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Why Exactly Do We Have Stun In The Game?


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#1 Darian DelFord

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Posted 02 November 2014 - 03:43 AM

YOu know you get legged and your stuck at 15 KPH for 5 "ish" seconds?

Why exactly is that in the game, and it needs to be removed... no point in it whatsoever

#2 Mudhutwarrior

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Posted 02 November 2014 - 03:53 AM

I would assume in robot terms its configure time to adjust to the loss of a limb. Its a pretty catastrophic loss in control terms.
Makes sense to me.

#3 KuroNyra

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Posted 02 November 2014 - 03:54 AM

View PostDarian DelFord, on 02 November 2014 - 03:43 AM, said:

YOu know you get legged and your stuck at 15 KPH for 5 "ish" seconds?

Why exactly is that in the game, and it needs to be removed... no point in it whatsoever


Run at 90km/h then lost your right leg.

A part from the falling-on-the-ground part.
Don't you think you'll need a few second to take position to use the remaining leg?

#4 The Massive

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Posted 02 November 2014 - 03:57 AM

Gyros. It's to do with gyros. It's hard to balance on one leg.

#5 Slackjawlocal

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Posted 02 November 2014 - 03:59 AM

I will take the couple seconds it take to get walking again, and be glad we are not stuck in one place, After all a mech with one leg is really no even going to walk at 50kpm.

#6 MadPanda

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Posted 02 November 2014 - 04:26 AM

If you want all of this to make sense then your mech should fall down after losing a leg and it should be game over for you. Is that what you want?

#7 627

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Posted 02 November 2014 - 04:26 AM

I think he means that you can normally "run" up to 40kph with one leg but if you get hit, even when it hits your arms you're down to 15kph.

And I think this is nonsense, too.

#8 Saint Scarlett Johan

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Posted 02 November 2014 - 08:06 AM

You don't even have to get hit. If a laser etches the ground near you or an AC20 wiffs over your head you still get slowed down.

#9 El Bandito

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Posted 02 November 2014 - 08:09 AM

It's not a "stun"--as it will imply that you cannot even fight back--which is not true. It's more like a snare.

Please use correct terms.

Also, there is no such thing as LRM/AC stunlock.

#10 Tezcatli

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Posted 02 November 2014 - 08:12 AM

View Post627, on 02 November 2014 - 04:26 AM, said:

I think he means that you can normally "run" up to 40kph with one leg but if you get hit, even when it hits your arms you're down to 15kph.

And I think this is nonsense, too.


It's because the gyro is trying to compensate for the sudden impact with one good leg and what should be a length of scrap.

There is even a thing in some of the books. Where they have to compensate for sudden losses in armor.

#11 Peter2k

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Posted 02 November 2014 - 08:14 AM

View Post627, on 02 November 2014 - 04:26 AM, said:

I think he means that you can normally "run" up to 40kph with one leg but if you get hit, even when it hits your arms you're down to 15kph.

And I think this is nonsense, too.


I think that this should go as well, hitreg is rather good these days on lights, and max speed with one leg its capped anyway

its a bit "outdated" that if you loose a leg and a random medium laser, just glancing you for no real damage, slows you down to 15kph again

Edited by Peter2k, 02 November 2014 - 08:15 AM.


#12 627

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Posted 02 November 2014 - 08:17 AM

View PostTezcatli, on 02 November 2014 - 08:12 AM, said:


It's because the gyro is trying to compensate for the sudden impact with one good leg and what should be a length of scrap.

There is even a thing in some of the books. Where they have to compensate for sudden losses in armor.


as much as I love lore and fluff stuff, don't use this in a balance discussion. This is not about lore or physics. You get slowed down, when you get shot, this was added a year ago or so.

The question is not *why* it is this way. The question is, does it have to be or not?

#13 Tezcatli

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Posted 02 November 2014 - 08:20 AM

View Post627, on 02 November 2014 - 08:17 AM, said:


as much as I love lore and fluff stuff, don't use this in a balance discussion. This is not about lore or physics. You get slowed down, when you get shot, this was added a year ago or so.

The question is not *why* it is this way. The question is, does it have to be or not?


I'm not. I'm using lore to justify a balance decision the devs made by making impact effect a legged mech. As it should. Because technically that mech should be crawling on the ground and near useless. I agree with their decision in this case.

Edit: Justify isn't the right word. It's more like I'm using lore to make even more sense of a decision that already makes sense.

Edited by Tezcatli, 02 November 2014 - 08:21 AM.


#14 Funkadelic Mayhem

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Posted 02 November 2014 - 08:21 AM

If you are legged there is X time you can only got @ 15kph, and the timer resets each time you take damage. so basically you can just go 15kph when your legged until you die. This is one of the things in the game that drive me bat-s*** crazy!

#15 Triordinant

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Posted 02 November 2014 - 08:21 AM

You're supposed to fall when you lose a leg.

#16 DocBach

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Posted 02 November 2014 - 08:22 AM

View PostEl Bandito, on 02 November 2014 - 08:09 AM, said:

Also, there is no such thing as LRM/AC stunlock.


There is if you play the game on very high settings regardless of your system specs it seems -- even with a 4790k and gtx780s my computer drops to its knees.

#17 Xetelian

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Posted 02 November 2014 - 08:32 AM

This is a tired and ridiculous snare.

#18 Axeface

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Posted 02 November 2014 - 08:37 AM

Because MWO is an mmo, didn't you know? When 'in combat' you must walk slower, cuz... cuz.

No, really, it is rediculous and just more torture. Pgi likes to kick you when you are down and go out of their way to make bad games or situations absolutely harrowing.

#19 Mercules

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Posted 02 November 2014 - 08:43 AM

View PostDarian DelFord, on 02 November 2014 - 03:43 AM, said:

YOu know you get legged and your stuck at 15 KPH for 5 "ish" seconds?

Why exactly is that in the game, and it needs to be removed... no point in it whatsoever


Because in TT if you lost a leg you would automatically fall down and have a horrible time even trying to stand up. Instead of torturing you with that, they make you move slowly. That wasn't enough since some lights could still outrun some Heavy/Assault chassis at half speed so they capped it AND put in that you move even slower when you take damage.

If they followed TT rules you would be crying and headdesking instead of annoyed.

#20 El Bandito

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Posted 02 November 2014 - 08:43 AM

View PostDocBach, on 02 November 2014 - 08:22 AM, said:

There is if you play the game on very high settings regardless of your system specs it seems -- even with a 4790k and gtx780s my computer drops to its knees.


My GTX760 works totally fine on highest settings. Only reason I lower some of the settings is because I don't want to see trees blocking my FoV.

Edited by El Bandito, 02 November 2014 - 08:44 AM.






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