Cbill Earnings Are Out Of Line: The Cost Of A Mech.
#301
Posted 21 October 2014 - 01:56 PM
#302
Posted 21 October 2014 - 01:58 PM
#303
Posted 21 October 2014 - 02:00 PM
Bront, on 21 October 2014 - 01:56 PM, said:
I got a claim of approximately (sub so just slightly below) 500,000 cbills for a win (without premium) (This was using the new Atlas so a 30% bonus).
Claim of 50,000 cbills for a loss without having been able to do anything at all to earn anything else.
I haven't personally played yet but I will be checking it out.
Note: You do have to be earning the little rewards for them to have merit for you.
Edited by Koniving, 21 October 2014 - 02:01 PM.
#304
Posted 21 October 2014 - 02:53 PM
1. The tipping model: A model that makes the game extraordinarily easy to get into by having a rate of gain somewhere close to that of a modern game like Borderlands. The game itself is fun and free players can progress at a satisfying rate without the feeling of wasted time, since they are having fun in the process and can reach end goals in a respectable time in relation to modern games. The free players in turn begin to buy things because they enjoy the game and want to show appreciation of the game to the developers.
2. The delicate balance model: A model that makes the game fun with a slower pace of progression but with a pay model that is easy to access and fair for the content. Players are given the choice of paying with time or with money, but both give a sizable amount of content for their cost. This in turn leads to a split, but happy, playerbase and a successful game.
So to analyze MWO we have a game where average new content unlock rates are almost on the ground low, and pricing that makes mobile games look like childs play. This is not conducive to making money or retaining players, and is a death sentence to the game. Compare with Planetside 2, average content unlock is at a great pace with new weapons taking between 4 and 14 hours to unlock for a new player, and getting up to speed with upgrades being a 3 day process. You are also gifted a boost, a weapon, and a camo upon character creation. This is an example of the tipping model, we are just happy to play and don't mind shelling out money for camos that also usually follow us to alternate characters. True, the game is in a rough spot in player count, largely due to content stagnation and bugs, but it still an extremely enjoyable experience.
Now TF2 is the big name here, and it falls more into the delicate balance side of things, though the prices are a bit high. You play the game and recieve drops on average every hour for a set number of times a week. Nothing is barred save for cosmetics if you don't pay once and the game is as fun as you start as it is when you have the pokemon collection of things. There is a massive reason why it makes money hand over fist, because it has managed to make both options viable and it has a thriving economy.
Circling back to MWO, the CBill gain needs to be increased, but need not be directly increased. I've always wondered why there is not proper salvage mechanic, especially after playing Mercenaries and seeing what they did. I propose that after a winning match there should be a .85% chance to recieve one of the opponents mechs weapons as part of the salvage op. This would indirectly increase CBill gain and add more fluff to the game. You could even go farther and make a .01% chance of salvaging an entire mech and recieving a free mechbay along with it. This would be incentive to play long term even if you have no intention to spend a dime and would create a healthier playerbase for your big spenders as well. As far as I see it, you want low spenders to have a surplus of mechs, so they think about buying bays. Your high spenders are taken care of, and free players feel like the game is worth playing.
And for the love of god, make mechs cheaper. I rag on Star Citizen over the price of space ships, but this is just shameful. Five hundred dollar mechs?! Christ, rather buy half a Steam sale and vary my experience in life.
Thank you for reading.
-Mechwarrior Fan
#305
Posted 21 October 2014 - 03:07 PM
#306
Posted 21 October 2014 - 03:07 PM
#307
Posted 21 October 2014 - 03:29 PM
Here's the mistake every person coming into MW:O from another F2P entry makes... MW:O is not a microtransaction F2P model like so many of the other offerings to include several you lauded as practical examples.
MW:O does not have a model in place to reap nickle and dime purchases and as a result has to lean on larger base purchases to sustain the revenue stream. That said, discussion has been had and inferred that a day will come where these impulse purchases will be part of PGIs revenue scheme and can begin to defer the larger base purchases thus allowing it to gently back out of the present pricing model without disenfranchising all the previous investors.
Edited by DaZur, 21 October 2014 - 09:16 PM.
