Jump to content

New Gforce 344.48 Drivers With Mwo Dx11 Support And Sli Support

Gameplay

64 replies to this topic

#41 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 23 October 2014 - 07:50 AM

View PostBigbacon, on 23 October 2014 - 07:03 AM, said:


question, how did you 'activate' the profile?

Open the nvidia config tool, go to 3D settings and find the program settings tab, there should be a list of profiles, if MWOclient.exe is on the list the profile is active, if not you can add it yourself. I'm translating from Dutch here, so don't expect what I call that stuff to be completely accurate.
It's simple enough, I had to do this for a couple of games that would have had serious issues otherwise.

#42 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,512 posts
  • LocationWisconsin

Posted 23 October 2014 - 07:59 AM

View PostMoonlander, on 23 October 2014 - 07:05 AM, said:


Without me sounding stupid, WHY do you need a server farm? And I'm not being a ****, I just wanna know what you use it for and why you have it.

I'm guessing mech'p0rn...

#43 gurkoz

    Rookie

  • 4 posts
  • LocationSweden

Posted 23 October 2014 - 08:01 AM

Useless.

Before i got 99% usage on card #1 and 0-5% on card #2. Average 60+ fps on busy screens and 120fps on idle places.

With DX11 and SLI enabled i instead get about 50% usage on card #1 and 50% usage on card#2. Exactly the same fps.

Granted, both cards are used but to what point?

Win7-64bit, i7-4770k, 8GB, Dual MSi 760 GTX.

#44 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,512 posts
  • LocationWisconsin

Posted 23 October 2014 - 08:54 AM

View Postgurkoz, on 23 October 2014 - 08:01 AM, said:

Useless.

Before i got 99% usage on card #1 and 0-5% on card #2. Average 60+ fps on busy screens and 120fps on idle places.

With DX11 and SLI enabled i instead get about 50% usage on card #1 and 50% usage on card#2. Exactly the same fps.

Granted, both cards are used but to what point?

Win7-64bit, i7-4770k, 8GB, Dual MSi 760 GTX.

Prior to the driver update card "1" was fully loaded and your texture pipeline was likely flooded while card "2" sat idle (your 0-5% means it was doing nothing)...

Now the load is spread across both cards and your texture pipeline too should now be sharing the bandwidth..

At the end of day your graphic lags/spikes should be less abrupt if at all and your texture draws should impose zero delay...

In short... same if not better results working half as hard. ;)

Edited by DaZur, 23 October 2014 - 08:55 AM.


#45 gurkoz

    Rookie

  • 4 posts
  • LocationSweden

Posted 23 October 2014 - 11:18 AM

View PostDaZur, on 23 October 2014 - 08:54 AM, said:

Prior to the driver update card "1" was fully loaded and your texture pipeline was likely flooded while card "2" sat idle (your 0-5% means it was doing nothing)...

Now the load is spread across both cards and your texture pipeline too should now be sharing the bandwidth..

At the end of day your graphic lags/spikes should be less abrupt if at all and your texture draws should impose zero delay...

In short... same if not better results working half as hard. ;)


That's great and all but for me it didn't result in any increase in performance what so ever. More fps is really what i am looking for.

#46 DEMAX51

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,269 posts
  • LocationThe cockpit of my Jenner

Posted 23 October 2014 - 11:31 AM

View Postgurkoz, on 23 October 2014 - 08:01 AM, said:

Useless.

Before i got 99% usage on card #1 and 0-5% on card #2. Average 60+ fps on busy screens and 120fps on idle places.

With DX11 and SLI enabled i instead get about 50% usage on card #1 and 50% usage on card#2. Exactly the same fps.

Granted, both cards are used but to what point?

Win7-64bit, i7-4770k, 8GB, Dual MSi 760 GTX.

The point is that it takes strain off of your one card, and divides it between the two. Obviously improved FPS would be nice, but there's something to be said for improving the longevity of your hardware, too.

#47 GargoyleKDR

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 404 posts
  • LocationBlaine, WA

Posted 23 October 2014 - 12:14 PM

After updating my driver (clean install) I turned SLI on with DX 11 running. The Mechlab was flickering like it was lit by a disco ball. I stopped the game, turned off SLI, and logged back in. The flickering was no longer present. I did not use the driver's MWO profile in the driver during my test.

Hardware:
2x GTX780 TI 3GB GDDR5
ASUS Rampage IV Extreme Quad
Intel I7-4930K 3.4 GHZ 12M
32 GB Corsair Vengeance 2133 MHZ

#48 Alexander Garden

    Producer

  • Developer
  • Developer
  • 1,510 posts

Posted 23 October 2014 - 01:53 PM

Alrighty, so as is clear from this thread and others, the SLI Profile introduced with the 344.48 driver set is not fully optimized. We're communicating with NVIDIA to iron these issues out.

As for the more general issues (CTD, screen freezes, etc), it looks like a portion of those have been resolved, which is great. Furthermore, this driver set combined with the PostAA fix has led to some considerable FPS boosts for some players, which is great in italics.

I'll be tackling and communicating on the more persistent issues as soon as I can. Thank you very much for the feedback so far.

#49 CHH Badkarma

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 831 posts

Posted 23 October 2014 - 03:32 PM

Its great to have sli finally. Just a little polishing to iron out the hickups. Please dont ditch it. I hate buring up one card.

