0
Quickdraws Quirks
Started by RangerGee412, Sep 09 2014 07:58 AM
10 replies to this topic
#1
Posted 09 September 2014 - 07:58 AM
I like this mech, but could use a little love
Anyone have any suggestions? Missile reload buff, leg armor buff?
Anyone have any suggestions? Missile reload buff, leg armor buff?
#2
Posted 09 September 2014 - 08:00 AM
Decrease the size of the leg's hitboxes to about a half of what they are now? I don't think I've seen any mech apart from lights get legged as often as Quicklegged.
#3
Posted 09 September 2014 - 08:16 AM
Torgun, on 09 September 2014 - 08:00 AM, said:
Decrease the size of the leg's hitboxes to about a half of what they are now? I don't think I've seen any mech apart from lights get legged as often as Quicklegged.
Yeah, lose my arms then always end up losing a leg or both of them. lose alot of legs on my summoner also
#4
Posted 09 September 2014 - 08:18 AM
For starters, make it scaled appropriately for a mech with only 60 tons to spend on equipment, rather than assault mech sized.
#5
Posted 09 September 2014 - 08:27 AM
Carrie Harder, on 09 September 2014 - 08:18 AM, said:
For starters, make it scaled appropriately for a mech with only 60 tons to spend on equipment, rather than assault mech sized.
That's a given, but since they'll never ever rescale mechs that are released we end up having to think of other ways except the obvious one to fix them.
#6
Posted 09 September 2014 - 08:32 AM
Damage resistance to legs would be a good start.
It's not a bad mech but it takes damage VERY badly.
It's not a bad mech but it takes damage VERY badly.
#7
Posted 09 September 2014 - 08:33 AM
Leg armor buff 900000%
(and jumpjets, but they all need a buff there IMO)
(and jumpjets, but they all need a buff there IMO)
#8
Posted 09 September 2014 - 08:38 AM
Outside of rescaling, leg damage reduction would be optimal. Back when Quickdraws were "cool" (which is still "never" for some), the biggest problem they had were easy to hit legs due to JJs.
Considering the state of hoverjets, I still figure Quickdraws are still easy to leg, especially with the hitbox changes it got.
Considering the state of hoverjets, I still figure Quickdraws are still easy to leg, especially with the hitbox changes it got.
#9
Posted 09 September 2014 - 08:48 AM
Even a Quickdraw that is on the ground gets legged, jumpjets or not. When the LRM40 barrage comes in, a good 50% of the damage goes right to the legs because they are so friggin gigantic.
#10
Posted 09 September 2014 - 08:52 AM
The Quickdraw is actually supposed to have better ankle actuators that let's it get through steep and rough terrain better. Essentially give it the hill climb module for free. Ignore the fact that it is also a vulnerable point on the mech. >.>
#11
Posted 09 September 2014 - 08:54 AM
Clydewinder, on 09 September 2014 - 08:48 AM, said:
Even a Quickdraw that is on the ground gets legged, jumpjets or not. When the LRM40 barrage comes in, a good 50% of the damage goes right to the legs because they are so friggin gigantic.
That's one mech that really should skip leg training day.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users