#21
Posted 05 November 2014 - 07:47 AM
#22
Posted 05 November 2014 - 07:47 AM
Krivvan, on 05 November 2014 - 07:45 AM, said:
QFT.
I went 4/4/650 in my first match. Bad PUGs are bad. Proves nothing.
#24
Posted 05 November 2014 - 07:51 AM
They are fast, but can't compete in speed with IS mechs. They basically need to hit and fade.
#25
Posted 05 November 2014 - 07:53 AM
Krivvan, on 05 November 2014 - 07:45 AM, said:
I can post up the rest of them to show a trend if you like.

It's only like my 3rd game with this variant but it's already proving good.
With clan weapons and the amount of speed it as, this mech is GOOD. Plain and simple.
A worthy addition. More to the point it's FUN. (See Sig)
#26
Posted 05 November 2014 - 07:54 AM
#27
Posted 05 November 2014 - 07:58 AM
Terciel1976, on 05 November 2014 - 07:12 AM, said:
Meh firepower? Name 1 other mech that goes 143 KPH with max armor and has above a 40 firepower rating...
Ghogiel, on 05 November 2014 - 07:54 AM, said:
Wish I had your luck, had torso's blown off plenty of times and nothing like that lol.
KraftySOT, on 05 November 2014 - 07:47 AM, said:
Hahaha, I think what you meant to say is "I will never be good with it". This mech in the right hands is insane.
#28
Posted 05 November 2014 - 07:59 AM
#29
Posted 05 November 2014 - 08:00 AM
DONTOR, on 05 November 2014 - 07:56 AM, said:
Wish I had your luck, had torso's blown off plenty of times and nothing like that lol.
It's not luck. It's very high packetloss making the game nearly unplayable.
That damage happened while I was DC'd and when I rejoined it was like that. I wonder if it's reproducable... like DC have someone blow half your mech off, then rejoin and see if the weps are still there. Worth testing...
#30
Posted 05 November 2014 - 08:31 AM
#31
Posted 05 November 2014 - 08:38 AM
Between the limited hardpoints, 9 tons of pod space, and only 12 base heat sinks, you're gonna run hot and/or you're not going to carry much firepower.
My 3 builds:
- (2) ER large lasers
- (4) small pulse lasers, ASRM+6
- large pulse laser, (2) ER medium lasers
Side note: Clan small pulse lasers actually seem like a viable alternative to medium lasers, due to the low heat.
Edited by process, 05 November 2014 - 08:57 AM.
#32
Posted 05 November 2014 - 08:50 AM
process, on 05 November 2014 - 08:38 AM, said:
Side note: Clan small pulse lasers are actually seem like a viable alternative to medium lasers, due to the low heat.
This is very true; even the Nova benefits greatly. 6 damage for 2 heat is better than ISMLs, albeit at 165M.
3 SPLs and a ERPPC was fun.
#33
Posted 05 November 2014 - 08:52 AM
Ghogiel, on 05 November 2014 - 08:00 AM, said:
That damage happened while I was DC'd and when I rejoined it was like that. I wonder if it's reproducable... like DC have someone blow half your mech off, then rejoin and see if the weps are still there. Worth testing...
I've had it happen before. I lost the side of my Dire Wolf and could see that those weapons were destroyed. I disconnected a minute later and rejoined. I had the missing arms worth of weapons back. I'm not sure if they were doing damage but they were producing heat. The next time someone raked their lasers across me it destroyed the section and weapons again.
Never tried to reproduce the bug though. I guess next time you lose some weapons run away, disconnect, and reconnect.
#34
Posted 05 November 2014 - 08:56 AM
#35
Posted 05 November 2014 - 09:03 AM
Anemic hardpoints, though, I will totally get on board with. What I would not have given for the Viper, instead. I've been finding it very difficult to come up with effective fits for any of these things - not from lack of tonnage, but from sheer lack of things to DO with the tonnage it has.
#36
Posted 05 November 2014 - 09:13 AM
And by single big gun, I mean a cERPPC.
Play the range game and kite fatso mechs. You don't want to be in a brawl with this thing. It might be fast, but its not agile and you aren't going to do well up close. You're too big and too lightly armored.
However, its fast enough to kite anything bigger than it and tough enough to tangle with anything smaller than it.
With good aim, you can chase off any light mech (see if a Firestarter sticks around after you hit him in the leg twice with a cERPPC and a cSRM6), and even the mighty Timber Wolf will have a hard time running you down.
Its niche, and it struggles on small maps, but on Alpine/Tourmaline/Chrimson/Therma, its an extremely effective harrier platform.
Edited by Josef Nader, 05 November 2014 - 09:14 AM.
#38
Posted 05 November 2014 - 09:24 AM
Ghogiel, on 05 November 2014 - 08:00 AM, said:
That damage happened while I was DC'd and when I rejoined it was like that. I wonder if it's reproducable... like DC have someone blow half your mech off, then rejoin and see if the weps are still there. Worth testing...
A similar thing happened to my Thunderwub last night. Two of my wubs were destroyed while wubbing, then I disco'd. When I reconnected my wubs were all back at full wub.
#39
Posted 05 November 2014 - 09:28 AM
Trevor Belmont, on 05 November 2014 - 08:56 AM, said:
Then what exactly are you comparing it against? I think it's got plenty speed and feels very nimble for no JJ's
To each is their own I suppose
#40
Posted 05 November 2014 - 09:33 AM
1453 R, on 05 November 2014 - 09:03 AM, said:
On the other hand, it's nice to not have people constantly telling you your engine is too small and get a bigger one. The speed inflation with IS mechs is out of hand.
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