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C-Bill Earnings Need To Be Increased


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#281 KraftySOT

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Posted 26 October 2014 - 02:28 PM

View PostSolidussnake, on 26 October 2014 - 02:21 PM, said:


This is a ******* joke right? Where is the comprehensive guide to beating the system at?



Do you want a comprehensive guide? Ill make one. Theres a few good ones besides my basic tips that have been posted, but ill do a detailed guide if theres a desire for it.

I havent been arguing with you knuckleheads for two hours because I want you to REMAIN spacepoor. I want you to get spaceRICH.

If it doesnt get me banned, ill be happy to do that.

And theres no current way to get assault mechs to make that much, youre going to have to use a light, speed is key. You might get away in a Vindicator, im going to try some mediums to see what I can do. But youre going to have to be over 100kph, so write your heavies and assault mechs off.

You have to beat the other mechs to the 24k scouting bonus first of all, and that "grabs it" so you can get it again after they completely fall out of LoS for a minute.

If you dont want to follow the guide, of course then it wont help you.

But yes, you did notice that the new way to make phat stacks of cbills, is to play lights, and play them like theyre supposed to be played. Thats uh, literally the best feature of the new reward system. It rewards a role, for playing like that role.

Granted, as ive said. Theyre probably going to get around to other roles other than Brawlers, and Scouts. Brawlers simply dont pay as well, because you cant stop your teammates from shooting your targets. If you could, you could be nailing 40k a kill.

Edited by KraftySOT, 26 October 2014 - 02:31 PM.


#282 Burktross

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Posted 26 October 2014 - 02:39 PM

I don't see why people like the game to revolve around the grind rather than the grind around the game.
Why you do this. :(

#283 Assiah

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Posted 26 October 2014 - 03:15 PM

Wow so I walk away for a few hours and the thread explodes in hyperbole and ad hom.

Krafty I've been reading your replies, it is painfully obvious that you have zero experience in understanding statistics, cause and effect, economics, human behavior, and how to run a consumer based business. The fact that you feel the need to use your ignorance to insult others in an attempt to appear better than them shows what a sad and pitiful life you lead. I feel sorry for you that you have so much pent up anger in your life that you choose to take it out on people on a game forum. I am going to start ignoring your replies as you have done nothing but insult people and attempt to derail the conversation, I would recommend others do the same.

Back on topic, for those who seem to think that free to play games should run on a model of punishing free players until they pay up, I sincerely hope you are not planning to get into this field, because you will fail. Successful free to play games run on simple idea. As a free player you are the content for the paying players, in our case rather than coding AI to fight against, they have the free players. That is the bottom line point of free players in a free to play game. If you punish these players for not paying, they leave. The free to play market is filled with failed games that did this. Now it should be pointed out that free to play games do not die quick deaths, due to their nature when they fail they die slowly and eventually fade away into obscurity, depending on the game this can take years, and this failure can come in many forms.

The trick to the success of a free to play game financially comes from rewarding the players who are paying with out punishing those that are not. I would use Rift as a good case study of doing this right (keep in mind I'm only talking about their use of the free to play model, any gripe you might have about their game play is unrelated to this). For MWO I would think their biggest profit comes from the sale of mechbays, cosmetics, and the sale of specialty mechs (hero mechs, early access mech packs, ect). Not from the sale of basic mechs purchased via MC. Now only a PGI representative could prove me right or wrong here as they should have those numbers. Now excluding the sale of specialty mechs, increasing the rate at which we could gain access to mechs in the game will directly help sales of mechbays and cosmetics. I know for some they will pick a handful of mechs and stick with them, and that is fine, but I hardly believe that is the majority of players. Most of us enjoy variety and options.

