Alistair Winter, on 22 October 2014 - 04:52 PM, said:
Absolutely. I've never seen a game that relied so much on its website to bring across the setting, the factions involved, etc. I wonder if the UI 2.0 already has an easy way to incorporate news articles, background text for each mech.
A player's choice of faction should really be done in the game's UI, with rich information about each faction.
A recent post somewhere said that there will be in game fluff when choosing a faction which is good.
From the town halls i think Russ did mention that IGP were leaning away from lore more than PGI wish such things as the GridIron which was a tie in to the superbowl? (I am Australian i dont really know) - i thought it was a freaking stupid hero mech concept personally.
Also events being less to do with lore etc which has changed very recently.
So ... my HOPE is ... my very big hope is that PGI actually understand that lore, and story, and characters, and context etc are actually important to a game even one that is F2P and based around grinding as its engine.
I really hope they understand that without a story people are less invested and there is less to explore.
Game hoppers will exit the game much quicker without providing players or money without some context, and those that might want to dig deeper will think the experience is too shallow and not bother.
With some context to fight for an over you will light something in the mind and imagination of even the most story averse gamer which hooks them in.
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each mech needs to have a story, just a blurb to explain why it is great, it is not like they need to invent something either the backstroies are all there on Sarna and in the Btech books.
Each faction needs a story obviously which will happen, however they also need a THEME. When i sign up to be Kuritan, i want my UI to change slightly to reflect the fusion of high tech and fuedal japanese etc. When you go Davion you want that ultra herioc western knight kinda thing, when FWL ... i dont know your pit crew brawling each other since they cant stop infighting?
Each weapon even needs just a short blurb which also explains its role and mechanics just a little bit. When a new player sees a PPC why do they want to equip it? What if it said 'PPC fire man made lightning that ravages armour at mid to long range causing electronic interference, but at close ranges cannot build enough charge so beware infighting with this powerful main weapon' ... everyone loves man made lighting am i right!
Units also need to be able to add thier own blurb i think that would be cool
With just these additions you dont smack people in face with lore and force them to sit through the history of the inner sphere, but instead it lurks in all corners, filling in the gaps, providing a comforting sphere of immersion that will engage people to explore more without detracting from the pew pew pew that most new gamers are coming for to start with.
With CW it can just get deeper.
Anyway i am in a ranty mood huh?