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C-Bill Earnings Need To Be Increased


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#361 RalphVargr

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Posted 26 October 2014 - 07:34 PM

View PostMystere, on 26 October 2014 - 07:20 PM, said:


Would increasing premium rewards to 100% or 200% cinch the deal for you?


It would certainly help.

#362 Mr Beefy

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Posted 26 October 2014 - 07:37 PM

View PostAlexander MacTaggart, on 26 October 2014 - 07:31 PM, said:


If they did the above while also only having premium count down while you're logged in it would be a lot more attractive.

Premium time counting down overnight while you're not even playing the game is a big lemon IMO.

Ha ha...if they did the later and forget the 100%-200% increase, I would be very happy..... see what I mean about it seems like we get pounded all ways guys? Its not a good feeling, not one I want to pitch to friends trying to get them in this game. I have never understood why it just ticks down, even while you are not logged in, well I do understand why, but just always tried to tell myself that's not the reason.

If they want to encourage game play at certain peek times, I could understand the FREE time given to count down while not logged on.... but that is all I would be alright with. If you buy PT, it really shouldn't tick away while you are not on line. Seems kinda....ya know... :ph34r:

Edited by Mr Beefy, 26 October 2014 - 07:41 PM.


#363 MischiefSC

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Posted 26 October 2014 - 07:38 PM

View PostMystere, on 26 October 2014 - 07:20 PM, said:


Would increasing premium rewards to 100% or 200% cinch the deal for you?


No.

Here's the thing - new mech packs I'll get based on how much fun I'm having RIGHT NOW. Not after I get them.

More to the point, want me to buy a Hero Dragon? I would - if I had played them or got them mastered. If that's either $50 or 50 hours.... no. Not worth the risk.

#364 Assiah

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Posted 26 October 2014 - 07:39 PM

View PostMr Beefy, on 26 October 2014 - 07:37 PM, said:

Ha ha...if they did the later and forget the 100%-200% increase, I would be very happy..... see what I mean about it seems like we get pounded all ways guys? Its not a good feeling, not one I want to pitch to friends trying to get them in this game.

yeah that is one of the big issues, you feel like you are damned to grind if you don't spend money and damned to grind if you do.

#365 Brody319

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Posted 26 October 2014 - 07:42 PM

Increase premium bonus to 200%
Increase hero mech bonus to 100%
Increase champion bonus to 50%

Increase the role rewards for lights, heavies, and assaults.
example: Ecm coverage bonus: 200 CB for every mech under C-bill coverage every 20 seconds.
Damage taken near teammates, 50CB per point of damage taken when a friendly mech is within 250M
Fire support: 30CB per point of damage dealt to an enemy mech within 10 seconds of friendly mech firing on the same target.

#366 Greenjulius

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Posted 26 October 2014 - 07:44 PM

View PostMystere, on 26 October 2014 - 07:20 PM, said:


Would increasing premium rewards to 100% or 200% cinch the deal for you?


I'd definitely be running premium time, all the time, if it was 100%. As it is, I only run it when I know I'm not going to be super busy with work for a month. That's hard to predict unfortunately as an IT consultant. You don't get to choose when people's stuff breaks. :rolleyes:

I'm glad we can all discuss this like adults... I don't play any other F2P games simply because the player bases are too childish. I am happy to help newbies to MWO, and I want them to stay, even if they are going to stay free. I think that paying customers should have access to MORE content, but not unfair, imbalanced content. 6 million per radar dep module is steep, but people can pull it off with a week of grinding without premium time. It's just way easier with premium time.

So increasing premium time to 100% would be outstanding to me. It would make me much more likely to use MC on premium time in the future. I've already bought $100 worth of mechbays, heros, premium time and patterns/colors over the past year, but I've been so impressed with the revitalization of the game that I bought both Clan Wave 2 and the Resistance Pack. It feels like it has a future now.

View PostBrody319, on 26 October 2014 - 07:42 PM, said:

Increase premium bonus to 200%
Increase hero mech bonus to 100%
Increase champion bonus to 50%


Champions don't make extra C-bills... just XP.

