"Any reason to still be bitter?" http://mwomercs.com/...till-be-bitter/
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We were discussing the apparent, lingering distrust by the community towards the developers.
My hope is we can continue to do this here. With less gifs.
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My answer is to an user who explained:
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Nobody is confused or angry about the company trying to make a buck. Although I find it silly, I even understand paid early access (phoenix, clan) cockpit items and the pricing of hero mechs, champion mechs, even colours and mech bays. If they are planning to release (one day soonTM) the game we all waited for they need funding along the way. Fine.
What I find amateurish, objectionable and even outright counterproductive for their own self interest is that they sacrifize playability for it. They adjust game mechanics with the focus of immediate monetization. Not to make the game better. (which would come with its own reward, a larger, more loyal crowd)
You might agree or not with specific cases of gameplay changes, but that is what people are thinking. They even suspect foul play behind the module system change. They don´t believe PGI would be too incompetent to realize 48 arty/air strikes would be no fun. Same story with 3PV, where they were accused of catering to 10 year old console gamers. (leaving the the lieing aside for the moment)
Call them conspiracists, but I know loads of people that accuse them of doing it on purpose. You need little imagination for it. Just look what Mechs dominate the game and at assault/clan assault mech MC prices. Add the nebulous talk about "end game content". Add the horrid C-Bill grind. Listen to the crowd of people expecting heavy nerfs when the clans will be available for C-Bills.
I don´t say that is their plan, because I simply don´t know, but that is the spirit that comes across.
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And that they irritate their players with missed deadlines, missing or patchwork content, broken promises and dodgy communication is just on top of that.
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What grinds my gears, personally, is that it is absolutely unneccessary. Damn, if PGI or most likely the publisher even remotely knew their players they could make loads of money without making their fans mad. During development. With little or no coding at all.
Way more than with this appstore / browsergame business model.
Edited by Molossian Dog, 05 August 2014 - 09:08 PM.





















