Satan n stuff, on 14 September 2014 - 02:42 AM, said:
It had destructible terrain, clearly MW3 is the superior game.
We'll just ignore how poorly balanced it was due to it's rigid adherence to tabletop stats. And the legging, we'll ignore that too.
We'll just ignore how poorly balanced it was due to it's rigid adherence to tabletop stats. And the legging, we'll ignore that too.
MW3 was, for it's time, a very fun game. Stock play was good too.
Someone absolutely should take video from the "missing games" and make a complete video.
---
"rigid adherence" ... rather obscenely funny, this reputation. Yes, the mechlab did render all of the mechs into walking differently sized gunbags... it did so because ... um ... they made the "gimme" mistake of allowing the full construction rules, instead of using the customization rules as a basis to start with. Shame, really, and oddly a common mistake.
Legging ... yep. It's been a problem, when the 'mech's ability to get the weapons to hit a targeted mech's leg isn't simulated in the game. 'Tis called the called shot-low table, and it should come up when the player ... aims low ... and because your asking your mech to aim at a smaller area of the target it's harder for your mech to get its weapons to hit it. Said table represents your mech's ability to hit what you're tracking when you aim low vs a moving target.
















