Jump to content

You Guys [Redacted] Up Your Lead Gen...


64 replies to this topic

#1 HBizzle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 522 posts
  • LocationDC

Posted 21 October 2014 - 06:57 PM

So now if you have a hard game, as a newb, you basically get no points. Which is punishing too newbies, and detracts them from playing. Tonight I have friends saying that they will not play any longer unless it is practice. Another teammate said it sucked his **** hole.

Now I don't know why you think a business model that punishes newbies, which kills your lead generation, is ever going to help this game grow and survive, but maybe you have a grand plan that will work. I feel this reward system indicates you don't, and this latest endeavor is a step in the wrong direction, punishing newbies and veterans alike.

You need to make adjustments because I don't see this current rewards system working, and that is going to hurt your bottom line.

Edited by Egomane, 22 October 2014 - 03:09 AM.
title changed, language and call out


#2 DR BearJOO

    Rookie

  • The Ominous
  • The Ominous
  • 9 posts

Posted 21 October 2014 - 07:02 PM

I'm liking the new bonuses, I think it gives light to people playing "roles". I also don't mind if The c-bills I earn after each match seems to drop drastically. But in my opinion, if you're going to "fix" and/or "balance" the economy.... the c-bill cost of items (ie mechs, engines, weapons, etc.) needs to be adjusted as well.

#3 Jaranath

    Member

  • PipPip
  • Civil Servant
  • Civil Servant
  • 37 posts

Posted 21 October 2014 - 07:03 PM

Hm. I'd forgotten about the minimum bonus, but he's got a key point there. While I'm not a fan of the new system's apparent net reduction of rewards (so far), the very real reduction of minimum reward for players is a serious problem. If nothing else I would recommend setting a base minimum, equivalent to the original system, immediately.

#4 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 21 October 2014 - 07:04 PM

problem with forcing role warfare is these damn maps don't allow that. You can scout sure, but the current game is and will always be a battle blob contest. The maps force this, the best combat is this. They cannot force strategy into this game with these maps, weapons, and teams. The whole game would need to be remade if they wanted it to be played like how they seem it should be.

These rewards are so tiny, 35 cb every few seconds? well that is okay I guess, you know in the games that last about 5 minutes average. assuming you got a constant stream of cb every 15 seconds (wont happen but for the sake of this experiment) thats about 4 rewards a minute. 35 * 4 = 140 c-bills every minute for sticking with your lance. 700 c-bills for a 5 minute game, assuming your lance stayed with you for the whole match. That is pathetic, You can't buy anything for that amount, its not a reward, it doesn't encourage me to stick with my damn lance.

Unless they wanna cut mech prices to a tenth of what they are now, these rewards need to get bigger, or they need to revert back.

#5 Mr Beefy

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • 386 posts

Posted 21 October 2014 - 07:07 PM

View PostBrody319, on 21 October 2014 - 07:04 PM, said:

problem with forcing role warfare is these damn maps don't allow that. You can scout sure, but the current game is and will always be a battle blob contest. The maps force this, the best combat is this. They cannot force strategy into this game with these maps, weapons, and teams. The whole game would need to be remade if they wanted it to be played like how they seem it should be.

These rewards are so tiny, 35 cb every few seconds? well that is okay I guess, you know in the games that last about 5 minutes average. assuming you got a constant stream of cb every 15 seconds (wont happen but for the sake of this experiment) thats about 4 rewards a minute. 35 * 4 = 140 c-bills every minute for sticking with your lance. 700 c-bills for a 5 minute game, assuming your lance stayed with you for the whole match. That is pathetic, You can't buy anything for that amount, its not a reward, it doesn't encourage me to stick with my damn lance.

Unless they wanna cut mech prices to a tenth of what they are now, these rewards need to get bigger, or they need to revert back.

Revert back..... nope, that is the problem....both earnings are and have always been 30-50% to low.

#6 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 21 October 2014 - 07:09 PM

I love the new bonus system.

#7 Blue Boutique

    Member

  • PipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 481 posts

Posted 21 October 2014 - 07:09 PM

Quit complaining and start taking charge by helping thr newbies. Its the elite that drives them away, not the developers.

#8 gregsolidus

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,352 posts

Posted 21 October 2014 - 07:11 PM

The game now awards you for basically being a team player and punishes you if not. With that in mind though losses do give you a pittance unless you were distinctly awesome.

#9 DR BearJOO

    Rookie

  • The Ominous
  • The Ominous
  • 9 posts

Posted 21 October 2014 - 07:11 PM

View PostBrody319, on 21 October 2014 - 07:04 PM, said:

problem with forcing role warfare is these damn maps don't allow that. You can scout sure, but the current game is and will always be a battle blob contest. The maps force this, the best combat is this. They cannot force strategy into this game with these maps, weapons, and teams. The whole game would need to be remade if they wanted it to be played like how they seem it should be.

These rewards are so tiny, 35 cb every few seconds? well that is okay I guess, you know in the games that last about 5 minutes average. assuming you got a constant stream of cb every 15 seconds (wont happen but for the sake of this experiment) thats about 4 rewards a minute. 35 * 4 = 140 c-bills every minute for sticking with your lance. 700 c-bills for a 5 minute game, assuming your lance stayed with you for the whole match. That is pathetic, You can't buy anything for that amount, its not a reward, it doesn't encourage me to stick with my damn lance.

Unless they wanna cut mech prices to a tenth of what they are now, these rewards need to get bigger, or they need to revert back.