Also for those claiming that logging in 80 hours to get just a small reward is no big deal. I want you to read up on opportunity costs.
http://en.wikipedia....pportunity_cost
Don't just skim that link, give it a good read, it is a vital part of the modern world and is something every successful person is keenly aware of. In our case the opportunity cost is time, we are spending our time for enjoyment. MWO is one of the products trying to get us to spend time on it, but it competes with staggering number of other products, and not just in video games. Now we can spend our time in MWO for some enjoyment, or we could spend it watching a movie, or reading a book, or playing another game. 80 hours is a large chunk of time, and the reward at the end of that is very minor, on the other hand if I log 80 hours in planetside 2, I can get a lot of enjoyment and make huge leaps in my progress as a player. Many modern games have about 40-80 hours of gameplay to enjoy, and when I say enjoy I mean I enjoy almost every hour of that gameplay. For me grinding is not fun, it is something I can do, but its not fun at its core. The point is to feel that you have accomplished something at the end of the grind, and currently, the reward in MWO does not seem all that great for the work put in. This is costing the game a huge number players, this is not hyperbole, I'm sure PGI can check to see what their current retention rate is. I know several friends I have referred to this game, that would spend money on the game, that did quit due to the grind. I also know I am not alone in this experience. Also the argument that this level of grind was like this back in the "old days" and that you are somehow superior for being able to tough it out is laughable. This is not a generational issue, and your superiority complex is not going to convince anyone that you are clever or worth listening to.

I'm going to direct this part to any dev currently reading this thread. This should be a priority issue for you, you are bleeding players due to this issue. Game balance may not be perfect right now, but it is playable. Content in terms of mechs is very high, and in terms of maps and game types it is low, but again, playable. Players feeling that putting 12 hours of playtime into a weekend is only a drop in the bucket and it might take them another 2 months to advance, that is what ultimately drives them to play something else. You know your population numbers from launch to now better than anyone, and we know that at the end of the day, you do want this game to succeed, because its your name on the line if it doesn't. Consider the arguments in this thread, both for and against, read them with a critical eye, see who is doing name calling and who is using actual arguments. Then open a dialog with your players and try to come up with a solution.

#284 Arkbird_

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Posted 26 October 2014 - 03:18 PM

View PostKraftySOT, on 26 October 2014 - 02:28 PM, said:


Do you want a comprehensive guide? Ill make one. Theres a few good ones besides my basic tips that have been posted, but ill do a detailed guide if theres a desire for it.

I havent been arguing with you knuckleheads for two hours because I want you to REMAIN spacepoor. I want you to get spaceRICH.

If it doesnt get me banned, ill be happy to do that.

And theres no current way to get assault mechs to make that much, youre going to have to use a light, speed is key. You might get away in a Vindicator, im going to try some mediums to see what I can do. But youre going to have to be over 100kph, so write your heavies and assault mechs off.

You have to beat the other mechs to the 24k scouting bonus first of all, and that "grabs it" so you can get it again after they completely fall out of LoS for a minute.

If you dont want to follow the guide, of course then it wont help you.

But yes, you did notice that the new way to make phat stacks of cbills, is to play lights, and play them like theyre supposed to be played. Thats uh, literally the best feature of the new reward system. It rewards a role, for playing like that role.

Granted, as ive said. Theyre probably going to get around to other roles other than Brawlers, and Scouts. Brawlers simply dont pay as well, because you cant stop your teammates from shooting your targets. If you could, you could be nailing 40k a kill.



You are beating a dead horse. Nobody is here to debate with you whether or not the system is exploitable. Because it is, nobody will dispute that running tag and narc and putting both on a mech just before it dies will grant you easy cbills as well as staying with your team the whole time. Now leave that stuff alone because the rewards make it obvious and you don't need to debate for hours on end about it because it is indisputably true as the rewards system does not hide it and neither does the cbill earnings.
But this thread is about why we do not want to do that and how new players will be lost from this system. The OP is about how this is damaging the F2P aspect of this game and new player retention due to the high cost to even get 3 chassis. How would you like to be a new player and figure out that this game is not mechwarrior online but tagwarrior online? Do you want to play tagwarrior online? I don't, I prefer mechwarrior.

You obviously do prefer it however as you brag that running the same 6 mechs with the same 2 support weapons for exploiting the system is "fun" to you while raking in cbills for doing the same thing all day. Most of what this thread is about is that this is NOT fun for new players and they will not keep playing thus shutting off potential revenue sources.

Guess what, you have to reward everyone in a F2P game because if there is no reward for having fun in this game they will have fun in a different game making YOUR favored F2P game get less money and thus less content. People play games for FUN not as a 2nd job.

#285 Mr Beefy

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Posted 26 October 2014 - 03:42 PM

View PostKraftySOT, on 26 October 2014 - 02:18 PM, said:


All free to play is bad.

This game will never, ever, not be free to play.

