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Ouch! Tonight Was Painful!


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#1 RalphVargr

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Posted 11 September 2014 - 07:34 PM

Our lance-size group kept running into 12 man drops. 12-1 blowouts were common.

We gave up after two hours.

Yes, my stats suck (I'm a lousy mech driver), but the rest of my lance uses me as the first guy in the door, or through the minefield. I'm also comic relief on our TS server.

But tonight was extraordinarily bad. Normally after a new patch, it seems that matches are a little more balanced, as players learn the new modes.

I would be swimming in kill assists, if our team managed to kill more than just one of the other team.

What's going on?

#2 Pika

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Posted 11 September 2014 - 07:51 PM

View PostRalphVargr, on 11 September 2014 - 07:34 PM, said:

Our lance-size group kept running into 12 man drops. 12-1 blowouts were common.

We gave up after two hours.

Yes, my stats suck (I'm a lousy mech driver), but the rest of my lance uses me as the first guy in the door, or through the minefield. I'm also comic relief on our TS server.

But tonight was extraordinarily bad. Normally after a new patch, it seems that matches are a little more balanced, as players learn the new modes.

I would be swimming in kill assists, if our team managed to kill more than just one of the other team.

What's going on?


Just a bad night, man. Happens to the best of us. I had one of these nights the same night I brought 5 newbies into the game who insisted we played group queues.

I managed to get them back on for the Lance Challenge and they loved the game during that, but sometimes, the MatchMaker just ain't with you, and sometimes it is.

#3 Graugger

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Posted 11 September 2014 - 07:54 PM

There's something wrong when your at 742 wins and 1833 losses.

EDIT: Not me btw but someone I know.

Edited by Graugger, 11 September 2014 - 07:55 PM.


#4 RalphVargr

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Posted 11 September 2014 - 07:58 PM

View PostGraugger, on 11 September 2014 - 07:54 PM, said:

There's something wrong when your at 742 wins and 1833 losses.

EDIT: Not me btw but someone I know.



We're just trying to lower our ELO, and we need all the help we can get. :D

#5 Goose

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Posted 11 September 2014 - 08:25 PM

"Release Valves" means "plausible deniablity" …

#6 Davegt27

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Posted 11 September 2014 - 08:29 PM

it was mentioned in the town hall that not being so restrictive on types of matches would give matchmaker or whatever it is they use a better chance of getting a good match

maybe that's the problem

#7 meteorol

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Posted 11 September 2014 - 08:55 PM

The MM was really horrible yesterday evening.

I was playing with a group of 3, and we were frequently put up against 12s. Now i don't mind playing against 12 if there is a moderate sized premade on my team aswell. Infact we dropped in a 9/3 against a 12 and won it, which is fine.

But yesterday the MM was frequently producing things like 3/3/4/2 and 3/5/2/2 against 12s. Needless to say, all of them were stomps. Since there were quite a few different 12s playing, i got to wonder why the mm so frequently threw those total uneven teams agaist each other.

#8 Flyby215

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Posted 11 September 2014 - 10:19 PM

View PostRalphVargr, on 11 September 2014 - 07:34 PM, said:

Our lance-size group kept running into 12 man drops. 12-1 blowouts were common.

We gave up after two hours.

Yes, my stats suck (I'm a lousy mech driver), but the rest of my lance uses me as the first guy in the door, or through the minefield. I'm also comic relief on our TS server.

But tonight was extraordinarily bad. Normally after a new patch, it seems that matches are a little more balanced, as players learn the new modes.

I would be swimming in kill assists, if our team managed to kill more than just one of the other team.

What's going on?


Happens to the best of us. Few nights ago my group went some 8 losses to 2 wins in our 5-man. It's tough to swallow at times. The part that keeps me happy is the reminder that this is a multi-player game, not a single-player campaign. In single-player games the player is ultimately allowed to conquer an uncaring computer, giving the feeling of power and skill (even if neither is actually present). In multiplayer games, your opponent wants to win every bit as much as you do and will do everything in their power to do so. So roughly a 1-1 W/L ratio should be expected for most players.

Remember that really awesome night a little while ago where you were just butchering everything down? Time to pay up...

#9 BattleBunny

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Posted 12 September 2014 - 04:04 AM

I seem to alternate between those kinda nights.

When I drop with really good players, I pull my weight and we win a bunch and have a ball.
Then the next night it feels like matchmaker is out to kill me. To correct for the winning streaks and bring balance to the force.

Its not paranoia if somebody or something really IS out to kill me right?

,,,right?

#10 Lord Perversor

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Posted 12 September 2014 - 04:12 AM

View Postmeteorol, on 11 September 2014 - 08:55 PM, said:

The MM was really horrible yesterday evening.

I was playing with a group of 3, and we were frequently put up against 12s. Now i don't mind playing against 12 if there is a moderate sized premade on my team aswell. Infact we dropped in a 9/3 against a 12 and won it, which is fine.

But yesterday the MM was frequently producing things like 3/3/4/2 and 3/5/2/2 against 12s. Needless to say, all of them were stomps. Since there were quite a few different 12s playing, i got to wonder why the mm so frequently threw those total uneven teams agaist each other.


12 mans are forced to go tru the 3/3/3/3 or they can't drop, i guess the MM was just trying to fill the gaps to give them some opponents to fight.

