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I Have Been Happy Lately But The New Rewards Blow...


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#61 Jun Watarase

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Posted 22 October 2014 - 07:44 AM

What is this myth that you need to be super good to get decent rewards in the new system?

In the old system, damage played a large part in c-bills. Obviously this did not help light/mediums and new players without the most OP loadouts.

Now you get a ton more money just by using TAG/NARC, sticking with your team and capping points, none of which requires you to be good or have any expensive loadouts.

Edited by Jun Watarase, 22 October 2014 - 07:44 AM.


#62 hagak

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Posted 22 October 2014 - 07:44 AM

Couple of issues with people saying change your play style. Well the way I see it best to adjust your playstyle to maximize cbills is to equip tag on EVERY mech, cause you get the Tag dmg bonus regardless if the dmg came from lrms or lasers. So if you drop one medium laser and mount a tag more cbills. That is stupid and not in the spirit of the game, but people are doing it. Other issue is if you want to rake in the sweet flanking rewards equip a single LRM5 and spam it on every target blip, cause that is the way to get cbills. Everyone complains about matches where it is just filled with LRMs, well the new reward system encourages everyone to have lrms and have lrm support tools.

Now I do agree taggers should get rewards, but the current system gives rewards regardless of how the dmg occurred when the target is tagged and that is wrong.
You should not get the flanking reward because you LRMed someone out of LOS.

I bet you change the above two rewards so that they work correctly and more people will complain about the reduction is cbills.

#63 KraftySOT

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Posted 22 October 2014 - 07:45 AM

View PostJun Watarase, on 22 October 2014 - 07:44 AM, said:

What is this myth that you need to be super good to get decent rewards in the new system?

In the old system, damage played a large part in c-bills. Obviously this did not help light/mediums and new players without the most OP loadouts.

Now you get a ton more money just by using TAG/NARC, sticking with your team and capping points, none of which requires you to be good or have any expensive loadouts.


Yeah, now is definitely better. Teamplay rewards instead of personal rewards.

#64 Lysander Voidrunner

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Posted 22 October 2014 - 07:45 AM

For me they're great, if I have a good game, I have awesome rewards, if I have a bad game, I have bad rewards. No coddling to the people who want a free ride.

#65 Shalune

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Posted 22 October 2014 - 07:46 AM

View PostMonkey Lover, on 21 October 2014 - 08:00 PM, said:

I think a lot of people need to learn the new system. Kills isn't always going to make you the most money. Heck i still see people not locking even when they get paid to do it :P

Posted Image
Kindly explain how this player was not helping his team and what he should do to improve. Looking at it he clearly got several more of the new bonuses because there's a large scroll bar on the right. So he did a lot of damage with plenty of assists. That leaves 2 things he didn't do: game the system to farm the new rewards, or get lots of kills.

#66 Joseph Mallan

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Posted 22 October 2014 - 07:48 AM

View PostFeetwet, on 22 October 2014 - 07:41 AM, said:


Yep, and I understand this. And for the most part I accept it but you have to admit it can be extremely frustrating. The double wammie of a cbill hit just adds insult to injury. Or however you say that.

But also the group queue has a real problem dealing with ELO. My groups ELO may be higher than my personal, but in order to line up the stars for anyone to get a match in the group queue, the limits (ELO and rule of 3) has to be relaxed. This can lead to nights like I had last night...and the red mist ensues.

S

You're taking things way to personal I think.

I had a good K/Dr before the Clans (1.24) Now its a 0.47 and somehow I still have lots of fun, Both PUG and in the Group que. mostly cause I can laugh at my misfortune, and because I have a great bunch of friends who keep me in good spirits even when I have died for the 6th game in a row with under 200 damage done. I played through 7 FpS and every Meta, Elo Ghost Heat whine, and all I have gotten is pretty bored with the game.

#67 Feetwet

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Posted 22 October 2014 - 07:48 AM

View PostJoseph Mallan, on 22 October 2014 - 07:39 AM, said:

I just looked, I have an average of 84K per match. Last night I got that Losing, and dying... I guess I don't understand wanting good rewards for losing and dying.


I ask, can you believe that you might be a better player than I am? I couldn't get that in the match I survived and won. 2k 5a 300+ damage. If I got 84k in a lose, I wouldn't be complaining either. Last night was one of those nights where every move I made was wrong, every mech a stumbled across was meta...and had buddies. It was a bad night, made worse by averaging roughly 25k in the 7 loses and 80k in the 2 wins (one of which, I did decent in).

