KraftySOT, on 26 October 2014 - 02:18 PM, said:
All free to play is bad.
This game will never, ever, not be free to play.
You keep ignoring basic facts. Youre not going to get MOAR CBILLS!!! You have what they want you to have based on their internal charts.
Remember Tuesday afternoon, when Russ posted that they were thinking of lowering cbills, then waited 24 hours, posted that they were with 5-10% of what they had before, posted that was very near what they wanted, and then gave some tweaks to the system? Thats because they have internal projections that show them how many people buy mc when cbill output is X, Y, and Z and theyre doing whats in their best interest, not yours.
It WILL continue to change. Fact of games like this. Change is the lore of life here. But, youll never be making MOAR CBILLS!!!!
Its not going to hurt PGI if they dont throw more cbills at us. Its not. I dont care if you think that these bad decisions are going to tank this and doom it because you and a few forum people are upset about it....its not. Whales will still buy mech packs and this will still be here.
But the SYSTEM to make cbills, that will change. And you need to change with it. Thats what ive been saying for two hours now.
You are the problem.
If you dont adapt to the new system, which lets you MAKE MOAR CBILLS than ever before...thats your fault. Thats your problem. Youre not going to ever change this game, or any games, ENTIRE BUSINESS MODEL that theyve been with for years, because you think the grnd is too long, because you cant decide what mechs you want or your esoteric ramblings about how it hurts new players.
Youre a peon. A customer. A widget.
Learn the new system. Get space rich. Thats all ive got to say on the matter anymore.
I just like this game, I like Battletech, I like the underdog, and I want to see you knuckleheads get spacerich too.
But for the love of god the grind is at a minimum, 30% shorter no matter what your goal is, if youd just bloody well sack up and get in thar. Peace and cbills be with you my hard headed friend.
Once again... I am glad you are done... you have shot off the very same things, and even going to bigger and longer reason's opinions on what you think we all need to do. Nothing you have brought to this topic has really been on topic.
I don't believe anyone here needed a lame lesson on how PGI might come up with the numbers....spread sheets on earnings vs. sales of product. I think most players here understand how some guys in the office look at the sheets and get a hard on thinking they can pitch another 20-40% sales if they just stay the course with the plan in effect. I guess the real point and trying to be on topic here is to address this issue, and figure out if this is the course PGI is willing to stay on.
I am not angry, do I sound angry? lol... most of us have stayed civil even with repeated insults thrown out there by you and others several times.
There may end up being a off chance that PGI takes this advice and feed back seriously, and put the 30-50% boost in effect. Maybe that is what you and others fear the most... they may not be the bad guys many have made them to be after all. Maybe if this turns out to be the case, we can all start to really enjoy this game, it will grow, bigger player base, one that is healthy and doesn't come on the forums flooding it with pointless and some valid concerns... so that way PGI can focus on the important things we all want to see come into this game.
Doing the increase will give them much love from the entire base, and they will have some breathing room from all the little things they change to try to give us balance. If new and old players alike can drop in, hard core or just the ones who play from time to time.... they are not gonna care as much if a certain chassis out of the many you can buy gets a small nerf, or a weapon system get a hit, because they will be able to try twice the amount of mechs and weapons they can right now.
IF you take a new player who has grinded out 80 hours for three mechs in a given chassis..... guess what that means he can now have the option to get 6 mechs because of the increase.... that is 80+ hours for six mechs.... How many chassis are there again???? Lets say there are 39 chassis right now... lets x that by 4 because of some chassis have 5 mechs that can be bought. That is a 156 mechs that can be bought with C=bills right now....
So... lets see here, If Johny plays 80 hours with the increase across the board and is only able to get 6 mechs that cost around 8 million a piece... this turns into 2080 hours give or take, to ensure he gets his pokiman habit completed with a completely different game.... we are not playing pokiman, we are playing MWO btw...and chassis have different hard points armor, etc. etc, CHOICE IS good, not some meaningless thing we just gotta have em all concept.
If Johny plays this game for 24 hours a day for 30 days straight, with out PT or hero mech.....he can achieve 720 of those 2080 hours to get all the mechs out right now. So lets throw the bonus of PT and a hero in there... that is a 80% hike on top of the new pay we have now. That is a extra 576 hours off Johnys time for a total of 1296 hours.
Some look at this and say, if Johny doesn't buy PT, or a hero he is still gonna have all the content in this game out so far within only two and a half months or in just under two months if he buys PT, and a hero mech. Omg, no one will buy anything anymore, the market will crash!!!