You keep ignoring basic facts. Youre not going to get MOAR CBILLS!!! You have what they want you to have based on their internal charts.

Remember Tuesday afternoon, when Russ posted that they were thinking of lowering cbills, then waited 24 hours, posted that they were with 5-10% of what they had before, posted that was very near what they wanted, and then gave some tweaks to the system? Thats because they have internal projections that show them how many people buy mc when cbill output is X, Y, and Z and theyre doing whats in their best interest, not yours.

It WILL continue to change. Fact of games like this. Change is the lore of life here. But, youll never be making MOAR CBILLS!!!!

Its not going to hurt PGI if they dont throw more cbills at us. Its not. I dont care if you think that these bad decisions are going to tank this and doom it because you and a few forum people are upset about it....its not. Whales will still buy mech packs and this will still be here.

But the SYSTEM to make cbills, that will change. And you need to change with it. Thats what ive been saying for two hours now.

You are the problem.

If you dont adapt to the new system, which lets you MAKE MOAR CBILLS than ever before...thats your fault. Thats your problem. Youre not going to ever change this game, or any games, ENTIRE BUSINESS MODEL that theyve been with for years, because you think the grnd is too long, because you cant decide what mechs you want or your esoteric ramblings about how it hurts new players.

Youre a peon. A customer. A widget.

Learn the new system. Get space rich. Thats all ive got to say on the matter anymore.

I just like this game, I like Battletech, I like the underdog, and I want to see you knuckleheads get spacerich too.

But for the love of god the grind is at a minimum, 30% shorter no matter what your goal is, if youd just bloody well sack up and get in thar. Peace and cbills be with you my hard headed friend.

Once again... I am glad you are done... you have shot off the very same things, and even going to bigger and longer reason's opinions on what you think we all need to do. Nothing you have brought to this topic has really been on topic.

I don't believe anyone here needed a lame lesson on how PGI might come up with the numbers....spread sheets on earnings vs. sales of product. I think most players here understand how some guys in the office look at the sheets and get a hard on thinking they can pitch another 20-40% sales if they just stay the course with the plan in effect. I guess the real point and trying to be on topic here is to address this issue, and figure out if this is the course PGI is willing to stay on.

I am not angry, do I sound angry? lol... most of us have stayed civil even with repeated insults thrown out there by you and others several times.

There may end up being a off chance that PGI takes this advice and feed back seriously, and put the 30-50% boost in effect. Maybe that is what you and others fear the most... they may not be the bad guys many have made them to be after all. Maybe if this turns out to be the case, we can all start to really enjoy this game, it will grow, bigger player base, one that is healthy and doesn't come on the forums flooding it with pointless and some valid concerns... so that way PGI can focus on the important things we all want to see come into this game.

Doing the increase will give them much love from the entire base, and they will have some breathing room from all the little things they change to try to give us balance. If new and old players alike can drop in, hard core or just the ones who play from time to time.... they are not gonna care as much if a certain chassis out of the many you can buy gets a small nerf, or a weapon system get a hit, because they will be able to try twice the amount of mechs and weapons they can right now.

IF you take a new player who has grinded out 80 hours for three mechs in a given chassis..... guess what that means he can now have the option to get 6 mechs because of the increase.... that is 80+ hours for six mechs.... How many chassis are there again???? Lets say there are 39 chassis right now... lets x that by 4 because of some chassis have 5 mechs that can be bought. That is a 156 mechs that can be bought with C=bills right now....


So... lets see here, If Johny plays 80 hours with the increase across the board and is only able to get 6 mechs that cost around 8 million a piece... this turns into 2080 hours give or take, to ensure he gets his pokiman habit completed with a completely different game.... we are not playing pokiman, we are playing MWO btw...and chassis have different hard points armor, etc. etc, CHOICE IS good, not some meaningless thing we just gotta have em all concept.


If Johny plays this game for 24 hours a day for 30 days straight, with out PT or hero mech.....he can achieve 720 of those 2080 hours to get all the mechs out right now. So lets throw the bonus of PT and a hero in there... that is a 80% hike on top of the new pay we have now. That is a extra 576 hours off Johnys time for a total of 1296 hours.

Some look at this and say, if Johny doesn't buy PT, or a hero he is still gonna have all the content in this game out so far within only two and a half months or in just under two months if he buys PT, and a hero mech. Omg, no one will buy anything anymore, the market will crash!!!

