Clan Quirks
#1
Posted 04 November 2014 - 10:46 PM
#2
Posted 04 November 2014 - 10:48 PM
#3
Posted 04 November 2014 - 10:54 PM
#4
Posted 04 November 2014 - 10:59 PM
Edited by MoonUnitBeta, 04 November 2014 - 10:59 PM.
#6
Posted 04 November 2014 - 11:11 PM
Clan lights could absolutely do with some quirks.
The thing is, PGI will have to be exceedingly careful with even moderate quirk buffs for under performing Clan mechs. Clan equipment is so good that it won't take much to tip the scales from under performer to face melter.
#7
Posted 04 November 2014 - 11:16 PM
T1: Timber, Doomcrow, Dire Whale
T2: Peacedove?
T3: Suckoner (excluding the outlier 5 ASRM6 loadout), No-Va?, Nice Ferret?
T4: Cute Fox? ...Note that since it has both ECM and JJs, it has to be located very far down the list so that it receives any quirks at all (let's face it, Jenners and Firestarters are overall superior right now, so the Fox needs all the lovin' it can get)
T5: Badder
Edited by FupDup, 04 November 2014 - 11:19 PM.
#9
Posted 04 November 2014 - 11:31 PM
#10
Posted 04 November 2014 - 11:37 PM
#11
Posted 04 November 2014 - 11:49 PM
Mechs should have better weapons that do more damage and have less weight. The upgrades take up less space for more benefits, and equipment is lighter and better...oh wait.
#12
Posted 04 November 2014 - 11:56 PM
Shibas, on 04 November 2014 - 11:49 PM, said:
Mechs should have better weapons that do more damage and have less weight. The upgrades take up less space for more benefits, and equipment is lighter and better...oh wait.
It's a deal- assuming IS mechs are not allowed to customize their engine size, are stuck with standard internals and armor if they come with it, are forced to take maximum jumpjets, and don't get hardpoint inflation.
#13
Posted 05 November 2014 - 12:04 AM
Sweet justice for the Inner Sphere mechs at last.
Just think, that Timber Wolf with the profile of a IS medium, fire power of an IS assault, speed of a IS medium will, after losing a side torso, will not run around at 90 KPH any more laying waste, they will instead go boom just like an IS XL engine.
I can already hear the sighs of relief from Clan pilots everywhere happy in the tought they will finally not be forced to play easy mode any longer.
Edited by Johnny Z, 05 November 2014 - 12:11 AM.
#14
Posted 05 November 2014 - 12:08 AM
Clanners don't think like that.
You furries are RPing all wrong.
#15
Posted 05 November 2014 - 12:25 AM
#16
Posted 05 November 2014 - 12:29 AM
#17
Posted 05 November 2014 - 12:45 AM
FupDup, on 04 November 2014 - 11:16 PM, said:
T1: Timber, Doomcrow, Dire Whale
T2: Peacedove?
T3: Suckoner (excluding the outlier 5 ASRM6 loadout), No-Va?, Nice Ferret?
T4: Cute Fox? ...Note that since it has both ECM and JJs, it has to be located very far down the list so that it receives any quirks at all (let's face it, Jenners and Firestarters are overall superior right now, so the Fox needs all the lovin' it can get)
T5: Badder
I'd second the FloorWalk being a tier2. I'd maybe even lump the Suckoner in there *ducks a chair* too. Lots of people criticize it as an under performer, but it doesn't appear *dodges a shoe* to be as bad a performer as people *dodges the other shoe* think it is; it just under performs compared to the Clan mechs of the red triangle.
I'd say the Dog is a tier 2 also.
At this point, i'd say both lights are tier4...
...maybe tier 3.
#18
Posted 05 November 2014 - 01:03 AM
Longer range energy weapons
XL engine that survives side torso loss (big one)
Half size endo steel (big one, except it only applies to 2 mechs - lights dont care about internal space since they don't have the tonnage to use it anyway, so just the SCR and TBW, and the SCR is wasting the advantage anyway as it doesn't mount the 3 engine heatsinks, so it gains an amazing 1 slot)
And the following DISadvantages
completely wrong hardlocked engines in all cases (TBW, WHK, SCR, NVA, Hellbringer are close enough to sane size, all the others are wrong. the Ice ferret is laughably bad (seriously, unquirked locust levels of bad)
Hardlocked FF/Endo (and JJs and DHS) crits forcing you to hang ammo and weapons on the arms - usually no space in head, CT or legs meaning when you lose that side torso you also lose most of your ammo.. ive rarely got more than a couple shots left after losing a ST, and im careful to split the ammo as best i can so each weapon has some nearby.
They DEFINITELY need quirks, a tier list looks like this (IMO, and making a few assumptions on unreleased mechs)
T1: TBW, DW, SCR (i actually don't get on with the SCR, but i think thats just me not liking the low mounted cockpit)
T2: HBR, MDD
T3: WHK, GAR, SMN, KFX
T4: NVA,
T5: ADR, IFR
Mist Lynx: unknown, very hitbox/scaling dependent, probably T3 or T4
Edit: those are based on if the mechs have JJs/ECM, like the IS tier list.. PGI!: stop double dipping the penalties for JJs and ECM. The mechs would be a lower tier if they did not have them!!!!!
Edited by Widowmaker1981, 05 November 2014 - 01:11 AM.
#19
Posted 05 November 2014 - 01:25 AM
#20
Posted 05 November 2014 - 01:32 AM
Johnny Z, on 05 November 2014 - 12:04 AM, said:
Sweet justice for the Inner Sphere mechs at last.
Just think, that Timber Wolf with the profile of a IS medium, fire power of an IS assault, speed of a IS medium will, after losing a side torso, will not run around at 90 KPH any more laying waste, they will instead go boom just like an IS XL engine.
I can already hear the sighs of relief from Clan pilots everywhere happy in the tought they will finally not be forced to play easy mode any longer.
Alternatively IS mechs can have clan XLs. BUT they have to be completely the wrong size for the mech weight, either much too large or much too small, and you have to sacrifice half the weight savings from taking the XL by not equipping endo steel.
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