seems like a mighty long time to be sure of less than 24 hours from the change.


Not a huge return on your investment though.

Look, it's fake money that you got use out of and may someday get use out of again.

I don't have to waste my time searching for them nor do I have to go to the mechlab every time I change mechs. Plenty of ROI for me. They were and still are third and fourth choice modules for a reason. They would have to remove or make useless the first and second choice modules before I ever look at them again.

#49 PropagandaWar

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Posted 29 July 2014 - 02:53 PM

View PostMercules, on 29 July 2014 - 12:29 PM, said:


"I spent my over abundant money to buy multiple copies of modules instead of swapping them between mechs and now am sad that my over abundant money I used for convenience instead of need is now filling my inventory with items I can still use on future mechs I buy instead of having to buy more or swap them so I still have the convenience I paid for."

Weelllll good for F'ing you. Do you know how much Money both real and game, GXP and time I paid for my Modules? A FOUCKING NUFF! Seriously mr Tool Knight of PGI person this is bull. If its to help newbs well guess what they should have gotton on the wagon 3 bloody years ago. There was no need to gimp modules. None what so ever. The Weapon mods area bloody joke and I feel like they want to force us not only to look into and buy them but do the same with consumables. I don't use consumables that much. I manage my heat and artyies aren't that worth it. But I did use my Hill Climb and Gyro. My radar Dep and Quick Scan. So this is F'd up. If they want to add weapon mods in so damn bad then add them in as extra modules. There is no need for me to get an extra 9 meters with my laser. None.

#50 Mystere

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Posted 29 July 2014 - 03:01 PM

View PostMilesTeg1982, on 29 July 2014 - 01:03 PM, said:

sorry but thats rubbish, in many pugs you rarely see more than 2-3 Strikes and thats with 24 players - now consider 20-30 strikes? Also there are many modules which are more usefull than single strikes - in the past we had to choose - now we don't - so expect a big increase in strikes


I don't know about you, but I think that is a good thing as it will be used against people who know of no other tactic other than forming murder balls. ;)

#51 Bilbo

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Posted 29 July 2014 - 03:04 PM

View PostMystere, on 29 July 2014 - 03:01 PM, said:



I don't know about you, but I think that is a good thing as it will be used against people who know of no other tactic other than forming murder balls. ;)

This almost enough to get me to use them.

#52 Ph30nix

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Posted 29 July 2014 - 03:07 PM

View PostBilbo, on 29 July 2014 - 12:22 PM, said:

Do you have any idea how much gxp and c-bills have been flushed down the toilet with this change. I now have 6 modules, from one chassis alone, that never would have been bought and will most likely never be used again without the slots to put them in.

i find it kinda pathetic there was ever a chassi to being with that could use 6 modules at once.....

View PostZolaz, on 29 July 2014 - 12:16 PM, said:

Not sure what was suppose to happen with the new module system, but I do feel like PGI isnt listening to its player base again.

Oh and they did listen, when they first announce it myself and a few others commented about the fact the mastery slot should be at least a mech module and not a weapon module and guess what the mastery slot is a mech module now ;)

#53 damonwolf

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Posted 29 July 2014 - 03:07 PM

A LOT of people are getting screwed out of GXP/CBills and are very upset at his patch. IMO, the solutions to the problems, and anger/frustration they created with this patch is thus:

1) Complete reset of the module system with refund of all GXP and CBills for modules.
2) Give all Mechs 2 module slots to start, with the 3rd unlocked though the trees. Hero Mechs can have 4 module slots.
3) Don't limit the module slots to a specific type, let the pilots decide what modules they want to equip.
4) Make the weapon modules actually add something to the weapon. Right now they are complete crap, and add little other than heat (which IMO is punishing a pilot for equipping a weapon module).
5) Don't discriminate against weapons, have Weapon module slots for ALL weapons, not just a few select ones. Example: no LRM module).

I don't know why the Devs had to complicate the module system so much. Instead of making a changes that could benefit everyone, and make most players happy, they've overcomplicated the system, really upset many players, and implemented changes that will make matters worse than they were before (examples: losing a cherished Mech module and the coming STIKEAPOCALYPSE/CONSUMAPOCALYPSE/artygeddon). This just feels like they are trying to force people to use weapon modules, and justify the man-hours spent developing something no one really finds worth a crap.