Well, there are several problems with you guys defending the horid grind and this mindset. The very first one is players new and old alike need and love haveing many choice's of different chassis to play with. PGI has given us many, and there are many more coming out just after the new year for IS and clans. However this doesn't matter if almost no one can reach earnings to buy even a fraction of them, let alone all of them. The fact that we have many more coming makes this point bad and the next ones even worse for little Johny.

You see the fact is Johny can't farm earnings and play 24 hours a day.... so lets say if little Johny goes really MWO crazy, and he really gets buck wild. He scales back social life, no dates, cut back hours at work, etc. etc. neglects his kids, wife... you get the idea. He tries to put in 8 hours a day 6 days a week. Lets do some math shall we...

At 8 hours a day... 8 hours a day, IKR, little Johny is really wanting all these mechs! 8hrs a day x 30 days in month = 9 months Johny needs to grind out for a total of 2160 hours to get all the mechs. Lets not for get we are getting 9 new chassis at the begining of the year alone between IS and clan, right? I am sure the next packs will be right around the corner after those release.

Lets just say Johny really wants to get all these mechs, but 8 hours a day 30 days a month for nine months is just to much to bear on Johny. So he scales back to just half that time everyday, 4 hrs of play. This now increase's little Johnys play time to obtain all this free stuff to a whopping 18 months! Lets add PT to these numbers.... 80% hike with Johny taking a hero mech all the time, every match, every game, same hero mech for 9 months...(ummm yeah...right, not gonna happen!) Wow little Johny is down to only 5 months or so.... of every day, 4 hours a day, 30 days a month to obtain all the mechs out right now. Do you really thing the market is gonna flood with all these free players that just come in or even veterans are gonna to play this much 24/7.....just to get all the mechs out right now? :lol:

Now lets look at some other key factors to the math of this topic, we haven't even took into account for all the other content into this game.... ALL the modules and there are many....do I need to count the real numbers on those up also? Let just go with a safe bet and say it doubles the numbers and the time Little Johny needs to play to get all these nice little Modules, some better than others, but all the same. Now if he really wants to keep all his builds ready to drop in a second's notice and not have to play the switch or find game.... things just get really interesting for him in the grind for the all might C-bills vs. his time to earn them. Idealy he will want to have a min. of 4 per Module, the key ones that he will want to equip on mechs he plans on using for CW.

How about all the upgrades, DHS the highsest at 1.5 million per mech, times that by the numbers listed above and it starts to become laughable, or something to shed real tears about. :(

Lets look at the real perks if PGI opens the flood gates a bit and boost earnings across the boards by 30%.....and not 50% It would let Little Johny only play 2-3 hours a day, 30 days a month, for 18 months to get ONLY all the current mechs out! NO MODULES, NO DHS, armor, artimus... If he buys PT and a hero mech and plays every one of those matches in it (yeah right), He will have to play only 45 minutes- a hour a day, 30 days a month, for 18 months.

When you see the bigger picture, it becomes all so clear what is causing so many toxic play styles to try to exploit and make lust for C-bills the NUMBER 1 concern on many players minds. IT also starts to look pretty clear why new players will run from this model with out ever droping a dime into it. Lets not forget that any time Little Johny sells a mech in this game... he takes a huge hit and loss, 1/3 of the price he paid. Lets not forget on Modules he buys and sells back, he takes complete loss on the GXP spent, and a 50% loss on the 3 million to 6 million he has spent on each one!!!

Lets look a the pay side from PGI if they do the increase, How many mech bays will little Johny have to buy from them to get all these mech and keep them so he can grind out the XP to master them? I think its 6.95 cash to buy 4 mech bays with 50MC left over? Johny got 4 right out the gate for free, so he will need 152 mech bays to house all these new mechs.... So if Johny only buys them as he brings new mechs in, and doesn't buy bulk MC at once..... He will spend $264.00 just in mech bays on what we have now, over the course of his mission to get them all. Thats just mech bays..... what about Camo, patterns, colors, cockpit items, warhorns... etc. etc..... Little Johny is just one player, and with a 30-50% earnings hike from what we make now he isn't gonna feel so pressured to buy things, hell he is haveing fun trying out all the mechs and wants to get more, so he will open his wallet to support this game to keep em coming.

