This raises a good point but we do need to balance them somehow. 10v12 is just not feasible as has been gone over many times, and clan players do not want to see weapon nerfs. One such way is Zellbriggen, the Clan honor.
If we are going to give the Clans all the advantages they had in lore (Technological Superiority),then we should also make sure they possess the disadvantages they had in lore (Stifling Honor).
I was hoping that Clan players would institute Zellbriggen themselves given how devoted the lore they are (they are the first to bring that up loudly and often during any conversation about clan balance). Shockingly very few Clan players practice Clan honor themselves.
So I think it is a modest proposal to restore clan equipment to their Tabletop Values, and in exchange for this overwhelming advantage we hard code clan honor into the game.
Make it so that no clan mech can target an enemy mech if that mech is already targeted by someone else on their team. Furthermore, do not allow clan weapons to fire at anything but the currently targeted mech (You can just play the sound that streaks make without a lock so that they know they can't fire).
Clan honor is strict, so they should lose the lock if the enemy is not facing you. Unable to regain it until they are face to face with the enemy.
If for some reason they accidently hit another mech then the one they are honorably engaged with, a penalty is in order. Something modest to show the severe loss of face and shame the clan pilot must endure. Say -25,000 cbills and - 5gxp for every point of damage done to a non targeted enemy (more if it was in the enemies rear) say -50,000 cbills and -10 gxp).
Furthermore, indirect fire should be removed from C-LRMS as you would not be able to target an enemy mech unless you saw it yourself so that functionality would be unneeded.
With these few minor changes we could restore clan tech to its proper state and still have a balanced play experience that falls completely in line with Battletech Lore.
Edited by Gierling, 17 September 2014 - 07:29 AM.
