S

#68 lsp

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Posted 22 October 2014 - 07:48 AM

View PostEboli, on 21 October 2014 - 07:43 PM, said:

My rewards have improved being an aggressive light player. Maybe you need to improve the way you do battle to "reap the rewards".

But, if you lose you do tend to get less by my observation.

Cheers!
Eboli.

What's up guy I played with last night.

Edited by lsp, 22 October 2014 - 08:27 AM.


#69 ManOpeace

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Posted 22 October 2014 - 07:48 AM

From the 20+ games I've played yesterday, I'm getting more XP and less Cbills. Probably like a 20% cut in Cbills.

#70 Ragnar Darkmane

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Posted 22 October 2014 - 07:49 AM

View PostSyrkres, on 22 October 2014 - 06:55 AM, said:

Reward C-Bills are only low for those who only do damage.

it now supports all those who HELP you do damage. The scout that is finding the targets so your beast can move into the proper position. The tag'er who lights up your target for your LRMS.

If you don't help others (including keeping close to your lance) you lose a ton of possible C-Bills.

The problem is, if everyone runs a support build to farm as many C-Bills as possible, who is left to deal the actual damage to the enemy while the rest is spotting or TAGing? As soon as the enemy runs a more balanced mech setup on their teams you'll likely lose and get no C-Bills either. Too bad there is no incentive to fill those needed niches either anymore.

What is happening right now is reversed role-warfare to what we had before: Scouts and flanking Meds finally get their rewards (which is great), while tanks, brawlers and snipers (the damage dealers) get totally shafted. Tanking damage for your team so the faster players can do their job is pretty much pointless right now and does not get rewarded (except for the odd protection modifier, simply not enough). Every class and all major playstyles should have enough options to earn high C-Bills their way, not only supporting and scouting ones.

Edited by Ragnar Darkmane, 22 October 2014 - 07:50 AM.


#71 Joseph Mallan

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Posted 22 October 2014 - 07:50 AM

View PostRagnar Darkmane, on 22 October 2014 - 07:49 AM, said:

The problem is, if everyone runs a support build to farm as many C-Bills as possible, who is left to deal the actual damage to the enemy while the rest is spotting or TAGing? As soon as the enemy runs a more balanced mech setup on their teams you'll likely lose and get no C-Bills either.

What is happening right now is reversed role-warfare: Scouts and flanking Meds finally get their rewards, while tanks, brawlers and snipers (the damage dealers) get totally shafted. Tanking damage for your team so the faster players can do their job is pretty much pointless right now and does not get rewarded (except for the odd protection modifier, simply not enough). Every class and all major playstyles should have enough options to earn high C-Bills their way, not only supporting and scouting ones.

I am and it paid off!

#72 Revis Volek

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Posted 22 October 2014 - 07:51 AM

View PostTamCoan, on 22 October 2014 - 07:30 AM, said:

The OP has a valid point with regards to new/lower skilled players. Putting them into a position where they can't earn income to fuel their mech purchases/upgrades will cause a number of them to leave. While it's easy to sit up on top of a hill of cbills and tell those at the bottom that it isn't that bad, it will hurt the community as a whole if they feel constantly punished while trying to learn the game.

I'd like to see something like a minimum value for wins/losses put into place. Something like 60k win/40k loss minimum. So even if you get curb stomped, at least you made a little bit of cash and don't feel that bad.


Should be 80,000K IMO for a loss, that way it covers a strike and UAV (if used) so you didn't LOSE money in the match. But i am not against those who have made it past there Cadet bonus (which needs to be extended as well, not bonus' but a longer time for newb forgiveness maybe?) to get a slight boost until they get the hang of it. Maybe a flat 50,000 added to win or lose after the 25 match bonus has concluded which extends your Cadet Program into a 100 game total.

So 1-25 games normal bonus
25-100 games 50,000 buffer bonus
100 plus games....up to you and your ability.

#73 Feetwet

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Posted 22 October 2014 - 07:52 AM

View PostJoseph Mallan, on 22 October 2014 - 07:48 AM, said:

You're taking things way to personal I think.

I had a good K/Dr before the Clans (1.24) Now its a 0.47 and somehow I still have lots of fun, Both PUG and in the Group que. mostly cause I can laugh at my misfortune, and because I have a great bunch of friends who keep me in good spirits even when I have died for the 6th game in a row with under 200 damage done. I played through 7 FpS and every Meta, Elo Ghost Heat whine, and all I have gotten is pretty bored with the game.


Sir, you may be right here. Maybe it's time for another extended break. That worked before, maybe it will work again. Cheers for the conversation. GL.

