Jump to content

Sh/rwc Technical Information


8 replies to this topic

#1 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 27 August 2014 - 09:46 PM

Not exactly sure as to where this would go however this will relate to a fan-fiction I am working on. Now I haven't read the books however I do intend to try and not blatantly alter major events in the timeline.

This topic will be dedicated to technical information on the 473rd Snow Hawk and Rim Worlds Coalition technical advancements in armor, weapons, equipment, engines, and vehicles.

This equipment will obviously not canon and goes off what I understand to be TT values. (Information maybe updated)

The first non-canon mech...

Name: Minuteman
[2480] Variant - B
Class: Light
Max Tonnage: 20 Tons
Tonnage: 20
Chassis Class: STD
Chassis Mass: 2 Tons
Cockpit: Standard (3 Tons)
Gyro: Standard (2 Tons)
Engine: XL 200 (4.5 Tons)
Engine Heat Sinks: 10
Heat Sinks: 0 HS (0 Tons)
Armor: STD (4.5 Tons)
Head 7
CT 10 / CTR 5
LT 8 / LTR 4
RT 8 / RTR 4
LL 7 / RL 7
LA 6 / RA 6
Total:72
Armament:
2 - Machine Guns (1 Tons)
400 - MG Ammo (2 Tons)
2 - Small Lasers (1 Tons)
Slot Capacity:
LA - 1E / RA - 1E
Center Torso Chin Turret
CTCT - 2B

Speed - 158 KPH

Notes: The Minuteman battlemech originated from the Hadvar Mechworks on Mavera IV as a light military duty mech that could easily be converted over into an industrial mech. While the conventional military variants use an XL engine making the Minuteman quite expensive most interchangeable variants were produced using fuel cell units. The Minuteman was produced in mass until the start of the Amaris Coup when the main colony on Mavera IV was destroyed by nuclear bombardment after the initial RWR attack failed. The most notable feature of the Minuteman is the use of a modified standard chassis that was eventually applied to the Gaia Assault Mechs to test its potential capability of mounting more armor than a regular design chassis skeleton.

The (Basic) military variant intended for militia and police use and sports a pair of small lasers that are supplemented by dual chin mounted machine guns fed by two tons of ammo. The easiest way to describe the Minuteman would be a miniature Cicada with arms and hands giving a somewhat odd appearance.
The (Absurd Ballistic) variant mounts a smaller engine to free tonnage so that the machine guns can be replaced by an arm mounted AC/2 with a single ton of ammunition.
Civilian variants and modifications of default designs are equipped with a trailer hitch and are capable of carrying bins or mounting tools for industrial work.

In the chaos of the Amaris Coup and First War of Succession practically all Minutemen were destroyed and never replaced due to the loss of the factories that produced them. The rather expensive default designs also made them impractical and eventually impossible to produce with the loss of XL Engine technology.

The Minuteman while light was at one time a significant threat as it was always sold in vast quantities and thus deployed in large numbers with one occasion where nearly two companies of Minuteman battlemechs engaged a single lance of RWR mechs during the coup. The mere panic inflicted on the RWR pilots by the ant like swarm of mechs doomed them.

#2 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 31 August 2014 - 10:44 PM

Weapons System:

Name - AC/1

Development Date: 2790
Range: 1-54
Damage: 1
Size: 2 slots
Mass: 4 Tons
Heat: .25
Ammo/t 120

Developed roughly ten years after the Amaris Coup the AC/1 was the first attempt to manufacture a complete weapon at the Tesla Castle Manufactory. While the design was a success in that it functioned properly as a weapons system the design was shelved shortly after a few Pikemen were tested with it in 2800 siting that the weapon severely lacked in hitting power. These Pikemen would eventually be put back into production in the very early years of the Clan Invasion to counter their significant range advantage as no other conventional weapons system could compare to the AC/1, Inner Sphere or Clan.

Battlemech:

Name: Pikeman
[2800] Variant - B
Class: Light
Max Tonnage: 35 Tons
Tonnage: 34.94
Chassis Class: STD
Chassis Mass: 4 Tons
Cockpit: Standard (3 Tons)
Gyro: Standard (3 Tons)
Engine: XL 225 (5 Tons)
Engine Heat Sinks: 10
Heat Sinks: 1 DHS (1 Tons)
Armor: STD (7.94 Tons)
Head 9
CT 21 / CTR 7
LT 12 / LTR 7
RT 12 / RTR 7
LL 16 / RL 16
LA 10 / RA 10
Total : 127
Armament:
2 - Medium Lasers (2 Tons)
1 - AC/1 (4 Tons)
600 - AC/1 Ammo (5 Tons)
Slot Capacity:
LA - 2E / RA - 2E
LT - 1B

Speed - 104.1 KPH

Developed in 2800 the Pikeman was the first mech produced at the Tesla Castle Manufactory since the Amaris Coup and tested the facility by requiring an Extra-Light Engine. The mech served as a test bed for the AC/1, though a second variant sported an AC/2 instead and was considered under-powered though extraordinarily long ranged. The Pikeman was shelved and taken out of production until the start of the Clan Invasion when long range combatants became a necessity to irritate and provoke clan warriors into closing range. Due to Castle Tesla's memory core designs for the double heat sinks and Extra-Light Engines was never lost. A number of AC/2 fitted Pikemen were sold to the houses throughout the Clan Invasion, mainly in exchange for raw materials. A 3052 variant mounts an UAC/2 and a case unit.