#54 Mystere

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Posted 29 July 2014 - 03:13 PM

View Postdamonwolf, on 29 July 2014 - 03:07 PM, said:

I don't know why the Devs had to complicate the module system so much.


What's so complicated about the new module system?

Edited by Mystere, 29 July 2014 - 03:13 PM.


#55 Curccu

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Posted 29 July 2014 - 03:16 PM

View PostChemie, on 29 July 2014 - 02:26 PM, said:

and mech modules, which were the only useful things, get nerfed from up[ to 3 to 1....

My understanding is that Master slot can be used as weapon or mech module, so yeah before mastering mech it's pretty harsh on some mechs but after it's achieved it's not that bad on most mechs.

View PostBilbo, on 29 July 2014 - 02:32 PM, said:

If it were just the DDC it wouldn't bother me. The change invalidated 20 builds. I now have 68 mil(resale value) worth of modules I'll likely never use again.

That comment of mine was targeted purely for that dudes DDC whine.

#56 Bilbo

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Posted 29 July 2014 - 03:16 PM

View PostPh30nix, on 29 July 2014 - 03:07 PM, said:


i find it kinda pathetic there was ever a chassi to being with that could use 6 modules at once.....
..

There wasn't. There were a few that could mount 4 when mastered. I have 3 D-DCs which lost 2 slots. I also had 17 other mechs that lost at least 1 slot.

#57 damonwolf

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Posted 29 July 2014 - 03:21 PM

View PostMystere, on 29 July 2014 - 03:13 PM, said:


What's so complicated about the new module system?

They complicated it by making unasked for changes to a system that feels more of a penalty now. They broke he module slots down and are telling the players they will bring so many consumables, so many Mech enhancements, and a weapon module. They have taken choice away because, lets face it, there are only 2-3 modules that people will use because they are the good ones. They are pushing Weapons modules that are crap. Period. They are creating more problems for themselves and for the community because now there is he potential for 48 strikes in every match...which will change the complexity, tthe play, and the mood of the game. Many people will get pretty pissed off when they receive wave atfer wave after wave of Arty/Air strikes. People will get so pissed off that PGI will be forced to make changes, and/or nerf strikes.

#58 Mystere

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Posted 29 July 2014 - 03:26 PM

View Postdamonwolf, on 29 July 2014 - 03:21 PM, said:

They complicated it by making unasked for changes to a system that feels more of a penalty now. They broke he module slots down and are telling the players they will bring so many consumables, so many Mech enhancements, and a weapon module. They have taken choice away because, lets face it, there are only 2-3 modules that people will use because they are the good ones. They are pushing Weapons modules that are crap. Period. They are creating more problems for themselves and for the community because now there is he potential for 48 strikes in every match...which will change the complexity, tthe play, and the mood of the game. Many people will get pretty pissed off when they receive wave atfer wave after wave of Arty/Air strikes. People will get so pissed off that PGI will be forced to make changes, and/or nerf strikes.


It still does not explain why people act as if the new module system is so complicated.

And as far as reducing choice, I think the changes actually increased choice.

So I ask again, what is so complicated about the new module system?

#59 damonwolf

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Posted 29 July 2014 - 03:28 PM

View PostMystere, on 29 July 2014 - 03:26 PM, said:


It still does not explain why people act as if the new module system is so complicated.

And as far as reducing choice, I think the changes actually increased choice.

So I ask again, what is so complicated about the new module system?

Sorry, but if you missed what I wrote in my post, and all that other posters have posted, then you will never get it.

#60 MischiefSC

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Posted 29 July 2014 - 03:38 PM

So the takeaway is - spend bare minimum. Dont buy something unless you have no choice. You absolutely can not trust that money you spend will not get devalued by balance changes.

For example hero mechs. You should, apparently, stick with free trial mechs bwcause if you buy somethingbecause it works and has value today, when it gets changwd or nerfed or even completely removed later you are at fault for having purchased it before.

So dont buy stuff unless you have no choice.





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