S

#74 Ragnar Darkmane

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Posted 22 October 2014 - 07:52 AM

View PostJoseph Mallan, on 22 October 2014 - 07:50 AM, said:

I am and it paid off!

Well, wanna post some pre/post patch post-match screenshots (with similar kills/damage results) for comparison then?

Edited by Ragnar Darkmane, 22 October 2014 - 07:53 AM.


#75 mindwarp

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Posted 22 October 2014 - 07:54 AM

I've been making a lot more money with the new rewards. Running a trollmando - 3 LRM5, ML and ECM in the solo queue. The amount of bonuses racking up under my targeting reticule is getting distracting. Even in matches with sub 100 damage, I'm making 175k-200k a match. I honestly don't understand how people are making less money now, and I REALLY don't understand how people are only getting 30k a match. Even on losses I was clearing 70k. Hit and Run has to be my new favourite bonus.

And no, I'm not some super l33t mechwarrior. I'm adequate. Below average even. Absolutely terrible if all you care about is KDR (0.55 if you want to know).

#76 Joseph Mallan

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Posted 22 October 2014 - 07:57 AM

Pre will be tough, Cause Unless it was over 150K I had no reason to screen shot a 70-100K game. And I didn't screen my Hellslinger earning 250K cause well I know I did it. But if you want pics in the future... Sure we can do that.

View Postmindwarp, on 22 October 2014 - 07:54 AM, said:

I've been making a lot more money with the new rewards. Running a trollmando - 3 LRM5, ML and ECM in the solo queue. The amount of bonuses racking up under my targeting reticule is getting distracting. Even in matches with sub 100 damage, I'm making 175k-200k a match. I honestly don't understand how people are making less money now, and I REALLY don't understand how people are only getting 30k a match. Even on losses I was clearing 70k. Hit and Run has to be my new favourite bonus.

And no, I'm not some super l33t mechwarrior. I'm adequate. Below average even. Absolutely terrible if all you care about is KDR (0.55 if you want to know).

That 3 LRM5 combo has paid good dividends on my Hellslinger as well. The rapid reload time over large launches is a nice perk! B) Being accused of Boating LRMs is priceless too!

Edited by Joseph Mallan, 22 October 2014 - 07:57 AM.


#77 rotagh

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Posted 22 October 2014 - 08:03 AM

I played one match this afternoon, in my brand new Atlas. (It is absolutely GORGEOUS by the way.) I had a medium to good battle, with 2 kills, 3 assists, and about 475 dmg done. Got me 138k C-bills, which is more than my average lately. I'm not finding any problems yet..

#78 Phashe

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Posted 22 October 2014 - 08:03 AM

Is this where we get the speach about how 'generous' MWO is with c-bills versus other F2P titles?

Bah. Still the top and only reason all my friends quit playing: takes to long to earn. And now it is worse? Ill have to try it this weekend i guess

#79 Revis Volek

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Posted 22 October 2014 - 08:06 AM

View PostShalune, on 22 October 2014 - 07:46 AM, said:

Posted Image
Kindly explain how this player was not helping his team and what he should do to improve. Looking at it he clearly got several more of the new bonuses because there's a large scroll bar on the right. So he did a lot of damage with plenty of assists. That leaves 2 things he didn't do: game the system to farm the new rewards, or get lots of kills.



That player did nothing but work for himself obviously....if you just stand next to a team mate and shoot what he shoots you get protection bonus. Hell i got bonus' last night while using a rock to shield myself from another ember as we duked it out, if you stick with the lance you get proximity bonus and lance formation bonus. He was doing Hit and run and just shooting, i see no Kills, Decent Dmg and some Assists....which if you look at the NEW REWARDS as they are listed really doesn't get you much profit. But he in NO WAY seems to have played the match trying to help his team.....

Scouting, Flanking, Protection Bonus, Lock Dmg Bonus are all what pays because they are associated with the TEAM aspect of this TEAM game. If you wanna be a cowboy and just try to outgun everyone and go alone you aren't gonna get a good pay out. I for one am GLAD this change was made.

HE got a few shots off on a Flank move, which more then likely also gave him the Hit and Run bonus and im sure the scouting bonus was achieved as he came around the corner during the same move and saw the enemy before he shot him. But still he was going for DMG and self made glory....if he just protected one or two team mates and stuck with his lance that bonus list would be 4x as long.

Any idea what mech he was in? Even class? Was also a 6 min game....not much time to earn anything in a stomp like that.

Edited by DarthRevis, 22 October 2014 - 08:07 AM.


#80 kapusta11

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Posted 22 October 2014 - 08:07 AM

Bads fell into denial, lol.





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