#3 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 01 September 2014 - 09:40 PM

Transmission Log:
------------------------

From: Sarus Moch (Technician - Carver IV Lunar HPG Facility)

To: Marcus Alston (Auxillary Circuit Administrator [Sector 54] - Terra Sandhurst Facility)

Date: June 3, 2823 - 20:48 (Earth Time)

Alston, I think we might have a problem, a big one. Remember that officer exchange program we had shoved down our throats a few months before the Sharks decided to put a knife in our back? I don't think Kerensky's sniffers got all of them, we've got new replacements coming in and their credentials check out but, I don't know they just look way to familiar for comfort. Also I've noticed several high level transmissions being directed through unnecessary HPG stations taking long routes closer to the Periphery. We need ROM to run a security check on all our new personnel coming in here and I think the higher ups need to make it mandatory throughout all of Comstar. There's another thing, we found a flaw in our encryption system. I know it's brand knew software but as to whether it is a byproduct of poor coding or something that's been planted I don...

[Delete File.... [Yes / No] ???]

Deleting...

File Deleted.

Edited by Graugger, 23 February 2016 - 12:24 PM.


#4 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 22 February 2016 - 10:33 PM

RWR Mech

Name: Kratos
[2457] Variant - X1
Class: Assault
Max Tonnage: 100 Tons
Tonnage: 100
Chassis Class: STD
Chassis Mass: 10 Tons
Cockpit: Primitive (5 Tons)
Gyro: Standard (2 Tons)
Engine: STD 200 (8.5 Tons)
Engine Heat Sinks: 8 [0]
Heat Sinks: 8 SHS (6 Tons)
[S] Armor: Primitive (27.5 Tons)
Head [3] 8
CT [31] 52 / CTR 10
LT [21] 32 / LTR 10
RT [21] 32 / RTR 10
LL [21] 40 / RL [21] 40
LA [17] 30 / RA [17] 30
Total : [152] 294
Armament:
1 - AC/20 (14 Tons) - Right Torso
25 - AC/20 Ammo (5 Tons) - 2 Right Torso & 3 Left Torso
2 - AC/5 (16 Tons) - 1 Left Arm & 1 Right Arm
80 - AC/5 Ammo (4 Tons) - 2 Left Arm & 2 Right Arm
2 - Medium Laser (2 Tons) - 2 Left Torso
Slot Capacity:
LA - 1B / RA - 1B
LT - 2E / RT - 1B

Speed - 32 KPH [2/3]


After the Mackie's design had made it out among the houses of the Inner Sphere the Rim Worlds Republic in their envoy and urge to be better than those of the interior began development on their own 100 ton battlemech with intentions to build something better than anything their counterparts could even conceive. While clocking in at the speed of an Urbanmech their development proved to be a significant adversary to any opponents at both long and close ranges. With its dominant authority over the battlefields the name Kratos was branded upon the mech and even after the development of the Atlas by the Hegemony the outdated tech of the Kratos was still considered a match by those that knew of its existence. If one were to look back and see this design from before the Exodus one would say it has features resembling the Ebon Jaguar, Rifleman, and Atlas even if it came before all of them. In 2467 an upgraded version was assembled replacing the cockpit and armor with more standardized versions, instead of upgrading the engine engineers decided to take out a ton of AC/20 ammo from the left torso and cram in two additional heatsinks as well as two large lasers, one for each arm to accompany the AC/5s making the arms resemble a Rifleman's even further.

Edited by Graugger, 22 February 2016 - 10:35 PM.


#5 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 22 February 2016 - 10:56 PM

RWR Mech

Name: Falchion
[2458] Variant - HG-1
Class: Heavy
Max Tonnage: 60 Tons
Tonnage: 60
Chassis Class: STD
Chassis Mass: 6 Tons
Cockpit: Primitive (5 Tons)
Gyro: Standard (3 Tons)
Engine: STD 240 (11.5 Tons)
Engine Heat Sinks: 9 [0]
Heat Sinks: 3 SHS (2 Tons)
[S] Armor: Primitive (19 Tons)
Head [3] 9
CT [20] 30 / CTR 10
LT [14] 20 / LTR 8
RT [14] 20 / RTR 8
LL [14] 28 / RL [14] 28
LA [10] 20 / RA [10] 20
Total : [99] 201
Armament:
3 - Machine Gun (1.5 Tons) - 3 Left Arm
200 - MG Ammo (1 Tons) - Left Arm
1 - PPC (7 Tons) - Left Torso
4 - Medium Laser (4 Tons) - 4 Right Arm
Slot Capacity:
LA - 3B / RA - 4E
LT - 1E

