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Can We Have The Old Centurion Hitboxes Back?


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#1 Tahribator

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Posted 18 October 2014 - 04:24 AM

With all the love the Centurion is receiving lately, I thought I'd bring up this issue.

Up until it got a hitbox pass late last year, the Centurion was renowned for its survivability. It was nigh impossible to take one out quickly, you had to peel its arms>torsos in that order and finally its CT, which took ages. The easiest way to get rid of them was to leg them. Its survivability was right up there with the heavies.

The hitbox pass did two things; first it fixed an issue where the arm hitboxes stayed even after the arm itself was destroyed. Second, it enlarged the Centurion's CT hitbox size.

My issue is with the second one, its survivability took a big hit with the enlargement of the CT hitboxes. Now, the sides don't tank as much and the CT absorbs most of the incoming damage. Even with rigorous twisting, the CT bears most of the incoming damage. Sure, this made it more XL friendly but I think it also took away the only thing the Centurion was really good at; being an annoying brawler that just won't die. It was the 'Mech that you went "Ah, ****. Not this again." because you knew killing it was a lot of work.

For comparison, here are the old hitboxes:

Posted Image

and the new hitboxes:

Posted Image

I think you will agree that the new CT hitboxes are unnecessarily large.

If anyone from PGI is reading, please give the Centurion back its old survivability, please make it one of the workhorses of the IS mediums again.

Edited by Tahribator, 18 October 2014 - 04:25 AM.


#2 Bishop Steiner

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Posted 18 October 2014 - 04:27 AM

so, you'd rather have the entire crotch and love handles return to CT, instead of a narrow strip on the STs?

Hmph. Not sure I see the issue, but then , never had a problem surviving with XLs before, and have no issues surviving now, so, either way, guess I'm good with.

#3 Tahribator

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Posted 18 October 2014 - 04:31 AM

View PostBishop Steiner, on 18 October 2014 - 04:27 AM, said:

so, you'd rather have the entire crotch and love handles return to CT, instead of a narrow strip on the STs?

Hmph. Not sure I see the issue, but then , never had a problem surviving with XLs before, and have no issues surviving now, so, either way, guess I'm good with.


I just want the CT slimmed down, the crotch changes can stay. It did not matter much anyway, as everyone aims for the upper torso.

#4 Vassago Rain

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Posted 18 October 2014 - 05:15 AM

It was bugged, so no.

#5 kapusta11

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Posted 18 October 2014 - 05:21 AM

Just how one is better then the other? The former has huge pelvis the latter - upper torso.

#6 oldradagast

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Posted 18 October 2014 - 05:30 AM

The old centurion hitboxes were NOT that good. People are forgetting a few things:

1) There were some bugs with them. We don't want bugs added back in.

2) The game had far less front-loaded damage back then, so "zombie" mechs were more viable. This was caused by hit-registration issues, less pinpoint damage, no Clans, etc. In short, everything lasted longer back then.

3) People didn't realize for the longest time that Centurions could be destroyed easily with crotch shots. Once people figured that out - and that legging them is also rather effective - the zombie Centurion died out rather quickly.

So, most of the "good old days" simply can't return. It was a mix of bugs, lack of player knowledge, and vastly different metagame. That being said, Centurions are still reasonably tough for a 50 ton mech, and quirks will help that some more.

#7 FupDup

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Posted 18 October 2014 - 05:57 AM

I don't think that "old" picture represents the actual old hitboxes. The real old hitbox had a very narrow CT that could be shielded easily, similar to the Mad Doge. The new one however is much easier to core out.

Side note: I don't remember any "bugs" with the old Cent. Its very narrow CT was very very efficient for survival with a STD engine, but it wasn't "bugged." The old Centurion used the same damage transfer rules* as every single other mech in the game, with the only difference being that the Cent could just take better advantage of those common rules than most other mechs. The old Cent also had somewhat large debris from destroyed arms, but again that isn't a "bug." That's just a design that just so happens to take advantage of damage transfer's nature


*(Damage is reduced by 50% when it passes through a destroyed body part against all mechs in the game, so passing through two destroyed parts means that only 25% of the damage is received. Most mechs can only use a side torso for taking advantage of this, whereas the Cent had the ability to use its arms in addition to its side torsos, due to the size of its arm debris hitboxes. ).

#8 LordKnightFandragon

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Posted 18 October 2014 - 06:03 AM

View Postoldradagast, on 18 October 2014 - 05:30 AM, said:

The old centurion hitboxes were NOT that good. People are forgetting a few things:

1) There were some bugs with them. We don't want bugs added back in.

2) The game had far less front-loaded damage back then, so "zombie" mechs were more viable. This was caused by hit-registration issues, less pinpoint damage, no Clans, etc. In short, everything lasted longer back then.

3) People didn't realize for the longest time that Centurions could be destroyed easily with crotch shots. Once people figured that out - and that legging them is also rather effective - the zombie Centurion died out rather quickly.

So, most of the "good old days" simply can't return. It was a mix of bugs, lack of player knowledge, and vastly different metagame. That being said, Centurions are still reasonably tough for a 50 ton mech, and quirks will help that some more.



Or did stuff only last longer cuz there were no DHS to help cool off the meta builds more effectively?

I played some games in beta and stuff, my Trial Atlas never seemed to last more then a minute under fire.....I know once I stepped around a corner and the mech melted around me in less then a second. Wasnt even time to scan, look, move or anything...just 100% to dead in under 2 seconds.....no joke..

Edited by LordKnightFandragon, 18 October 2014 - 06:04 AM.






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