#367 LordKnightFandragon

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Posted 26 October 2014 - 07:45 PM

View PostBrody319, on 26 October 2014 - 07:42 PM, said:

Increase premium bonus to 200%
Increase hero mech bonus to 100%
Increase champion bonus to 50%

Increase the role rewards for lights, heavies, and assaults.
example: Ecm coverage bonus: 200 CB for every mech under C-bill coverage every 20 seconds.
Damage taken near teammates, 50CB per point of damage taken when a friendly mech is within 250M
Fire support: 30CB per point of damage dealt to an enemy mech within 10 seconds of friendly mech firing on the same target.



Ending payout?

767,987Cbills. 2.5million with premium 5276xp =D I like the looks of that number.

At that rate we would only need like 20 battles to get a DireWolf and have money to trick it out, not to mention w/e mech we were just playing is elite inside of probably 5 battles...lol. And given that there is how many mechs in this game and we need 3 each to elite it...why the heck not...

Then there is the 6 and 3 million for modules, the 15K GXP for module unlocks....yeah, I like those numbers.

Edited by LordKnightFandragon, 26 October 2014 - 07:45 PM.


#368 Brody319

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Posted 26 October 2014 - 07:46 PM

View PostLordKnightFandragon, on 26 October 2014 - 07:45 PM, said:



Ending payout?

767,987Cbills. 2.5million with premium 5276xp =D I like the looks of that number.

At that rate we would only need like 20 battles to get a DireWolf and have money to trick it out, not to mention w/e mech we were just playing is elite inside of probably 5 battles...lol. And given that there is how many mechs in this game and we need 3 each to elite it...why the heck not...

Then there is the 6 and 3 million for modules, the 15K GXP for module unlocks....yeah, I like those numbers.


Plus All that MC = Cash in PGI's pockets!
Dew it PGI! think of all that dosh waiting to jump into your pockets!

#369 Greenjulius

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Posted 26 October 2014 - 07:50 PM

View PostBrody319, on 26 October 2014 - 07:46 PM, said:


Plus All that MC = Cash in PGI's pockets!
Dew it PGI! think of all that dosh waiting to jump into your pockets!

You're right, making premium time more effective would sell a ton more. More premium time means more mech bays needed for more mechs, which means more MC purchases in general.

Edited by Greenjulius, 26 October 2014 - 07:51 PM.


#370 Mr Beefy

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Posted 26 October 2014 - 07:51 PM

View PostMischiefSC, on 26 October 2014 - 07:38 PM, said:


No.

Here's the thing - new mech packs I'll get based on how much fun I'm having RIGHT NOW. Not after I get them.

More to the point, want me to buy a Hero Dragon? I would - if I had played them or got them mastered. If that's either $50 or 50 hours.... no. Not worth the risk.

And this would be the key reason that they got me to buy my ember, and BJ-Arrow, I had already grinded for the chassis, and loved the style of play with them that I learned. They felt right for me, plus the 50% off sealed the deal :-)

#371 Alexander MacTaggart

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Posted 26 October 2014 - 07:53 PM

View PostGreenjulius, on 26 October 2014 - 07:50 PM, said:

You're right, making premium time more effective would sell a ton more. More premium time means more mech bays needed for more mechs, which means more MC purchases in general.


I may not be a whale but I have money to spend; the problem is that PGI's pricing is out of wack, or I'd be spending more of that money on MWO.

#372 Greenjulius

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Posted 26 October 2014 - 07:55 PM

View PostMr Beefy, on 26 October 2014 - 07:51 PM, said:

And this would be the key reason that they got me to buy my ember, and BJ-Arrow, I had already grinded for the chassis, and loved the style of play with them that I learned. They felt right for me, plus the 50% off sealed the deal :-)


The reason I bought a Boar's Head, Huggin, Oxide, Ilya and Jester is so I could fill out a chassis I was already playing. Sadly, I rarely use these heroes any more because they aren't competitive. (exception maybe the Ilya, "Possibly" the Jester) Hopefully the quirk pass changes that.

View PostAlexander MacTaggart, on 26 October 2014 - 07:53 PM, said:


I may not be a whale but I have money to spend; the problem is that PGI's pricing is out of wack, or I'd be spending more of that money on MWO.