Which model looks more productive and makes Little Johnys wanna play in the first place, want to go get their 5-10 gamer buddies into this new awesome game they found and are playing, want to make him spend money to support all this choice he gets and can even afford if he stays in and plays through the long grind that even a 30-50% bump across the boards would be? I can not think of very many bad things that this would bring to PGI, if any at all.... it will bring good to all!

#286 FrupertApricot

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Posted 26 October 2014 - 03:48 PM

I roll mainly lights. Cbill rewards for all have always been super low. I would prefer an mw mercs economy with big 10mil payouts but full repair costs and fighting for mech pink slips

#287 Livewyr

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Posted 26 October 2014 - 03:54 PM

View PostFrupertApricot, on 26 October 2014 - 03:48 PM, said:

I roll mainly lights. Cbill rewards for all have always been super low. I would prefer an mw mercs economy with big 10mil payouts but full repair costs and fighting for mech pink slips


There was a time when it was somewhat like that, back in CBT. (Except it was a mil) Most of the time R&R was up, people mostly ran lasers because they did not cost anything to run. (Unlike Missiles, and especially Artemis missiles where if you emptied your ammo bins, you lost money...except for the 1mil time.)

#288 Mr Beefy

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Posted 26 October 2014 - 03:54 PM

View PostFrupertApricot, on 26 October 2014 - 03:48 PM, said:

I roll mainly lights. Cbill rewards for all have always been super low. I would prefer an mw mercs economy with big 10mil payouts but full repair costs and fighting for mech pink slips

ha ha... this might be fun :-)

#289 LordKnightFandragon

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Posted 26 October 2014 - 03:55 PM

View PostLivewyr, on 26 October 2014 - 03:54 PM, said:


There was a time when it was somewhat like that, back in CBT. (Except it was a mil) Most of the time R&R was up, people mostly ran lasers because they did not cost anything to run. (Unlike Missiles, and especially Artemis missiles where if you emptied your ammo bins, you lost money...except for the 1mil time.)



And was Artemis worth the cost to run?

#290 Angel of Annihilation

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Posted 26 October 2014 - 03:56 PM

View PostPV Phoenix, on 26 October 2014 - 03:18 PM, said:


Guess what, you have to reward everyone in a F2P game because if there is no reward for having fun in this game they will have fun in a different game making YOUR favored F2P game get less money and thus less content. People play games for FUN not as a 2nd job.


My point exactly. I don't enjoy grinding for weeks on end just to get a single new mech, especially with the prices Clan mechs runs. Also the only progression in this game is getting new mechs and outfitting it so having to wait, weeks just to move forward one little big sucks.

#291 SpeedingBus

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Posted 26 October 2014 - 03:56 PM

I am more interested in fact that we haven't heard a word from PGI stating that rewards are fine as is or that they will buff rewards. Deafening silence is never a good thing usually means PGI is hoping this will blow over but guess what it'll blow over in a sense that no one will talk about it but players leaving will be louder than words in the end.

#292 Livewyr

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Posted 26 October 2014 - 04:00 PM

I think PGI could take this a step further and add role specific rewards. (light/med mechs get more Cbills for spotting, and the heavies and assaults get more cbills for assists/kills...and then their own bonus for damage.)

Example:
Lights amplified reward: Spotting.
Medium amplified reward: Flanking.
Heavy amplified reward: Damage/Assists.
Assault amplified reward: Kills/Brawling.

Just to further identify role warfare.

Right now, the cash cow is mediums and lights.. which is fine with me. (That is much how WoT worked...the T6 Mediums were the cash cows.) Granted, there, it was more important as you had to pay repair bills. (THAT is/was a grind.)

View PostLordKnightFandragon, on 26 October 2014 - 03:55 PM, said:



And was Artemis worth the cost to run?


lolno.

#293 Brody319

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Posted 26 October 2014 - 04:01 PM

View PostSpeedingBus, on 26 October 2014 - 03:56 PM, said:

I am more interested in fact that we haven't heard a word from PGI stating that rewards are fine as is or that they will buff rewards. Deafening silence is never a good thing usually means PGI is hoping this will blow over but guess what it'll blow over in a sense that no one will talk about it but players leaving will be louder than words in the end.