Edited by CHH Badkarma, 23 October 2014 - 03:33 PM.


#50 Soul Tribunal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 606 posts
  • LocationCanada

Posted 23 October 2014 - 03:36 PM

The SLI support is welcome, and I do have an increase in FPS now that both of my 660's can do some work. However the flicker makes it a no go for me. Hopefully next release they get that optimized out of it.

-ST

#51 Rhaegor

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 301 posts
  • LocationChicago, IL, USA

Posted 23 October 2014 - 03:43 PM

I still get a terrible frame rate from mech steam on the new drivers.

#52 gurkoz

    Rookie

  • 4 posts
  • LocationSweden

Posted 23 October 2014 - 10:38 PM

View PostDEMAX51, on 23 October 2014 - 11:31 AM, said:

The point is that it takes strain off of your one card, and divides it between the two. Obviously improved FPS would be nice, but there's something to be said for improving the longevity of your hardware, too.


Just like to add that the point of adding a second card to your setup usually revolves around increasing performance, not having two cards working on idle. This game constantly let's me down in various ways so this really isn't any surprise but i still had my hopes for this SLI support.

Using both cards is a start i guess, time will tell if they manage to get it up to par with other titles of the 21'th century.

#53 9thDeathscream

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 563 posts
  • LocationDown Under. 260 pinging.

Posted 24 October 2014 - 03:39 AM

CF and SLI never ever work properly. Had 2 HD7950's, went to 1 R290oc. Same Fps and none of the CF crap to go with it.
Being a user of SLI in the past its just as bad.

SLI and CF only for ultra HD and Multi monitor. Otherwise forget it.

#54 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,512 posts
  • LocationWisconsin

Posted 24 October 2014 - 04:37 AM

I'm running a GeForce 550Ti with an AMD quad processor and 8 Gigs of RAM...

MW:O configured to "very high" with AA on.

Pre-Driver = 25 to 60 fps (capped by monitor refresh)

Post-Driver = 25 to 60 fps

That said... While it may be placebo, it feels like I dip under 30 fps far less, and smoke does not bog down like it had done previously...

FWIW... I got a tip from one of my flight-sim forums that actually smooths out lags/spikes:

Open up your Nvidia control panel, and under 3D settings/manage 3D settings, scroll down to "Maximum Pre-rendered frames. The default setting is 3. Change it to 1, click OK to accept the change. and monitor your in-game framerate, specifically the average.

Edited by DaZur, 24 October 2014 - 04:38 AM.


#55 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 24 October 2014 - 09:27 AM

All I know is the upgrade was monumental for me. My ISP still sucks, but the game itself has been great, and that was after having Pure Function Call CTDs literally every other match after the last patch.

#56 Bad Karma 308

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 411 posts

Posted 24 October 2014 - 04:55 PM

View PostMoonlander, on 23 October 2014 - 07:05 AM, said:


Without me sounding stupid, WHY do you need a server farm? And I'm not being a ****, I just wanna know what you use it for and why you have it.


I own a business that specializes in what is known as "distributed simulations." We precisely emulate different pieces of hardware inside a software environment. Then each system feeds into a much larger simulation environment. My Director of Operations has one in his home as well. Also, we have a mush larger server farm at the main office as well as a couple of others similar in size located at different points around the country.

Spreading everything out allows us to test out how new pieces of software and gauge how it should be expected to operate given different geolocational variables such as latency and mesh networking. Designing the advanced mesh network and having it function in the distributed simulation is a big part of what we are after.

Plus, having it a small system at home allows for a hell of a tax write off..... :rolleyes: ..

#57 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 24 October 2014 - 07:01 PM

I gotta say, I'm getting MUCH better framerate in DX11 now. sticking around a solid 45/55 on most matches, with sometimes a dip into the 30's... where as before I was getting 30 average with dips down into the teens.

Good driver update for sure.

#58 One of Little Harmony

    Member

  • PipPipPipPipPip
  • The Devoted
  • The Devoted
  • 159 posts

Posted 24 October 2014 - 10:54 PM

I have a 4770K and ASUS DC 780s in SLI.

My minimum frame rate dropped down to like 19 at points instead of about 38, although my max has gone up from 80 or so to 120. It's kind of "jumpy" at points too. I turned on v-sync which seems to help slightly.

I play on very high +TXAA on 1080p.

I also get the blinking in the mech lab.

#59 Aidan

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 542 posts
  • LocationFlorida, USA

Posted 25 October 2014 - 12:37 PM

NVIDIA ... SCHMIDIA !!!

I have no FPS problems now with my RoG Rampage V Extreme MOBO, Core i7-5930K, and AMD R9-295x2. My FPS is humming along from 40 FPS to 150 FPS.

Now if Alexander and I can just resolve this Redemption issue in my MWO client. He knows what I mean !

GO AMD !

Come on PGI give us some Mantle API !!!

Edited by Aidan, 25 October 2014 - 12:43 PM.


#60 Besterino

    Member

  • PipPipPip
  • The Icon
  • 96 posts

Posted 26 October 2014 - 05:23 AM

After some further testing: I get the flickering in the mechlab if I set the shadows to anything higher than low. However, postFX-settings on "very high" do work (both ingame as well as in mechlab) without any flickering effects.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users