Spot on Brody, well done sir.

#10 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 21 October 2014 - 07:12 PM

I love it when people use a buzzword or some industry slang they found on a website to try and make it look like they have a clue about the subject they are pontificating on.

Unless you are an executive in the gaming business, it's doubtful you have a clue. Given the level of articulation you used, I don't think you are.

#11 HBizzle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 522 posts
  • LocationDC

Posted 21 October 2014 - 07:13 PM

View PostBrody319, on 21 October 2014 - 07:04 PM, said:

problem with forcing role warfare is these damn maps don't allow that. You can scout sure, but the current game is and will always be a battle blob contest. The maps force this, the best combat is this. They cannot force strategy into this game with these maps, weapons, and teams. The whole game would need to be remade if they wanted it to be played like how they seem it should be.

These rewards are so tiny, 35 cb every few seconds? well that is okay I guess, you know in the games that last about 5 minutes average. assuming you got a constant stream of cb every 15 seconds (wont happen but for the sake of this experiment) thats about 4 rewards a minute. 35 * 4 = 140 c-bills every minute for sticking with your lance. 700 c-bills for a 5 minute game, assuming your lance stayed with you for the whole match. That is pathetic, You can't buy anything for that amount, its not a reward, it doesn't encourage me to stick with my damn lance.

Unless they wanna cut mech prices to a tenth of what they are now, these rewards need to get bigger, or they need to revert back.



This is the issue. Most of my matches last 5 - 7 minutes. Not enough time to earn anything with the new system. If I have a 10 man group, with many of us paying repeatedly for new packages, if we don't play for 10 minutes we may not even profit from a match if we are all using consumables.

View PostNick Makiaveli, on 21 October 2014 - 07:12 PM, said:

I love it when people use a buzzword or some industry slang they found on a website to try and make it look like they have a clue about the subject they are pontificating on.

Unless you are an executive in the gaming business, it's doubtful you have a clue. Given the level of articulation you used, I don't think you are.


You apparently haven't ever worked in marketing.

#12 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 21 October 2014 - 07:22 PM

Don't use consumables every single match if you want to make a profit. If you make as much money using consumables as you do without then consumables are broken.

#13 Russ Bullock

    President

  • Developer
  • Developer
  • 909 posts

Posted 21 October 2014 - 07:26 PM

Guys I simply cannot get caught up in rage when we have 8.5 hours of data. Tomorrow morning we will take a look at the real data and determine what the averages are not compared to before, both win and loss for each game type.

And we cannot afford to get reactionalry and roll back to the old system, the new one is far better and more interesting. If the data says it is necessary we will tweak/change/increase the current system until it feels right.

#14 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 600 posts
  • LocationTexas

Posted 21 October 2014 - 07:28 PM

Russ,

Please gather data and give it some time. I would expect there will be some tweaks needed, but all in all I think many of us WANT roll warfare and want it to work!

Thanks
Rhino

#15 HBizzle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 522 posts
  • LocationDC

Posted 21 October 2014 - 07:30 PM

View PostRuss Bullock, on 21 October 2014 - 07:26 PM, said:

Guys I simply cannot get caught up in rage when we have 8.5 hours of data. Tomorrow morning we will take a look at the real data and determine what the averages are not compared to before, both win and loss for each game type.

And we cannot afford to get reactionalry and roll back to the old system, the new one is far better and more interesting. If the data says it is necessary we will tweak/change/increase the current system until it feels right.



Russ I am not raging, I am just telling you what I have experienced and heard. I think for newbs it will be even more harsh.

I do appreciate your prompt reply and response though.

#16 Kyle Wright

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 663 posts

Posted 21 October 2014 - 07:31 PM

As it stand if you dont have Premium and a Hero mech you get boned for rewards. Its taking me 2+ kills, at least 5 assist, and over 600dmg to get over 200k cbills. I get it the rewards break down into multiple little pieces, but lets face it if you are the biggest mech you are boned royally.

#17 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 21 October 2014 - 07:32 PM

I'm receiving around 25% more for an average win and up to 50% more for losses.

New system is good.

#18 KevinL21

    Member

  • PipPip
  • The Benefactor
  • The Benefactor
  • 40 posts

Posted 21 October 2014 - 07:36 PM

new system is great

i am getting a lot more c-bills overall

it really encourages people to spot and target

21 assists with tag / narc gave me 120,000 cbills in the tagging alone

that was the first time i saw 333k in c-bills from a match

don't change it; let people get used to it. as a mainly light pilot; this is great and means i can get rewards even if i'm not playing the high damage assaults

#19 HBizzle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 522 posts
  • LocationDC

Posted 21 October 2014 - 07:41 PM

View PostKevinL21, on 21 October 2014 - 07:36 PM, said:

new system is great

i am getting a lot more c-bills overall

it really encourages people to spot and target

21 assists with tag / narc gave me 120,000 cbills in the tagging alone

that was the first time i saw 333k in c-bills from a match

don't change it; let people get used to it. as a mainly light pilot; this is great and means i can get rewards even if i'm not playing the high damage assaults



Yeah and your dependence on LRMS will get you rolled in a match against players that know what they are doing.

#20 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 21 October 2014 - 07:44 PM

View PostHBizzle, on 21 October 2014 - 07:41 PM, said:



Yeah and your dependence on LRMS will get you rolled in a match against players that know what they are doing.

And if he knows what he's doing he won't sit at the back and wait to be picked off and his team will protect him.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users