Well, there are several problems with you guys defending the horid grind and this mindset. The very first one is players new and old alike need and love haveing many choice's of different chassis to play with. PGI has given us many, and there are many more coming out just after the new year for IS and clans. However this doesn't matter if almost no one can reach earnings to buy even a fraction of them, let alone all of them. The fact that we have many more coming makes this point bad and the next ones even worse for little Johny.
You see the fact is Johny can't farm earnings and play 24 hours a day.... so lets say if little Johny goes really MWO crazy, and he really gets buck wild. He scales back social life, no dates, cut back hours at work, etc. etc. neglects his kids, wife... you get the idea. He tries to put in 8 hours a day 6 days a week. Lets do some math shall we...
At 8 hours a day... 8 hours a day, IKR, little Johny is really wanting all these mechs! 8hrs a day x 30 days in month = 9 months Johny needs to grind out for a total of 2160 hours to get all the mechs. Lets not for get we are getting 9 new chassis at the begining of the year alone between IS and clan, right? I am sure the next packs will be right around the corner after those release.
Lets just say Johny really wants to get all these mechs, but 8 hours a day 30 days a month for nine months is just to much to bear on Johny. So he scales back to just half that time everyday, 4 hrs of play. This now increase's little Johnys play time to obtain all this free stuff to a whopping 18 months! Lets add PT to these numbers.... 80% hike with Johny taking a hero mech all the time, every match, every game, same hero mech for 9 months...(ummm yeah...right, not gonna happen!) Wow little Johny is down to only 5 months or so.... of every day, 4 hours a day, 30 days a month to obtain all the mechs out right now. Do you really thing the market is gonna flood with all these free players that just come in or even veterans are gonna to play this much 24/7.....just to get all the mechs out right now?
Now lets look at some other key factors to the math of this topic, we haven't even took into account for all the other content into this game.... ALL the modules and there are many....do I need to count the real numbers on those up also? Let just go with a safe bet and say it doubles the numbers and the time Little Johny needs to play to get all these nice little Modules, some better than others, but all the same. Now if he really wants to keep all his builds ready to drop in a second's notice and not have to play the switch or find game.... things just get really interesting for him in the grind for the all might C-bills vs. his time to earn them. Idealy he will want to have a min. of 4 per Module, the key ones that he will want to equip on mechs he plans on using for CW.
How about all the upgrades, DHS the highsest at 1.5 million per mech, times that by the numbers listed above and it starts to become laughable, or something to shed real tears about.
Lets look at the real perks if PGI opens the flood gates a bit and boost earnings across the boards by 30%.....and not 50% It would let Little Johny only play 2-3 hours a day, 30 days a month, for 18 months to get ONLY all the current mechs out! NO MODULES, NO DHS, armor, artimus... If he buys PT and a hero mech and plays every one of those matches in it (yeah right), He will have to play only 45 minutes- a hour a day, 30 days a month, for 18 months.
When you see the bigger picture, it becomes all so clear what is causing so many toxic play styles to try to exploit and make lust for C-bills the NUMBER 1 concern on many players minds. IT also starts to look pretty clear why new players will run from this model with out ever droping a dime into it. Lets not forget that any time Little Johny sells a mech in this game... he takes a huge hit and loss, 1/3 of the price he paid. Lets not forget on Modules he buys and sells back, he takes complete loss on the GXP spent, and a 50% loss on the 3 million to 6 million he has spent on each one!!!
Lets look a the pay side from PGI if they do the increase, How many mech bays will little Johny have to buy from them to get all these mech and keep them so he can grind out the XP to master them? I think its 6.95 cash to buy 4 mech bays with 50MC left over? Johny got 4 right out the gate for free, so he will need 152 mech bays to house all these new mechs.... So if Johny only buys them as he brings new mechs in, and doesn't buy bulk MC at once..... He will spend $264.00 just in mech bays on what we have now, over the course of his mission to get them all. Thats just mech bays..... what about Camo, patterns, colors, cockpit items, warhorns... etc. etc..... Little Johny is just one player, and with a 30-50% earnings hike from what we make now he isn't gonna feel so pressured to buy things, hell he is haveing fun trying out all the mechs and wants to get more, so he will open his wallet to support this game to keep em coming.
Which model looks more productive and makes Little Johnys wanna play in the first place, want to go get their 5-10 gamer buddies into this new awesome game they found and are playing, want to make him spend money to support all this choice he gets and can even afford if he stays in and plays through the long grind that even a 30-50% bump across the boards would be? I can not think of very many bad things that this would bring to PGI, if any at all.... it will bring good to all!