#161
Posted 04 October 2014 - 08:08 PM
Unless your target is standing still or Coming right for you in which case you can discharge the full load onto one spot.
Its worse for clan lasers because they have a longer discharge time. Clan ER M lasers and ER Large need a full second to fully discharge and if you clip someone you do close to no damage.
That's why people unload with 6 ER M laser and do close to no damage. Your splashing 1 point over 3 to 4 areas unless the target is coming right for you. Even if you fully discharge by the time you do full damage you will take more damage from return fire.
They had to do it that way if they made lasers into direct damage weapons it would be the only weapon used. 6 m.lasers would do 30 direct damage for 6 tons. That's why people lock arms and set their mouse sensitivity down to 0.
#162
Posted 04 October 2014 - 08:15 PM
Corbon Zackery, on 04 October 2014 - 08:08 PM, said:
Unless your target is standing still or Coming right for you in which case you can discharge the full load onto one spot.
Its worse for clan lasers because they have a longer discharge time. Clan ER M lasers and ER Large need a full second to fully discharge and if you clip someone you do close to no damage.
That's why people unload with 6 ER M laser and do close to no damage. Your splashing 1 point over 3 to 4 areas unless the target is coming right for you. Even if you fully discharge by the time you do full damage you will take more damage from return fire.
Not really.
Maybe for people that actually has good hit reg, but in my case (and lots of others) it doesn't work even on static targets (energy, ballistics and missiles). And, my aim is top tier (and even that doesn't matter when you are close or behind an enemy, unload your weapons and barely anything happens).
#163
Posted 04 October 2014 - 08:16 PM
Corbon Zackery, on 04 October 2014 - 08:08 PM, said:
That doesn't explain why:
1. Lasers don't hit at all at times
2. Laser HSR worked fantastic when it was first implemented, and caused light pilots to rage enmasse on the forums saying they could no circle around like headless chickens shooting mechs with bigger guns.
#164
Posted 04 October 2014 - 08:19 PM
Valore, on 04 October 2014 - 08:16 PM, said:
That doesn't explain why:
1. Lasers don't hit at all at times
2. Laser HSR worked fantastic when it was first implemented, and caused light pilots to rage enmasse on the forums saying they could no circle around like headless chickens shooting mechs with bigger guns.
Yup yup. Exactly as I said in my post, previous page.
Edited by Rickrom, 04 October 2014 - 08:20 PM.
#165
Posted 05 October 2014 - 05:26 AM
ArchSight, on 03 October 2014 - 08:45 PM, said:
What I don't understand is why would someone want to nerf hitboxes ?
The point of location based damage is to reward good aim and good shielding. Every mech should have good hitboxes that allow it to block damage well by twisting. In the end it makes the game more rewarding to play both when you're shooting and getting shot at.
Back on topic:
I'm currently on wireless from EU with 112-135 ms ping and laser hitreg seems horrible. Not that it doesn't work at all, but I can't seem to predict how it will work. Sometimes I'll fire on a moving target and the damage will register exactly where I aimed, taking off a leg or ST. Other times I'll shoot an Awesome in the CT at close range and the damage will go to his arm. Or I'll fire two laser salvoes at a Stormcrow and do almost nothing.
Given how inconsistent it seems I suspect my wireless connection could be a factor. Has anyone tried changing from a wireless to a wired connection and seen any improvement to hitreg ?
Edited by Marmon Rzohr, 05 October 2014 - 05:27 AM.
#166
Posted 05 October 2014 - 06:55 PM
But anyways BOTopic, you guys have put some good videos out, especially Valore, and Shrekken, I hope that Russ can work with what's been shown so far and work towards improving on hitreg.
#167
Posted 06 October 2014 - 04:22 AM
#168
Posted 06 October 2014 - 07:05 AM
Its quite noticable because we conduct a lot of inhouse training, where most of our players are 250+ ping. In these situations, we hardly have to lead shots, or lead very little to do proper damage.
Against players where pings are largely different, whether higher or lower, is where the problems start to arise.
#169
Posted 06 October 2014 - 07:16 AM
This doesn't seem to be an issue with either Jenners or Ravens. Locusts aren't a problem because they are usually dead from a stiff breeze anyway.
Edited by Greenjulius, 06 October 2014 - 07:17 AM.
#170
Posted 06 October 2014 - 08:22 AM
Unless you have direct Satellite access (not very likely), that wireless signal is only From and To your local Router, then that signal is routed over a cable based network anyways. Try removing that extra Hop from the sequence and see what happens.
Edited by Almond Brown, 06 October 2014 - 08:23 AM.
#171
Posted 06 October 2014 - 09:29 AM
That video from Valore with the commando is exactly what I've been experiencing as well. Ping is usually in the 60-80 ms range.
Jody
#172
Posted 06 October 2014 - 09:55 AM
http://www.twitch.tv...gtv/b/574966537
#173
Posted 06 October 2014 - 12:14 PM
Edited by Monkey Lover, 06 October 2014 - 12:14 PM.
#174
Posted 06 October 2014 - 12:25 PM
#175
Posted 07 October 2014 - 08:25 AM
Ok well im done giving examples,this is my last one. It wasnt a hud updating problem as he still had the same legs about minute later into the game. Unless the hud is so screwed up it never updates and this needs fixed.
Edited by Monkey Lover, 07 October 2014 - 09:54 AM.
#176
Posted 07 October 2014 - 09:51 AM
#177
Posted 07 October 2014 - 10:05 AM
Shrekken, on 06 October 2014 - 04:22 AM, said:
Looks fine to me *shrug*
Monkey Lover, on 07 October 2014 - 08:25 AM, said:
Ok well im done giving examples,this is my last one. It wasnt a hud updating problem as he still had the same legs about minute later into the game. Unless the hud is so screwed up it never updates and this needs fixed.
I see you getting hit by an out of range AC and taking no damage?
Monkey Lover, on 06 October 2014 - 12:14 PM, said:
This is clearly a bug. Thats the only video I see that actually shows a clear problem.
#178
Posted 07 October 2014 - 11:01 AM
KraftySOT, on 07 October 2014 - 10:05 AM, said:
I see you getting hit by an out of range AC and taking no damage?
His leg takes no dmg or is not updating, one of the other. Video #2 is to show his leg is still yellow even after someone else locks him.
Edited by Monkey Lover, 07 October 2014 - 11:03 AM.
#179
Posted 08 October 2014 - 10:44 PM
I beamed the shadow hawk at 30 sec and 2 more times at 1 min. i got a target info on him for just a sec and he had all yellow armor. i think its a good example of no hit reg.
#180
Posted 09 October 2014 - 02:27 AM
SoggyGorilla, on 08 October 2014 - 10:44 PM, said:
I'm inclined to agree with you. I will say though, you really need to press R as soon as you can. Having the enemy targeted really helps with seeing what's going on.
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