Or they are trying to figure out for themselves. They buffed them before, but they just buffed the rewards and people are still complaining about them. Its like people asking for AC 2s to do more damage, then when they buff them, people are still asking for more damage on AC 2s.

#294 Livewyr

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Posted 26 October 2014 - 04:01 PM

View PostSpeedingBus, on 26 October 2014 - 03:56 PM, said:

I am more interested in fact that we haven't heard a word from PGI stating that rewards are fine as is or that they will buff rewards. Deafening silence is never a good thing usually means PGI is hoping this will blow over but guess what it'll blow over in a sense that no one will talk about it but players leaving will be louder than words in the end.


They are waiting for players to actually adjust to them...unlike these threads.

#295 Mr Beefy

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Posted 26 October 2014 - 04:02 PM

View PostAssiah, on 26 October 2014 - 03:15 PM, said:

Wow so I walk away for a few hours and the thread explodes in hyperbole and ad hom.

Krafty I've been reading your replies, it is painfully obvious that you have zero experience in understanding statistics, cause and effect, economics, human behavior, and how to run a consumer based business. The fact that you feel the need to use your ignorance to insult others in an attempt to appear better than them shows what a sad and pitiful life you lead. I feel sorry for you that you have so much pent up anger in your life that you choose to take it out on people on a game forum. I am going to start ignoring your replies as you have done nothing but insult people and attempt to derail the conversation, I would recommend others do the same.

Back on topic, for those who seem to think that free to play games should run on a model of punishing free players until they pay up, I sincerely hope you are not planning to get into this field, because you will fail. Successful free to play games run on simple idea. As a free player you are the content for the paying players, in our case rather than coding AI to fight against, they have the free players. That is the bottom line point of free players in a free to play game. If you punish these players for not paying, they leave. The free to play market is filled with failed games that did this. Now it should be pointed out that free to play games do not die quick deaths, due to their nature when they fail they die slowly and eventually fade away into obscurity, depending on the game this can take years, and this failure can come in many forms.

The trick to the success of a free to play game financially comes from rewarding the players who are paying with out punishing those that are not. I would use Rift as a good case study of doing this right (keep in mind I'm only talking about their use of the free to play model, any gripe you might have about their game play is unrelated to this). For MWO I would think their biggest profit comes from the sale of mechbays, cosmetics, and the sale of specialty mechs (hero mechs, early access mech packs, ect). Not from the sale of basic mechs purchased via MC. Now only a PGI representative could prove me right or wrong here as they should have those numbers. Now excluding the sale of specialty mechs, increasing the rate at which we could gain access to mechs in the game will directly help sales of mechbays and cosmetics. I know for some they will pick a handful of mechs and stick with them, and that is fine, but I hardly believe that is the majority of players. Most of us enjoy variety and options.

Also for those claiming that logging in 80 hours to get just a small reward is no big deal. I want you to read up on opportunity costs.
http://en.wikipedia....pportunity_cost
Don't just skim that link, give it a good read, it is a vital part of the modern world and is something every successful person is keenly aware of. In our case the opportunity cost is time, we are spending our time for enjoyment. MWO is one of the products trying to get us to spend time on it, but it competes with staggering number of other products, and not just in video games. Now we can spend our time in MWO for some enjoyment, or we could spend it watching a movie, or reading a book, or playing another game. 80 hours is a large chunk of time, and the reward at the end of that is very minor, on the other hand if I log 80 hours in planetside 2, I can get a lot of enjoyment and make huge leaps in my progress as a player. Many modern games have about 40-80 hours of gameplay to enjoy, and when I say enjoy I mean I enjoy almost every hour of that gameplay. For me grinding is not fun, it is something I can do, but its not fun at its core. The point is to feel that you have accomplished something at the end of the grind, and currently, the reward in MWO does not seem all that great for the work put in. This is costing the game a huge number players, this is not hyperbole, I'm sure PGI can check to see what their current retention rate is. I know several friends I have referred to this game, that would spend money on the game, that did quit due to the grind. I also know I am not alone in this experience. Also the argument that this level of grind was like this back in the "old days" and that you are somehow superior for being able to tough it out is laughable. This is not a generational issue, and your superiority complex is not going to convince anyone that you are clever or worth listening to.

