Sagamore, on 29 September 2014 - 11:01 PM, said:
I don't normally want to hurt my team by taking such a bad mech and it turns out the extra 50% c-bills wasn't even worth the trouble. I earn far more money in other mechs, despite the promotion on the IV4. Inner Sphere 60 tonners have no place in the current state of the game. I haven't seen a Dragon or a Quickdraw in forever (besides the poor fools who try the QKD trial mech). Well it turns out I am the fool and have 4 x QKD and DRG fully mastered including heroes for both chassis. I collected these before they became obsolete. I really liked the idea of a fast striker/flanker mech.
I have a soft place in my heart for the Quickdraw, but there are flaws regardless and the IV is arguably one of the worst Quickdraws of the series (well, it competes with the 4G for that nomination). I'm sure some people would disagree. The thing is, if we go by the "Tier" system that Russ is discussing, at "best" it is a Tier 3 mech... at least the Quickdraw-5K is while the other variants are closer to Tier 4 than they are Tier 3.
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There are a few major issues right now:
- 3,3,3,3 essentially means a Timberwolf can be placed on Team 1 versus a Quickdraw on Team 2. A TW is practically an assault mech, a QKD is comparable to a medium.
That's been discussed ad nauseum. 60 tonners tend to not compete with the a 75 tonner... same thing goes with the Cicada vs the Shadowhawk... they serve very different roles. Nonetheless, 3/3/3/3 or "weight matching" doesn't help with this.
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- Scaling: why is the QKD so big? Missile splash blows out legs due to giant hitboxes (perhaps more noticeable with clan LRMs or maybe just because there seem to be more LRMs in general).
This was always a problem and brought up in discussions about scaling and Quickdraws. At this point, it can't be helped unless PGI is willing to revisit scaling and take it seriously.
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- Clan arms race: Direwolves able to carry 2xgauss and 2xppc are blowing out my XL sidetorsos like there's no tomorrow. Bring a STD? I'm either too slow and get cored anyways or I can run a big STD and carry the weapons of a light mech.
Quickdraws are more of a striker than they are a brawler. You really want to get that shot in and then get the heck out of dodge. That is the only solution to it. Staring at a Dire Wolf in the first place is bad for any mech's health.
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Oh and by the way, I never saw any other IV4s the whole weekend.
I hope these mechs can be quirked back from the dead. If they aren't garbage tier, I don't know what is.
Outside of armor buffs (damage resistance, actual external/internal armor additions, or a combination of the two), it is really unlikely to happen. It may need some torso twist/turn/accel buffs as well, but we'll have to see what comes of PGI's quirk adjustments.
Edited by Deathlike, 29 September 2014 - 11:21 PM.