Why are IS mechs getting quirks?
Mechs are currently organized in tiers that represent their viability in game when compared to one another. It's also meant to emphasize uniqueness among chassis variants and give you a reason to take one variant over another.
What Makes the K2 Unique
Ballistics. It's the ONLY catapult that has them and it's why someone would take this variant over any of the other catapults. Giving it ballistic quirks literally makes it better in 100% of viable builds it can use. Giving it PPC quirks is a net 0 benefit since you can't use both PPCs and heavy ballistics effectively on the K2.
But, What About Stock Builds?
I personally don't have any attachment to BT lore so for me, it's all about this game being balanced and having as many mechs VIABLE as possible.
If they ended up giving all the Griffins LRM quirks because that is their lore build, I would rage pretty hard. Griffins are THE IS SRM platform and the only reason it's viable in comp. You shouldn't want PGI to buff bad builds because of lore.
If you LOVE stock builds and have an attachment to them. Keep in mind that these quirks don't STOP you from using those builds. Literally nothing changes about them. They continue being the builds you love and currently use. But making non-optimal builds slightly better is NOT the purpose of the new quirk system.
Conclusion
I can understand wanting PPC quirks on the Jester. That thing is a great energy platform and it has JJs. If you're going to run PPCs on a catapult, you're WAY better off doing it on the Jester.
If they decided to revert the quirks and give it PPC instead of ballistics, that would be a damn shame and a total waste of quirks that are designed to make tower tier IS mechs more viable to higher tier IS mechs.
If you love the K2 and want it to be viable, you should support it getting ballistic quirks.
Edit: wtf, formatting
Edited by Odwalla, 30 October 2014 - 11:50 PM.