Alek Ituin, on 17 October 2014 - 11:04 PM, said:
I like the only kinetic damage under 120m idea. HOWEVER - If you fire a shell in to the ground at 119m or below, it should prime shortly after, and then act as an indiscriminate land mine that does 15 damage to legs. Or, entire Mechs for the smaller ones.
Cause... Errr.... Screw it, I just want to make mine fields. ;D
That would be awesome.
It might be annoying, like seeing that on Crimson Strait's Tunnel, but that'll be awesome nonetheless.
Edit: My thought was Timed Mines, where you fire and if the shot bounces it explodes a set time after; but both ways work for me.
Edited by Praetor Knight, 17 October 2014 - 11:17 PM.























