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Proof Mwo Has The Best Visual Fidelity Of Any Mechwarrior Title Ever!


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#21 Pht

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Posted 14 September 2014 - 06:44 AM

View PostSatan n stuff, on 14 September 2014 - 02:42 AM, said:

It had destructible terrain, clearly MW3 is the superior game.
We'll just ignore how poorly balanced it was due to it's rigid adherence to tabletop stats. And the legging, we'll ignore that too. ;)


MW3 was, for it's time, a very fun game. Stock play was good too.

Someone absolutely should take video from the "missing games" and make a complete video.

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"rigid adherence" ... rather obscenely funny, this reputation. Yes, the mechlab did render all of the mechs into walking differently sized gunbags... it did so because ... um ... they made the "gimme" mistake of allowing the full construction rules, instead of using the customization rules as a basis to start with. Shame, really, and oddly a common mistake.

Legging ... yep. It's been a problem, when the 'mech's ability to get the weapons to hit a targeted mech's leg isn't simulated in the game. 'Tis called the called shot-low table, and it should come up when the player ... aims low ... and because your asking your mech to aim at a smaller area of the target it's harder for your mech to get its weapons to hit it. Said table represents your mech's ability to hit what you're tracking when you aim low vs a moving target.

#22 Jabilo

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Posted 14 September 2014 - 07:16 AM

MWO has terrible optimisation problems.

You can not hold a 60 fps minimum with any system at max details. My GTX770 OC is barely breaking a sweat and HWinfo shows that not a single core of my 2500k is maxed - so why does the game suffer intermittent frame drops to 40 fps?

I am guessing it is the inability of the primary render thread to split across cores, or perhaps the interaction of Cryengine and the Scaleform hud, (although you can see similar unwarranted frame drops on specific levels of Crysis 3).

Unfortunately I am super sensitive to frame drops and always aim for 60 fps as a MIN. Trying to achieve this in MWO is an exercise in frustration. The issue is compounded by vertical sync where frame drops lead to stuttering. Unfortunately I am super sensitive to tearing as well :)

In the recent town hall meeting I believe Russ stated that graphics improvements and optimisations would be at least 2015, so the game will continue to run like crap for some time to come.

#23 General Taskeen

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Posted 14 September 2014 - 07:22 AM

Graphics don't make the game.

#24 EvilCow

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Posted 14 September 2014 - 07:32 AM

Note environment damage in MW2 and MW3, you could also be damaged by environment (falling building scene). Note variety in MW4 and MWLL. Finally note that the MWO graphic has been scaled back from the level shown in the video and its lack of any particular innovation.

Truth is that any MW game was amazing for its time (partially except MW4), MWO is nothing special in its time.

I hope to be proven wrong in next months.

Edited by EvilCow, 14 September 2014 - 07:33 AM.


#25 Mcgral18

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Posted 14 September 2014 - 07:36 AM

View PostSatan n stuff, on 14 September 2014 - 02:42 AM, said:

It had destructible terrain, clearly MW3 is the superior game.
We'll just ignore how poorly balanced it was due to it's rigid adherence to tabletop stats. And the legging, we'll ignore that too. ;)


Same issue with MWO for "TT stats"...which is to say 2-4 times TT stats.

Thankfully MW3 wasn't very silly and made dissipation rates higher, rather than nerfing them.





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