Assiah, on 26 October 2014 - 10:08 PM, said:
I don't think we disagree on the idea of how PT and the free to play model work, but there is a very clear disconnect we are having on what constitutes a long but doable grind vs a grind that takes far too long. As I said earlier in the thread, I understand that that is subjective and what seems like a reasonable grind to you might not seem like a reasonable grind to me. Currently I feel it is unreasonable, I also feel that increased payouts would actually help this game make more money, not less. Again a free/new player that can earn some mechs quickly will start to consider buying MC for mechbays and cockpit swag, with a slow grind they are more inclined to not consider the mechbays because it would take them too long to fill them.
I'm not advocating for the removal of the grind, I'm advocating for the devs to consider lessening the grind. If you disagree, that's fine, this is after all a subjective opinion based issue, and we are not all going to agree. I do thank you however for not disagreeing in a rude and disruptive manner.
Funny thing is I was a player that was gonna take advantage of all that "entertainment" that happened for me in the 80% of the 100+ drops I played last event to try to help secure the largest sale price I could on mech bays for my clans. I was going to spend money on MC to stock up on them since I don't believe the 23 I have now will be enough.
After the response I got from many players and the complete lack of team play over the event in regard to many dropping in on matches of a given game mode, and on purpose blowing the primary objective of that game mode, simply so they could get the reward for kills Vs. 20 points instead of 10 for all of us applied towards the event and sale price. Many of them would chat it up, saying sorry, "I need c-bills to buy stuff. Kills pay more too bad!" This very high long painful grind we have now and general lack of earnings, seems to not only be a leading cause for bad team play, it brings out exploiters and farmers. When challenges are happening it gets even worse.
When the new rewards system hit, I held off from buying MC for the extra bays right now even though they was 45%, because to grind out of heavies, and assaults for clans is going to take forever! Many players feel the same way about this issue. I am going a step further with my findings in game, it is one of the largest reason's for bad game play in game. I consider bad game play, there are many forms of it though, but the worst is when you feel like a games pay out model turns players into mindless zombies that start doing whatever pays the very best, even if it means blowing the primary objective in a given match game mode.
If this stays this way, how will CW play out? One big grind fest where many in the player base will not focus on the important objectives and the team play it will take to obtain completing them, but more on "what is the next system I can exploit to get the most c-bills and XP." This is a major concern to me at least, and the other concern of getting new players, and keeping them so they will want to spend money on this game should be a concern to PGI as well. IMO, the current pay model will not sustain both, where as the suggested fix in other replies in this thread by me will.
Edited by Mr Beefy, 26 October 2014 - 10:44 PM.