#308
Posted 21 October 2014 - 03:52 PM
DaZur, on 21 October 2014 - 03:29 PM, said:
I'm curious why you say I'm an alt DaZur? An old fan wanted me to try the game out so I did, and after today's patch being... lackluster it seemed the right time to comment about this issue. I also understand about the fact that the game tried to rely on the big purchase scheme, I'm mostly hoping that they'll reverse course and begin giving back to free players who are populating their game. They're in a unique boat where if free players could get mechs at a fairly swift pace, they'd sell bays like it was going out of style.
#309
Posted 21 October 2014 - 04:20 PM
Jetfire, on 15 October 2014 - 03:28 PM, said:
I kinda have to disagree with this. While this makes sense in other Battletech settings, I for one, am an absolute MONSTER in a Jenner. Getting less money for killing me because I pilot a light mech doesn't make sense
#310
Posted 21 October 2014 - 04:28 PM
The Flying Gecko, on 21 October 2014 - 04:20 PM, said:
And everybody would focus on shooting Assaults or Clan mechs and ignore the cheaper mechs.
#311
Posted 21 October 2014 - 04:44 PM
Quote
*cough*bullshit*cough*
Edited by DYSEQTA, 21 October 2014 - 04:46 PM.
#313
Posted 21 October 2014 - 05:10 PM
#314
Posted 21 October 2014 - 05:14 PM
Popper100, on 21 October 2014 - 05:06 PM, said:
Um... ok? I don't know how to prove that I am a unique player aside from saying that I use the same name for just about everything. Or is something else BS?
No, they think that because you are expressing a negative opinion of MWO, you must be a troll.
#315
Posted 21 October 2014 - 05:26 PM
Wales Grey, on 21 October 2014 - 05:14 PM, said:
No, they think that because you are expressing a negative opinion of MWO, you must be a troll.
Oh, ok. Thanks for clearing that up. Different communities have their own quirks and I'm new, so goes to show I don't know jack. No, I really like the game, but it is shallow in terms of game modes and it is grinderrific. If it weren't so much fun to pilot mechs, I would scoot out of here and never look back. As it stands, I hope they change for the better.
#316
Posted 21 October 2014 - 05:41 PM
Rhaegor, on 21 October 2014 - 05:10 PM, said:

Yeah, it's great that you can get spectacularly high scores. But you're going to be doing this maybe one game out of ten - the other 9 you're lucky to break 110k C-Bills.
#317
Posted 21 October 2014 - 07:25 PM
Popper100, on 21 October 2014 - 03:52 PM, said:
I'm curious why you say I'm an alt DaZur? An old fan wanted me to try the game out so I did, and after today's patch being... lackluster it seemed the right time to comment about this issue. I also understand about the fact that the game tried to rely on the big purchase scheme, I'm mostly hoping that they'll reverse course and begin giving back to free players who are populating their game. They're in a unique boat where if free players could get mechs at a fairly swift pace, they'd sell bays like it was going out of style.
Quite honestly... You made several general statements and references that without context to actually playing MW:O for a period of time, the inference that you are a "new player" seems to not necessarily gibe.
That said, you could also be incredibly inciteful despite a registration date of October 2014...
Wales Grey, on 21 October 2014 - 05:14 PM, said:
Actually to be fair... popper did not truly offer negative commentary, only made a couple of overt erroneous generalizations coupled with an opinion shared typically with like-minded members to which I pointed out.
Oh and I didn't buy the "I'm a new guy with zero veiled agendas only an unbiased opinion"...
Edited by DaZur, 21 October 2014 - 09:14 PM.
#318
Posted 21 October 2014 - 09:48 PM
2kill, 5 assist out of 7, 246dmg, in med mech, lost.
i only made 50k.............. i would normaly make 70-80k for a match like that.
#319
Posted 22 October 2014 - 01:36 AM
King Arthur IV, on 21 October 2014 - 09:48 PM, said:
2kill, 5 assist out of 7, 246dmg, in med mech, lost.
i only made 50k.............. i would normaly make 70-80k for a match like that.
The moral here is that for those who were complaining C-Bill earnings were too low before, congrats more people will now agree with you
Having said that, Russ has stated that the values can be tweaked if warranted based on the data they're gathering
#320
Posted 22 October 2014 - 02:39 AM
Rhaegor, on 21 October 2014 - 05:10 PM, said:
<pic removed to not spam it all over again>
"Yeah, the economy is doing fine. Me? I just won the lottery. I see no problem."
Yes, those scores do happen. Grand. Now, how often do they happen? What other scores happen in the meantime? What's the average reward?
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