I will be one of the first to admit their pricing is extreme. It's hard for them to lower prices now without ticking off those who already bought the discounted items at full price. They do it for sales already, but they are already adjusting it with the future mech packs. Clan Wave 2 and Resistance are way better values than Clan Wave 1.

Edited by Greenjulius, 26 October 2014 - 07:56 PM.


#373 Mr Beefy

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Posted 26 October 2014 - 07:58 PM

View PostAssiah, on 26 October 2014 - 07:39 PM, said:

yeah that is one of the big issues, you feel like you are damned to grind if you don't spend money and damned to grind if you do.

This is the point... we are not just whining because we want a free ride....or we can't play good enough to make what some of you pros are making. We just want PGI to work with us, help us so we can help us help you PGI, lol. :-) I think the numbers are a bit high on the 100-200% PT though, if they just changed it to not click down when you are not logged in, and kept it at the same price it is now, with the 30-50% earnings Hike for all.... I think you will see a flood gate open for guys that pick up PT. New players will most likely pick it up for sure to help them try and catch up for the coming CW..... How can this logic fail PGI's bottom line?

#374 Mr Beefy

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Posted 26 October 2014 - 08:02 PM

View PostGreenjulius, on 26 October 2014 - 07:55 PM, said:


The reason I bought a Boar's Head, Huggin, Oxide, Ilya and Jester is so I could fill out a chassis I was already playing. Sadly, I rarely use these heroes any more because they aren't competitive. (exception maybe the Ilya, "Possibly" the Jester) Hopefully the quirk pass changes that.


I will be one of the first to admit their pricing is extreme. It's hard for them to lower prices now without ticking off those who already bought the discounted items at full price. They do it for sales already, but they are already adjusting it with the future mech packs. Clan Wave 2 and Resistance are way better values than Clan Wave 1.



I can't feel your pain about the hero mechs, except for the free cent I just got. I love it, glad they gave it to me...don't get me wrong. It's just the hard points seem to limit it from the Cent-A, my favorite one. I really don't have the C-bills for the XL 275 right now, so that may be a big part of my problem.....see once again, comes back to C-BILLS and the lack there of. :(

#375 Assiah

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Posted 26 October 2014 - 08:04 PM

View PostMr Beefy, on 26 October 2014 - 08:02 PM, said:



I can't feel your pain about the hero mechs, except for the free cent I just got. I love it, glad they gave it to me...don't get me wrong. It's just the hard points seem to limit it from the Cent-A, my favorite one. I really don't have the C-bills for the XL 275 right now, so that may be a big part of my problem.....see once again, comes back to C-BILLS and the lack there of. :(

I'm just glad to have my favorite cent back, I was livid after they took my AH away and replaced it with YLW. I'll likely spend time with it after pick up my other 2 summoners and level them up, let the medium queue die down some.

#376 Mr Beefy

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Posted 26 October 2014 - 08:07 PM

View PostAssiah, on 26 October 2014 - 08:04 PM, said:

I'm just glad to have my favorite cent back, I was livid after they took my AH away and replaced it with YLW. I'll likely spend time with it after pick up my other 2 summoners and level them up, let the medium queue die down some.


Does it have the same hard points it did back then? Its just really hard and doesn't see to fit my style. I am running a STD 275 in it right now, (can't afford a XL right now) ac/5 weapons 5 cool down, and 3 srm 4's. I just was able to afford DHS, Endero and ferros

And this medium wait time is pretty bad right now. I have really not played much this entire weekend. That is really rare for me, I grind out weekends, many times at 10-14 hours shifts at my second job here. :blink: :ph34r:

Edited by Mr Beefy, 26 October 2014 - 08:49 PM.