I'm going to direct this part to any dev currently reading this thread. This should be a priority issue for you, you are bleeding players due to this issue. Game balance may not be perfect right now, but it is playable. Content in terms of mechs is very high, and in terms of maps and game types it is low, but again, playable. Players feeling that putting 12 hours of playtime into a weekend is only a drop in the bucket and it might take them another 2 months to advance, that is what ultimately drives them to play something else. You know your population numbers from launch to now better than anyone, and we know that at the end of the day, you do want this game to succeed, because its your name on the line if it doesn't. Consider the arguments in this thread, both for and against, read them with a critical eye, see who is doing name calling and who is using actual arguments. Then open a dialog with your players and try to come up with a solution.

Ha ha... I was wondering what you would say to all this when you got back... and really wanting to hear your input on all this.

Thank you for the reply, and I agree with you 100% I don't know what the deal is, are they just trolling to fish a rage response or what...but just WOW! :lol: :lol:

#296 SpeedingBus

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Posted 26 October 2014 - 04:06 PM

View PostLivewyr, on 26 October 2014 - 04:01 PM, said:


They are waiting for players to actually adjust to them...unlike these threads.


Its been 4 days and its been over the weekend no less you didn't see this thread appear day 1 did you? Also did they wait at all to give the new MM even a chance? Oh wait they instantly back tracked didn't even see how well it did or didn't.

#297 Livewyr

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Posted 26 October 2014 - 04:10 PM

View PostSpeedingBus, on 26 October 2014 - 04:06 PM, said:


Its been 4 days and its been over the weekend no less you didn't see this thread appear day 1 did you? Also did they wait at all to give the new MM even a chance? Oh wait they instantly back tracked didn't even see how well it did or didn't.


That was also something that did not revolve around player behavior. (They also noticed immediately that there was not enough change in Elo scores in Solo queue.. again, having nothing to do with player behavior.)

Now that rewards are directly related to player behavior.. it requires time for players to adjust to the new system of Role Warfare Rewards.


(And also, there were at least 3 threads on Tuesday...when it patched.)

Edited by Livewyr, 26 October 2014 - 04:11 PM.


#298 Mr Beefy

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Posted 26 October 2014 - 04:17 PM

View PostLivewyr, on 26 October 2014 - 04:10 PM, said:


That was also something that did not revolve around player behavior. (They also noticed immediately that there was not enough change in Elo scores in Solo queue.. again, having nothing to do with player behavior.)

Now that rewards are directly related to player behavior.. it requires time for players to adjust to the new system of Role Warfare Rewards.


(And also, there were at least 3 threads on Tuesday...when it patched.)

So you are really gonna try to say the MM change/role back did not revolve around players behavior???? What was up with the huge up roar and all the rage droppers, sometime up to 4 players leaving a match if it wasn't the game mode they wanted??? :lol: :lol: :lol:

Edited by Mr Beefy, 26 October 2014 - 04:17 PM.


#299 SpeedingBus

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Posted 26 October 2014 - 04:19 PM

View PostLivewyr, on 26 October 2014 - 04:10 PM, said:


That was also something that did not revolve around player behavior. (They also noticed immediately that there was not enough change in Elo scores in Solo queue.. again, having nothing to do with player behavior.)

Now that rewards are directly related to player behavior.. it requires time for players to adjust to the new system of Role Warfare Rewards.


(And also, there were at least 3 threads on Tuesday...when it patched.)


But your not in that thread that appeared Tuesday? I have actually stopped playing because of terrible reward system they have added of bunch of rewards that you may never get or it happens one time in the entire game while taking away cbills from damage/assists/kills. How did they think this wasn't going to happen? assuming people are getting all these new rewards 3-4 times in pugs is a terrible assumption.

#300 Livewyr

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Posted 26 October 2014 - 04:21 PM

View PostMr Beefy, on 26 October 2014 - 04:17 PM, said:

So you are really gonna try to say the MM change/role back did not revolve around players behavior???? What was up with the huge up roar and all the rage droppers, sometime up to 4 players leaving a match if it wasn't the game mode they wanted??? :lol: :lol: :lol:


Umm, here is a hint:

Removing the hardlocked game mode selection literally took away any player behavior in the game. Everything that happened was random, mechanical, and almost entirely independent of player behavior. (Since they could not ensure their game mode.)

But it's cool. You guys keep liking each others' posts regardless of content. I think it's adorable.





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