The Hobo Report Vol. 1 – 9/9/2014 – The Town Hall
#21
Posted 09 September 2014 - 08:13 AM
Longer games would be far more preferable and possibly require tactics to draw enemies away from critical points etc etc.
I really envisioned a persistent world with this game and massive forces rushing down a hill to attack a base/dropship etc.
#22
Posted 09 September 2014 - 08:22 AM
VanillaG, on 09 September 2014 - 07:59 AM, said:
The change would match the two teams and their preferences would be set to a vote system instead of a hard lock for the game mode.
Torgun, on 09 September 2014 - 08:03 AM, said:
I still think the main problem is there is one game mode that is a lot less popular and that mode is Conquest. You can only get paid peanuts so many matches until you say fugedabaudit and play the other modes where you can raise CBills so much faster for your second variant of the mech you're working on.
And if Conquest is the least popular mode, then the MM would use that information.
In the 12v12 scenario, would it not make sense for the MM to count the mode preferences and choose the most popular? So out of the 24 people in the match, it would pick the mode the most people want. If it’s tied, roll the dice. I think for 12 mans, it’s a pretty reasonable assumption that Skirmish or Assault will win out a large majority of the time.
Side note, I like Conquest, although I totally understand not liking from a rewards stand point and am very much behind efforts to improve the mode and rewards in general.
#23
Posted 09 September 2014 - 08:34 AM
Hobo Dan, on 09 September 2014 - 08:22 AM, said:
I have 3 issues with conquest:
1) This is not a mode I want to drop into, if I happen to be playing a 50-60 kph assault mech.
2) Rewards are poor.
3) A lot of teams seem to do do different things, with some players still trying to cap while the team is being rolled by the enemy deathball. Or lances split up, etc. It allows for the PUGmind to come up with some really bad tactical decisions (worse than usual).
#24
Posted 09 September 2014 - 08:36 AM
#25
Posted 09 September 2014 - 08:39 AM
#26
Posted 09 September 2014 - 08:41 AM
Jackpoint, on 09 September 2014 - 08:39 AM, said:
I am a man of my word. If CW is not here by January 1, 2015, I will run a one Small laser, 0 leg armor Locust that whole month.
#27
Posted 09 September 2014 - 08:46 AM
#28
Posted 09 September 2014 - 08:47 AM
#29
Posted 09 September 2014 - 08:51 AM
Jackpoint, on 09 September 2014 - 08:46 AM, said:
You vote with your wallet, I'll vote with mine. Now if only I could find a wallet...
NextGame, on 09 September 2014 - 08:47 AM, said:
Before 1/1/2015 or I'm in for a rough month...
#30
Posted 09 September 2014 - 09:04 AM
Ultimatum X, on 09 September 2014 - 08:34 AM, said:
I have 3 issues with conquest:
1) This is not a mode I want to drop into, if I happen to be playing a 50-60 kph assault mech.
2) Rewards are poor.
3) A lot of teams seem to do do different things, with some players still trying to cap while the team is being rolled by the enemy deathball. Or lances split up, etc. It allows for the PUGmind to come up with some really bad tactical decisions (worse than usual).
Just because a certain mech is disadvantaged in a match up doesn't mean the match up situation would never happen. There has to be certain objective types that some subset of mechs don't work in.
I hope this voting system doesn't make it into CW.
#31
Posted 09 September 2014 - 09:04 AM
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