Large IS lasers seem ok. MPL and ERM def could use a look and all smalls could use a look.
But as another poster said, lower heat is effectively upping damage which is bad. If they do change the heat scale so that HS's don't add to the size of it...
Then IS laser changes would be much more of a no-brainer.
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As to other stuff. I believe something the game could really use is more hitboxes including mixed area hitboxes.
Sorry about the crap paint skills but I just wanted to illustrate.
That large purple strip down the front of the Cent is his CT hitbox. Then I drew some crappy paint boxes to show how that hitbox's size could be reduced in a way that spreads the damage over multiple armor areas and thereby increases TTK especially for good pilots that torso twist or against indirect lrm fire, or inaccurate enemies or long long range sniping or lasers.
I don't see why we don't cut down on the size of the CT hitbox and put a new type of hitbox in its place.
In my example obviously hitting the heat of the Cent that doesn't count as head or hitting the dead center of it would cause 100% damage to CT. Looking at that crap picture the strip of purple may be too thin. But let me tell you that those hitboxes would DRASTICALLY reduce TTK lel. Sorry for the low quality drawing.
Point being you replace part of the CT hitbox with a hitbox that divides the damage over two armor areas:
-Those two light blue boxes I drew in would take a AC10 hit and do 5 damage to the CT and 5 damage to one of the side torsos instead of putting all 10 of that damage in the CT or ST.
And look at that, we have made it so it takes more pilot skill, more aim, better timing to just core a mech out while barely damaging him outside of his CT.
I would very much like to hear PGI's thoughts on some hitbox redesign in this way.
Edited by Hoax415, 18 September 2014 - 05:45 PM.