Robomomo2000, on 15 October 2014 - 01:38 PM, said:
-rescaling of Atlas, Stalker, and Awesome
-Destructible terrain
-A quality and diversity in maps over quantity
-Melee; done right or not at all.
-Raising arms that have lower actuators
-You forgot to mention adding knockdowns back in
-Balance all weapons to converge or none (looking at missiles)
-Balancing clan ghost heat with lower thresholds because they have more weapon options
-Balancing clan laser range with increased heat values (40% range for 12% heat increase is just stupid)
-Balance matches based on Build value not some mentally handicapped Elo system that doesn't work
-Reduce time to kill back where it was in the beta (about 30-45 seconds)
-Fix lasers so that lights don't ignore laser damage most of the time
-Remove ghost heat and find a way to make the game not be "one shot the enemy online"
-Change consumables back to be a module choice slot (aka not using them means you can use more modules)
-Remove the overly restrictive 3/3/3/3 system
-Bring back 8 vs 8 matches (this one may seem out there but try it and you'll like it better)
-Bring back the old graphics that looked amazing
Edited by Glythe, 15 October 2014 - 09:53 PM.