Now if you says those 12 mans wasn't following the 3/3/3/3 well then there is somethign wrong.


on a side note Russ or Paul commented about removing the Hard locks on MM search (conquest/assault/skirmish) and turn them into preferences, this way some of this issues may be somewhat alliviated.

#11 -Natural Selection-

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Posted 12 September 2014 - 04:26 AM

I cant really say this applies 100% for all groups. But our group has Tues and Thurs set as its practice nights. Which have been(coincidence?) the same nights for practice in most other games I have played.

#12 Mercules

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Posted 12 September 2014 - 04:29 AM

The issue is that the MM needs to find sets of players that match 3/3/3/3 for the 12-man within a reasonable amount of time. If no other 12-man drops and there is not a good 7-5 matchup that meets the 3/3/3/3 it is probably more likely to grab 2s and 3s that will puzzle piece into the 3/3/3/3.

Raw tonnage might almost be better. I think 6 lights and 6 assaults versus a more evenly distributed group of the same tonnage would be a better matchup.

#13 RalphVargr

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Posted 12 September 2014 - 04:49 AM

In any PvP MMO, matchmaking is possibly *the* most contentious issue. It's like any retail establishment; it has to take the customers that show up, not the customers it wants. Or the customers that the *other* customers want.

I've quit MMO's because the match maker was *too* fair, and produced matches made out of extremes, on both sides. One recently revised it's MM, and was balancing a normally 15 v 15 match (with ridiculous skill and type mis-matches) by dropping them down to 2 v 2's, or worse... that turned into an uninstall. The sharks drove everyone else out of the pool.

#14 FREDtheDEAD

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Posted 12 September 2014 - 06:47 AM

They will move from a game mode (conquest, skirmish, assault) selector to a preferential vote system which will increase the chance of finding a good match at any given time. Down side is you may play a game mode you didn't want to.

Without thousands of players online all the time, the matchmaker algorithm and ELO has a hard time finding equal teams with the pool of players broken in three. Reunifying them will improve matchmaking.

That's, more or less, the official line.

#15 Catalinasgrace

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Posted 12 September 2014 - 07:20 AM

Don't feel bad... We could certainly tell something was up with MM last night as well.

We kept dropping against the same 12 man for about 12 matches in a row there was 4 of us then 8 of us after a while... Something was certainly up. One match there were 8 of us and somehow we dropped with a lance of our own against a group that didn't have a single full lance...

Edited by Catalinasgrace, 12 September 2014 - 07:21 AM.


#16 CMDR Sunset Shimmer

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Posted 12 September 2014 - 07:38 AM

View PostRalphVargr, on 11 September 2014 - 07:34 PM, said:

Our lance-size group kept running into 12 man drops. 12-1 blowouts were common.

We gave up after two hours.

Yes, my stats suck (I'm a lousy mech driver), but the rest of my lance uses me as the first guy in the door, or through the minefield. I'm also comic relief on our TS server.

But tonight was extraordinarily bad. Normally after a new patch, it seems that matches are a little more balanced, as players learn the new modes.

I would be swimming in kill assists, if our team managed to kill more than just one of the other team.

What's going on?

12 mans are not put against teams of 2-10. Thus that was impossible.

#17 Bhael Fire

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Posted 12 September 2014 - 07:42 AM

View PostDavegt27, on 11 September 2014 - 08:29 PM, said:

it was mentioned in the town hall that not being so restrictive on types of matches would give matchmaker or whatever it is they use a better chance of getting a good match

maybe that's the problem


Honestly I think they need to remove the ability to choose the game mode.

First off, all the game modes are basically the same; i.e. team death match. You can play each game mode essentially the same way...so the ability to select specific game modes is a moot point, really.

Second, given that there's not a whole lot of difference between game modes, it seems like having the ability to choose individual modes is not worth the performance hit on the MM.

I guess when it comes down to it, I don't really care one way or the other because I always play with the "Any" available game mode option. But it would be nice if there was less strain on the MM overall.

#18 Pika

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Posted 12 September 2014 - 07:46 AM

View PostFlash Frame, on 12 September 2014 - 07:38 AM, said:

12 mans are not put against teams of 2-10. Thus that was impossible.


Then my groups are considerably larger than I thought.

The matchmaker will only group in those situations if it reaches some of it's hardcap timers. It won't wait more than 4 mins under any circumstance to find a game. If it can't do this it'll put those 12 with anyone at the 4 min mark rather than another group of 12.

#19 Graugger

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Posted 12 September 2014 - 08:00 AM

Oddly enough I've seen a few drops with 13 and sometimes 14 mechs on the other side. It doesn't show it in the listing as the max list size is 12 but when the match is 13-12 and we lost...

#20 Anassi

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Posted 12 September 2014 - 08:16 AM

Yesterday night was indeed kinda weird. Our group (between 3 and 6 players, shifting composition over time) ran into more 12-mans than I've ever seen before. Over the course of about four hours there were at least five or six matchups against a full 12-man. We managed to win one or two, mainly because we drastically out-tonned them (one matchup had us go with two Dire Wolves, three Atlas and a Stalker), but all the other were complete roflstomps without any remote chance to win.

Weird indeed.





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