Speed - 64 KPH [4/6]

Immediately after designing the Kratos Rim Worlds Republic engineers and scientists looked into addressing the issue with its sluggish speed. Rather than fix the actual problem they came up with an alternative battlemech capable of moving twice the speed and weighing forty percent less allowing for easier production. The Falchion was equipped with a PPC for longer range combat with its quad array of medium lasers and trinity of machine guns would annihilate smaller targets at close range. Because of the time period in which they were developed these mechs along with the Kratos were very rare and as such restricted to acting as escorts for the Amaris family and other high ranking political and military figures within the Rim Worlds Republic. A few alternative fits and upgrades to the Falchion were made with one fitting an AC/5, large laser, and three small lasers instead of the original loadout. The two other variants were overhauls that upgrade the armor and cockpit with one sporting two AC/5s the large laser and a medium laser while the final incarnation had an AC/5, two small lasers, and oddly enough a mech mortar eight launcher with four tons of reloads. While less efficient than a LRM of the same weight its projectile did 2 damage each like a SRM and above all couldn't be targeted by anti-missile systems. A few reports exist that indicate the R.W.R. had developed a special high density round that halved the maximum range but had no minimum range effectively turning the mortar into a crude LB-8X.

#6 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 22 February 2016 - 11:06 PM

RWR Mech

Name: Carabinier
[2563] Variant - S1
Class: Heavy
Max Tonnage: 60 Tons
Tonnage: 60
Chassis Class: STD
Chassis Mass: 6 Tons
Cockpit: Standard (3 Tons)
Gyro: Standard (3 Tons)
Engine: STD 240 (11.5 Tons)
Engine Heat Sinks: 9 [0]
Heat Sinks: 5 SHS (4 Tons)
[S] Armor: Standard (8.5 Tons)
Head [3] 8
CT [20] 24 / CTR 4
LT [14] 14 / LTR 4
RT [14] 14 / RTR 4
LL [14] 16 / RL [14] 16
LA [10] 16 / RA [10] 16
Total : [99] 136
Armament:
2 - Heavy Rifle (16 Tons) - 1 Left Arm & 1 Right Arm
24 - Heavy Rifle Ammo (4 Tons) - 2 Left Arm & 2 Right Arm
4 - Medium Laser (4 Tons) - 1 Left Arm & 2 Center Torso & 1 Right Arm
Slot Capacity:
LA - 1B & 1E / RA - 1B & 1E
CT - 2E

Speed - 64 KPH [4/6]

Seeing the Star League's second iteration of the Rifleman the RWR took to developing a competitor of equal tonnage and role. When the decision came down to which weapons to use commanders oddly chose to use a thought to be outdated weapon, the heavy rifle. Despite the apparent inefficiency in ammo capacity it was sighted that it did have the same range as an AC/5 and did 1 more damage in any situation while having the potential to do almost as much damage as an AC/10 to certain opponents. This combined with its cheaper cost made it a tempting replacement for a mech that would be close to supply lines and more than likely protecting said supply lines. Two other variants were produced with double heatsinks instead of singles with one replacing two medium lasers for medium pulse lasers by removing two heatsinks while the other sported an XL engine allowing for two large lasers and two small lasers to replace the medium lasers and also add an additional half ton of armor.

#7 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 23 February 2016 - 08:25 AM

RWR Munition

Mech Mortar - Heavy Ammo
Damage: 2/Shell
Range: Long Range Reduced by 50% - 1-7 Short - 8-14 Medium - 15-18 Long
Special: Hits with 4 shells within 7 tiles cause a knockdown affect which the receiving pilot must roll to avoid. If 8 shells hit the enemy mech within 7 tiles the enemy pilot must roll twice. If the enemy mech failed on both the first and second knockdown rolls the mech is knocked backwards one tile by the first group of 4 and is knocked to the ground by the second group of 4.

#8 Aranzor

    Member

  • PipPipPip
  • The Referee
  • The Referee
  • 80 posts

Posted 23 February 2016 - 09:56 AM

Two things caught my eye to give you a heads-up.

Use of a fuel cell in a Minuteman would significantly reduce its power output compared to an XL engine, would it not? You might need to take that into account at least on paper.

I don't think ROM was in existence just yet in 2790. Not saying there wasn't an entity like it in place, just that it likely didnt have a name just yet if it did..... *looks over shoulder*

Other than that looks good!

#9 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 23 February 2016 - 12:24 PM

The fuel cell variants have different load-outs from the original.

According for Sarna ROM was founded in 2811, thanks for bringing that up. I'm going to change it now.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users