#377 Brody319

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Posted 26 October 2014 - 08:08 PM

View PostMr Beefy, on 26 October 2014 - 08:02 PM, said:



I can't feel your pain about the hero mechs, except for the free cent I just got. I love it, glad they gave it to me...don't get me wrong. It's just the hard points seem to limit it from the Cent-A, my favorite one. I really don't have the C-bills for the XL 275 right now, so that may be a big part of my problem.....see once again, comes back to C-BILLS and the lack there of. :(


I only have the Jester and the Ilya. Love them both, but I'm focusing on my clanner mechs so I won't get much use out of them anymore. Thankfully I got my Prime Timberwolf to give me those sweet c-bills

#378 Assiah

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Posted 26 October 2014 - 08:11 PM

View PostMr Beefy, on 26 October 2014 - 08:07 PM, said:


Does it have the same hard points it did back then? Its just really hard and doesn't see to fit my style. I am running a STD 275 in it right now, (can't afford a XL right now) ac/5 weapons 5 cool down, and 3 srm 4's. I just was able to afford DHS, Endero and ferros

I'm fairly certain it does. Back then you would be high to run a cent with an XL (this was due to hit box issues, it was closed beta after all). The thing about the AH is that it was the only cent with the room in the arm to run an AC/20, but you lose a lower arm actuator. As such I never liked running anything but an AC/20 in the arm, that being said making an SRM/AC20 bomb cent was very brutal if you could flank behind people, LRMs were also useful to soften up and then move in to finish people off with the 20. But that was back then, no idea how well those builds would play now.

Edited by Assiah, 26 October 2014 - 08:18 PM.


#379 KrazedOmega

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Posted 26 October 2014 - 08:18 PM

View PostXetelian, on 26 October 2014 - 06:33 AM, said:

Why exactly does 'poor' play need to be PUNSIHED? If someone doesn't know how to play well they are punished enough just in the effort to learn not to die without gaming a bunch of rewards.

View PostAssiah, on 26 October 2014 - 08:30 AM, said:


To continue on this line of discussion. When it comes to changing human behavior we have roughly two ways to do so, the first is to punish someone and the second is to reward them. I think this is a fairly basic concept and honestly there are tons of studies and other written works out there covering this so I wont retread that ground unless someone wants to discuss further. That being said, in the free to play world, you never really want to punish your players for either playing poorly or for not spending money, instead you want to spend your time rewarding players for playing well and for spending money. When a player gets punished, especially for something he feels is beyond his control, they usually get aggravated and instead of getting better or buying something. They will instead most likely choose to leave your game to do something where they wont be punished. When we as players advocate for that from the game, we advocate for smaller pops, longer wait times for drops, and less variation in game play.

So instead lets advocate for a fun and welcoming game that does not punish to new guy but rather rewards the veteran and the paying player. I mean heck as someone said earlier in this thread, if the new guys can start earning enough to purchase a mech every weekend of play, the first thing that might go through there head is "man I wish I had more mechbays" which is followed closely by "I think I'll pick up some MC to buy a mechbay".


You're right, punished is too strong of a word and my intent was not so. At the time of writing it's the only word that popped into my head. I'll edit it to something more fair.

#380 Mr Beefy

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Posted 26 October 2014 - 08:18 PM

View PostAssiah, on 26 October 2014 - 08:11 PM, said:

I'm fairly certain it does. Back then you would be high to run a cent with an XL (this was due to hit box issues, it was closed beta after all). The thing about the AH is that it is the only cent with the room in the arm to run an AC/20, but you lose a lower arm actuator. As such I never liked running anything but an AC/20 in the arm, that being said making an SRM/AC20 bomb cent was very brutal if you could flank behind people, LRMs were also useful to soften up and then move in to finish people off with the 20. But that was back then, no idea how well those builds would play now.



Well that in itself is my problem.... because I need a smaller XL engine to run it with the AC/20 and as many SRMs I can fit. I have the AC/20 5 cool and I believe it will be a hell of a contender right now :D

Problem is my smallest XL is a 275, next up 350, and 375. Yes I bought into the Victors because of the 1/1/1/1 rule that I thought we was gonna have to be safe and have one chassis of each. I used to have a XL 250 and a 275 and 280 but sold them off due to lack of, YES Once again lack of C'bills and new things that came out. I feel proud to have mastered the Victors though, and doing so with the very bad quirks they put on it at that. It at times was a painful as my LOCUST mastering but not as much fun as I always had with the LOCUST :D

On a side note.... It is almost as we are moderating ourselves and keeping things moving in a positive direction..... What is going on here? It almost as if just the talk of these changes have solved some time being taken away from the dev's to sort out the chaos...We should all be proud of ourselves :D

Edited by Mr Beefy, 26 October 2014 - 08:24 PM.






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